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path: root/src/SMAPI
AgeCommit message (Collapse)Author
2022-04-19update Pintail to fix out parameter issueJesse Plamondon-Willard
2022-04-19fix null reference when adding new layers in a map patchJesse Plamondon-Willard
2022-04-19suppress some duplicate deprecation noticesJesse Plamondon-Willard
2022-04-19add immutable stack trace to cache stack infoJesse Plamondon-Willard
2022-04-19move deprecation code into namespaceJesse Plamondon-Willard
2022-04-17simplify ExtendMap usageJesse Plamondon-Willard
2022-04-16temporarily disable Pintail by default pending out parameter fixJesse Plamondon-Willard
2022-04-16allow switching between Pintail & original API proxyingJesse Plamondon-Willard
2022-04-16fix broken unit testsJesse Plamondon-Willard
2022-04-16move case-insensitive path lookup into toolkit for reuseJesse Plamondon-Willard
2022-04-16make EntryDll manifest field case-insensitiveJesse Plamondon-Willard
2022-04-16use specified nullability in reflection API (#837)Jesse Plamondon-Willard
2022-04-14show simplified stack trace for deprecation noticesJesse Plamondon-Willard
2022-04-14track full mod & stack metadata in queued deprecation warningsJesse Plamondon-Willard
2022-04-14track mod metadata reference in APIs for upcoming deprecation changesJesse Plamondon-Willard
2022-04-14fix nullable annotation (#837)Jesse Plamondon-Willard
2022-04-13fix false-positive deprecation notice (#837)Jesse Plamondon-Willard
2022-04-13remove reflection no longer needed after migration to MonoGameJesse Plamondon-Willard
2022-04-13fix typos in recent changes (#837)Jesse Plamondon-Willard
2022-04-13fix helpers not disposed if the mod is finalizedJesse Plamondon-Willard
2022-04-13fix spelling warningsJesse Plamondon-Willard
2022-04-13enable nullable annotations in the rest of SMAPI core (#837)Jesse Plamondon-Willard
2022-04-13remove unused code (#837)Jesse Plamondon-Willard
2022-04-13enable nullable annotations in SMAPI where no logic changes are needed (#837)Jesse Plamondon-Willard
2022-04-13enable nullable annotations in SMAPI where no changes are needed (#837)Jesse Plamondon-Willard
2022-04-12enable nullable annotations in the web project & related code (#837)Jesse Plamondon-Willard
2022-04-11add IAssetDataForMap.ExtendMapJesse Plamondon-Willard
2022-04-09add environment variable form of new CLI args, update docsJesse Plamondon-Willard
2022-04-09Merge pull request #836 from Tondorian/feature/CommandLineArgsJesse Plamondon-Willard
Add command-line arguments to toggle developer mode # Conflicts: # src/SMAPI/Program.cs
2022-04-09fix config.user.json overriding new CLI argumentsJesse Plamondon-Willard
2022-04-09simplify format for new CLI argumentsJesse Plamondon-Willard
2022-04-09fix deprecation warning when a mod uses LoadFromModFileJesse Plamondon-Willard
2022-04-07enable asset caching for GameContentHelperJesse Plamondon-Willard
2022-04-07enable nullable annotations for most of the SMAPI toolkit (#837)Jesse Plamondon-Willard
2022-04-07enable nullable annotations for manifests (#837)Jesse Plamondon-Willard
2022-04-07enable nullable annotations for semantic versions (#837)Jesse Plamondon-Willard
2022-04-06fix all warnings to simplify migration to nullable annotations (#837)Jesse Plamondon-Willard
2022-04-06enable nullable annotations by default (#837)Jesse Plamondon-Willard
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
2022-04-06drop update checks for Stardew64InstallerJesse Plamondon-Willard
2022-04-06remove some unused/redundant codeJesse Plamondon-Willard
2022-04-06simplify with newer pattern featuresJesse Plamondon-Willard
2022-04-06simplify 'is not' patternsJesse Plamondon-Willard
2022-04-06use target-typed newJesse Plamondon-Willard
2022-04-06fix asset name truncation when loading XNB mod file without file extensionJesse Plamondon-Willard
2022-04-03split mod content load method, make error-handling more consistentJesse Plamondon-Willard
2022-04-03fix incorrect deprecation warnings for helper.ContentJesse Plamondon-Willard
2022-04-02add temporary hack to fix compatibility between old & new APIs for some modsJesse Plamondon-Willard
2022-04-02switch to 'processing tick' for tick cachingJesse Plamondon-Willard
This is incremented on each low-level tick (whether it's a game update, synchronized async operation, etc). That mainly avoids the cache persisting across the entire save loading process while it's being synchronized.
2022-04-02fix errors due to null asset names in asset propagationJesse Plamondon-Willard
2022-04-02fix tick cache using game ticks instead of SMAPI ticksJesse Plamondon-Willard
The game ticks aren't incremented consistently in some cases (e.g. while loading a save), which leads to the cache values being kept too long.