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SMAPI
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Author
2018-06-28
simplify mod DB method (#532)
Jesse Plamondon-Willard
2018-06-27
fix mod DB entry with no ID (#532)
Jesse Plamondon-Willard
2018-06-27
encapsulate mod DB a bit better for use outside SMAPI (#532)
Jesse Plamondon-Willard
2018-06-27
move mod DB parsing into toolkit (#532)
Jesse Plamondon-Willard
2018-06-26
update Game1.Draw override
Jesse Plamondon-Willard
2018-06-26
fix update checks failing when some mods don't have a mod ID
Jesse Plamondon-Willard
2018-06-26
bump versions for beta release
Jesse Plamondon-Willard
2018-06-25
bump versions for experimental release
Jesse Plamondon-Willard
2018-06-25
dispose assembly data once mods are loaded
Jesse Plamondon-Willard
2018-06-24
update compatibility list
Jesse Plamondon-Willard
2018-06-24
only rewrite type references if necessary (#532)
Jesse Plamondon-Willard
2018-06-24
move type match lambda up into TypeFinder (#532)
Jesse Plamondon-Willard
2018-06-24
merge IManifest interfaces into new project (#532)
Jesse Plamondon-Willard
2018-06-24
merge ISemanticVersion interfaces into new project (#532)
Jesse Plamondon-Willard
2018-06-24
add project for toolkit interfaces visible to SMAPI mods (#532)
Jesse Plamondon-Willard
2018-06-24
update to Mono.Cecil 0.10
Jesse Plamondon-Willard
2018-06-24
fix input API not exposed through helper
Jesse Plamondon-Willard
2018-06-24
add more verbose logs to simplify troubleshooting
Jesse Plamondon-Willard
2018-06-22
drop support for mods without IDs in metadata file
Jesse Plamondon-Willard
2018-06-22
remove seasonal tilesheet patch (#552)
Jesse Plamondon-Willard
2018-06-19
bump versions for beta release
Jesse Plamondon-Willard
2018-06-19
add absolute pixels to ICursorPosition, fix tile not updated if screen-relat...
Jesse Plamondon-Willard
2018-06-19
rewrite update checks (#551)
Jesse Plamondon-Willard
2018-06-19
Merge pull request #543 from danvolchek/optional-update-checking
Jesse Plamondon-Willard
2018-06-19
update compatibility list
Jesse Plamondon-Willard
2018-06-17
set 'large address aware' flag on SMAPI executable to fix memory issues (#431)
Jesse Plamondon-Willard
2018-06-10
add debris list changed event (#310)
Jesse Plamondon-Willard
2018-06-10
set mods without updates to have no updates
Dan Volchek
2018-06-10
refactor IModMetadata update info
Dan Volchek
2018-06-10
seperate IModMetadata methods, call them correctly when updating
Dan Volchek
2018-06-10
add version info to ModMetadata, change update checking to consider preview v...
Dan Volchek
2018-06-10
create watcher core (#310)
Jesse Plamondon-Willard
2018-06-09
check minimum compatibility earlier, move some initialising after game starts
Jesse Plamondon-Willard
2018-06-09
add metadata dump option for troubleshooting
Jesse Plamondon-Willard
2018-06-09
fix incorrect error when a mod has no manifest
Jesse Plamondon-Willard
2018-06-08
Merge branch 'add-harmony' into develop
Jesse Plamondon-Willard
2018-06-08
update compatibility list
Jesse Plamondon-Willard
2018-06-08
minor fixes for log file purge code (#494)
Jesse Plamondon-Willard
2018-06-08
update versions for beta release
Jesse Plamondon-Willard
2018-06-08
allow launching multiple instances without manually changing log path (#494)
Jesse Plamondon-Willard
2018-06-06
fix incorrect type alias
Jesse Plamondon-Willard
2018-06-06
rm unneeded ref (#541)
Jesse Plamondon-Willard
2018-06-06
add Harmony patch to fix custom tilesheet handling (#541)
Jesse Plamondon-Willard
2018-06-06
add simple Harmony wrapper for validation, error-handling, etc (#541)
Jesse Plamondon-Willard
2018-06-06
add Harmony DLL (#541)
Jesse Plamondon-Willard
2018-06-05
fix version parsing issues in new toolkit code (#532)
Jesse Plamondon-Willard
2018-06-05
tweak client for reuse in toolkit (#532)
Jesse Plamondon-Willard
2018-06-05
update compatibility list
Jesse Plamondon-Willard
2018-06-05
move manifest parsing into toolkit (#532)
Jesse Plamondon-Willard
2018-06-03
change 'starting game...' log level to Debug
Jesse Plamondon-Willard
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