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SMAPI
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Author
2019-09-13
default Monitor.Log to trace
Jesse Plamondon-Willard
2019-09-13
prevent invalid items from breaking menus on hover
Jesse Plamondon-Willard
2019-09-13
avoid possible invalid state if checkEventPrecondition is called asynchronous...
Jesse Plamondon-Willard
2019-09-13
log underlying error (#636)
Jesse Plamondon-Willard
2019-09-13
fix formatting and code style (#636)
Jesse Plamondon-Willard
2019-09-13
Implement the return value of the original method
berkay2578
2019-09-13
checkEventPrecondition crash fix
berkay2578
2019-04-22
prepare for 2.11.2 release
Jesse Plamondon-Willard
2019-04-22
fix error on Mac when a custom map references a vanilla tilesheet that only e...
Jesse Plamondon-Willard
2019-03-17
prepare for 2.11.1 release
Jesse Plamondon-Willard
2019-03-16
remove reflected access to Game1.version (which is no longer const)
Jesse Plamondon-Willard
2019-03-16
add support for suppressing warnings in mod DB
Jesse Plamondon-Willard
2019-03-16
set max game version to prepare for 1.4 release
Jesse Plamondon-Willard
2019-03-01
prepare for 2.11 release
Jesse Plamondon-Willard
2019-02-24
make it clear that mods will break in SMAPI 3.0 (#606)
Jesse Plamondon-Willard
2019-02-24
bump deprecation levels for upcoming SMAPI 3.0 release (#606)
Jesse Plamondon-Willard
2019-02-24
prepare for 2.11-beta.2 release
Jesse Plamondon-Willard
2019-02-24
update for Stardew Valley 1.3.35-beta support
Jesse Plamondon-Willard
2019-02-08
prepare for 2.10.2 release
Jesse Plamondon-Willard
2019-02-08
fix error when swapping maps mid-session for a location with interior doors
Jesse Plamondon-Willard
2019-02-07
add locale to context trace logs
Jesse Plamondon-Willard
2019-02-07
fix error with custom map tilesheets in some cases
Jesse Plamondon-Willard
2019-02-07
fix assets not disposed correctly in some cases
Jesse Plamondon-Willard
2019-02-07
fix error propagating NPC sprites if they're not initialised yet
Jesse Plamondon-Willard
2019-02-07
propagate asset changes into the save file being loaded
Jesse Plamondon-Willard
2019-02-07
deprecate entry DLL with case-insensitive match
Jesse Plamondon-Willard
2019-02-07
fix typo
Jesse Plamondon-Willard
2019-02-07
fix incorrect 'bypassed safety checks' for mods using LoadStageChanged event
Jesse Plamondon-Willard
2019-02-07
fix cursor position not updated in edge case
Jesse Plamondon-Willard
2019-02-07
avoid period after URLs in log output
Jesse Plamondon-Willard
2019-02-07
fix 'unknown mod' deprecation warnings when they occur in the Mod constructor
Jesse Plamondon-Willard
2019-02-07
fix 'unknown mod' deprecation warnings showing stack trace in non-developer mode
Jesse Plamondon-Willard
2019-02-07
fix 'unknown mod' deprecation warnings showing wrong stack trace
Jesse Plamondon-Willard
2019-02-07
set max game version to avoid confusion when 1.3.35 releases
Jesse Plamondon-Willard
2019-02-07
fix LoadStage.SaveParsed raised before save data available
Jesse Plamondon-Willard
2019-02-07
fix save folder constants not available during early load stages
Jesse Plamondon-Willard
2018-12-30
update for release
Jesse Plamondon-Willard
2018-12-30
fix GameLaunched raised twice due to Game1.ticks not incrementing reliably
Jesse Plamondon-Willard
2018-12-29
update for release
Jesse Plamondon-Willard
2018-12-29
increase deprecation levels for the upcoming SMAPI 3.0
Jesse Plamondon-Willard
2018-12-29
add IsCurrentLocation event arg to World events
Jesse Plamondon-Willard
2018-12-27
mark structs readonly
Jesse Plamondon-Willard
2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-12-27
enable latest C# features
Jesse Plamondon-Willard
2018-12-25
minor performance optimisation
Jesse Plamondon-Willard
2018-12-25
add GameLoop.OneSecondUpdateTicking/Ticked
Jesse Plamondon-Willard
2018-12-24
add Specialised.LoadStageChanged event
Jesse Plamondon-Willard
2018-12-23
add Specialised.SavePreloaded event
Jesse Plamondon-Willard
2018-12-23
allow Read/WriteSaveFile as soon as the save is loaded
Jesse Plamondon-Willard
2018-12-16
update for release
Jesse Plamondon-Willard
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