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SMAPI
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Author
2020-01-21
Added commands to enable and disable performance counters. Peak is now using ...
Drachenkaetzchen
2020-01-18
update community links
Jesse Plamondon-Willard
2020-01-15
Added peak execution time over the last 60 seconds
Drachenkaetzchen
2020-01-15
Added documentation for all commands. Renamed the "monitor" command to "trigg...
Drachenkaetzchen
2020-01-15
Added documentation for all performance counter methods and members. Refactor...
Drachenkaetzchen
2020-01-12
set updateFound based on the suggested update response
danvolchek
2020-01-12
remove invalid-schedule error which can have false positives (e.g. when NPC i...
Jesse Plamondon-Willard
2020-01-12
fix asset propagation for player sprites not affecting other players or recol...
Jesse Plamondon-Willard
2020-01-12
fix recursive lock error
Jesse Plamondon-Willard
2020-01-11
fix errors due to async threads creating content managers
Jesse Plamondon-Willard
2020-01-11
Reworked the console implementation, added monitoring. Some internal refactor...
Drachenkaetzchen
2020-01-10
Added reset functionality
Drachenkaetzchen
2020-01-10
Moved most PerformanceCounter logic out of SCore into the new PerformanceCoun...
Drachenkaetzchen
2020-01-10
Initial commit of the performance counters
Drachenkaetzchen
2020-01-07
update min game version
Jesse Plamondon-Willard
2020-01-07
intercept schedule errors
Jesse Plamondon-Willard
2020-01-06
Add french translation
kchapelier
2020-01-04
prepare for release
Jesse Plamondon-Willard
2020-01-04
remove DumpMetadata option
Jesse Plamondon-Willard
2020-01-04
fix new asset invalidation code not correctly handling interceptors which bot...
Jesse Plamondon-Willard
2020-01-02
add Japanese translations, update translation docs
Jesse Plamondon-Willard
2020-01-01
unify item diff logic for players & chests
Jesse Plamondon-Willard
2020-01-01
fix NetList watcher not handling array replacement and conflicting changes co...
Jesse Plamondon-Willard
2020-01-01
fix location snapshot not updated for removed chests
Jesse Plamondon-Willard
2020-01-01
optimize chest watchers using net events
Jesse Plamondon-Willard
2019-12-31
minor refactoring
Jesse Plamondon-Willard
2019-12-31
Finished chest events
wartech0
2019-12-31
reworking chest event handler
wartech0
2019-12-31
minor refactoring
Jesse Plamondon-Willard
2019-12-31
Added the new ChestItemChanged event.
wartech0
2019-12-31
fix XNA keeping loaded assets alive forever (#685)
Jesse Plamondon-Willard
2019-12-30
fix ObservableCollection watcher not handling list reset (#685)
Jesse Plamondon-Willard
2019-12-26
fix log parser content pack list entry pattern, remove unneeded ternary in co...
Dan Volchek
2019-12-25
Add portuguese translation
Leonardo Godoy
2019-12-24
list broken dependencies first in 'skipped mods' list
Jesse Plamondon-Willard
2019-12-22
add asset propagation for winter flooring (#679)
Jesse Plamondon-Willard
2019-12-20
fix typo in asset propagation
Jesse Plamondon-Willard
2019-12-20
add console warning in paranoid mode
Jesse Plamondon-Willard
2019-12-15
add Spanish translations
Jesse Plamondon-Willard
2019-12-15
fix .gitignore and line endings for Linux
Jesse Plamondon-Willard
2019-12-15
add friendly log message for save file-not-found errors
Jesse Plamondon-Willard
2019-12-15
improve error message for TargetParameterCountException in the reflection API
Jesse Plamondon-Willard
2019-12-15
fix overeager asset propagation for bundles
Jesse Plamondon-Willard
2019-12-14
add asset propagation for bundles
Jesse Plamondon-Willard
2019-12-14
refactor cache invalidation & propagation to allow for future optimizations
Jesse Plamondon-Willard
2019-12-14
fix private assets from content packs not having tracking info
Jesse Plamondon-Willard
2019-12-14
don't keep a reference to uncached assets
Jesse Plamondon-Willard
2019-12-12
fix assets not being disposed when a content manager is disposed
Jesse Plamondon-Willard
2019-12-12
batch asset editor/loader changes
Jesse Plamondon-Willard
2019-12-08
let mods use Read/WriteSaveData while a save is being loaded
Jesse Plamondon-Willard
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