Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-08 | add Italian translations | Jesse Plamondon-Willard | |
2020-02-02 | add support for self-broadcasts, optimize network messages | Jesse Plamondon-Willard | |
2020-02-01 | update packages | Jesse Plamondon-Willard | |
2020-02-01 | prepare for release | Jesse Plamondon-Willard | |
2020-02-01 | add JSON converter for Vector2 | Jesse Plamondon-Willard | |
2020-02-01 | add support for *.tmx map files | Jesse Plamondon-Willard | |
2020-01-31 | rework build settings a bit | Jesse Plamondon-Willard | |
2020-01-31 | fix error message | Jesse Plamondon-Willard | |
2020-01-30 | rework asset editor/loader tracking so they're affected by load order | Jesse Plamondon-Willard | |
2020-01-26 | Merge pull request #690 from Drachenkaetzchen/performance-counter | Jesse Plamondon-Willard | |
Performance counters | |||
2020-01-26 | tweak namespace | Jesse Plamondon-Willard | |
2020-01-26 | refactor performance counter code | Jesse Plamondon-Willard | |
This commit performs some general refactoring, including... - avoid manually duplicating the event list; - rework the 'is important' event flag; - remove the new packages (Cyotek.Collections can be replaced with built-in types, and System.ValueTuple won't work in the Mono version used on Linux/Mac); - improve performance; - minor cleanup. | |||
2020-01-25 | add user settings that override defaults (#693) | Jesse Plamondon-Willard | |
2020-01-25 | fix dialogue asset propagation | Jesse Plamondon-Willard | |
2020-01-25 | add internal method for Content Patcher | Jesse Plamondon-Willard | |
2020-01-25 | fix error building/demolishing buildings for some players | Jesse Plamondon-Willard | |
2020-01-25 | prevent load crashes due to invalid building types | Jesse Plamondon-Willard | |
2020-01-23 | add full internal support for non-standard four-part versions | Jesse Plamondon-Willard | |
2020-01-22 | fix global data stored in saves folder | Jesse Plamondon-Willard | |
2020-01-21 | Added commands to enable and disable performance counters. Peak is now using ↵ | Drachenkaetzchen | |
the default interval | |||
2020-01-18 | update community links | Jesse Plamondon-Willard | |
2020-01-15 | Added peak execution time over the last 60 seconds | Drachenkaetzchen | |
2020-01-15 | Added documentation for all commands. Renamed the "monitor" command to ↵ | Drachenkaetzchen | |
"trigger". Method name refactoring to be more consistent. | |||
2020-01-15 | Added documentation for all performance counter methods and members. ↵ | Drachenkaetzchen | |
Refactored the naming of several members and methods to reflect their actual intention. | |||
2020-01-12 | set updateFound based on the suggested update response | danvolchek | |
2020-01-12 | remove invalid-schedule error which can have false positives (e.g. when NPC ↵ | Jesse Plamondon-Willard | |
is married to a player) | |||
2020-01-12 | fix asset propagation for player sprites not affecting other players or ↵ | Jesse Plamondon-Willard | |
recolor maps | |||
2020-01-12 | fix recursive lock error | Jesse Plamondon-Willard | |
2020-01-11 | fix errors due to async threads creating content managers | Jesse Plamondon-Willard | |
2020-01-11 | Reworked the console implementation, added monitoring. Some internal ↵ | Drachenkaetzchen | |
refactoring. | |||
2020-01-10 | Added reset functionality | Drachenkaetzchen | |
2020-01-10 | Moved most PerformanceCounter logic out of SCore into the new ↵ | Drachenkaetzchen | |
PerformanceCounterManager, some namespace refactoring | |||
2020-01-10 | Initial commit of the performance counters | Drachenkaetzchen | |
2020-01-07 | update min game version | Jesse Plamondon-Willard | |
1.4.1 is needed due to the new gamepad option, which SMAPI 3.1 added support for. | |||
2020-01-07 | intercept schedule errors | Jesse Plamondon-Willard | |
2020-01-06 | Add french translation | kchapelier | |
2020-01-04 | prepare for release | Jesse Plamondon-Willard | |
2020-01-04 | remove DumpMetadata option | Jesse Plamondon-Willard | |
2020-01-04 | fix new asset invalidation code not correctly handling interceptors which ↵ | Jesse Plamondon-Willard | |
both load and edit | |||
2020-01-02 | add Japanese translations, update translation docs | Jesse Plamondon-Willard | |
2020-01-01 | unify item diff logic for players & chests | Jesse Plamondon-Willard | |
2020-01-01 | fix NetList watcher not handling array replacement and conflicting changes ↵ | Jesse Plamondon-Willard | |
correctly | |||
2020-01-01 | fix location snapshot not updated for removed chests | Jesse Plamondon-Willard | |
2020-01-01 | optimize chest watchers using net events | Jesse Plamondon-Willard | |
2019-12-31 | minor refactoring | Jesse Plamondon-Willard | |
2019-12-31 | Finished chest events | wartech0 | |
2019-12-31 | reworking chest event handler | wartech0 | |
2019-12-31 | minor refactoring | Jesse Plamondon-Willard | |
This commit... - removes key fields added to non-keyed types like NetListWatcher and SnapshotListDiff; - fixes existing chests not being watched; - fixes diffs not correctly updated for added/removed chests; - performs minor cleanup, adds missing docs, etc. | |||
2019-12-31 | Added the new ChestItemChanged event. | wartech0 | |
2019-12-31 | fix XNA keeping loaded assets alive forever (#685) | Jesse Plamondon-Willard | |