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path: root/src/SMAPI
AgeCommit message (Expand)Author
2018-07-02fix 'missing assembly' errors raised for some .NET Framework types (#356)Jesse Plamondon-Willard
2018-07-01bump versions for beta releaseJesse Plamondon-Willard
2018-07-01add support for reloading NPC schedules through the content APIJesse Plamondon-Willard
2018-07-01fix incorrect trace messageJesse Plamondon-Willard
2018-07-01add game path to assembly definition resolution search paths for rare edge ca...Jesse Plamondon-Willard
2018-07-01fix assembly definition resolver not disposing loaded definitionsJesse Plamondon-Willard
2018-06-30move basic mod scanning into the toolkit (#532)Jesse Plamondon-Willard
2018-06-30detect broken assembly references not covered by a dependency, and flag as in...Jesse Plamondon-Willard
2018-06-30fix Context.IsPlayerFree being false during festivals (#550)Jesse Plamondon-Willard
2018-06-30fix types getting rewritten unnecessarily if the source & target types have t...Jesse Plamondon-Willard
2018-06-30tweak world-ready events to handle edge casesJesse Plamondon-Willard
2018-06-29add includeExtendedMetadata option to toolkit client (#532)Jesse Plamondon-Willard
2018-06-28add support for unofficial version in update checks (#532)Jesse Plamondon-Willard
2018-06-28use more structured API response for update checks (#532)Jesse Plamondon-Willard
2018-06-28use mod DB in web API to get default update keys for mod IDs (#532)Jesse Plamondon-Willard
2018-06-28simplify mod DB method (#532)Jesse Plamondon-Willard
2018-06-27fix mod DB entry with no ID (#532)Jesse Plamondon-Willard
2018-06-27encapsulate mod DB a bit better for use outside SMAPI (#532)Jesse Plamondon-Willard
2018-06-27move mod DB parsing into toolkit (#532)Jesse Plamondon-Willard
2018-06-26update Game1.Draw overrideJesse Plamondon-Willard
2018-06-26fix update checks failing when some mods don't have a mod IDJesse Plamondon-Willard
2018-06-26bump versions for beta releaseJesse Plamondon-Willard
2018-06-25bump versions for experimental releaseJesse Plamondon-Willard
2018-06-25dispose assembly data once mods are loadedJesse Plamondon-Willard
2018-06-24update compatibility listJesse Plamondon-Willard
2018-06-24only rewrite type references if necessary (#532)Jesse Plamondon-Willard
2018-06-24move type match lambda up into TypeFinder (#532)Jesse Plamondon-Willard
2018-06-24merge IManifest interfaces into new project (#532)Jesse Plamondon-Willard
2018-06-24merge ISemanticVersion interfaces into new project (#532)Jesse Plamondon-Willard
2018-06-24add project for toolkit interfaces visible to SMAPI mods (#532)Jesse Plamondon-Willard
2018-06-24update to Mono.Cecil 0.10Jesse Plamondon-Willard
2018-06-24fix input API not exposed through helperJesse Plamondon-Willard
2018-06-24add more verbose logs to simplify troubleshootingJesse Plamondon-Willard
2018-06-22drop support for mods without IDs in metadata fileJesse Plamondon-Willard
2018-06-22remove seasonal tilesheet patch (#552)Jesse Plamondon-Willard
2018-06-19bump versions for beta releaseJesse Plamondon-Willard
2018-06-19 add absolute pixels to ICursorPosition, fix tile not updated if screen-relat...Jesse Plamondon-Willard
2018-06-19rewrite update checks (#551)Jesse Plamondon-Willard
2018-06-19Merge pull request #543 from danvolchek/optional-update-checkingJesse Plamondon-Willard
2018-06-19update compatibility listJesse Plamondon-Willard
2018-06-17set 'large address aware' flag on SMAPI executable to fix memory issues (#431)Jesse Plamondon-Willard
2018-06-10add debris list changed event (#310)Jesse Plamondon-Willard
2018-06-10set mods without updates to have no updatesDan Volchek
2018-06-10refactor IModMetadata update infoDan Volchek
2018-06-10seperate IModMetadata methods, call them correctly when updatingDan Volchek
2018-06-10add version info to ModMetadata, change update checking to consider preview v...Dan Volchek
2018-06-10create watcher core (#310)Jesse Plamondon-Willard
2018-06-09check minimum compatibility earlier, move some initialising after game startsJesse Plamondon-Willard
2018-06-09add metadata dump option for troubleshootingJesse Plamondon-Willard
2018-06-09fix incorrect error when a mod has no manifestJesse Plamondon-Willard