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SMAPI
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Author
2018-06-06
fix incorrect type alias
Jesse Plamondon-Willard
2018-06-06
rm unneeded ref (#541)
Jesse Plamondon-Willard
2018-06-06
add Harmony patch to fix custom tilesheet handling (#541)
Jesse Plamondon-Willard
2018-06-06
add simple Harmony wrapper for validation, error-handling, etc (#541)
Jesse Plamondon-Willard
2018-06-06
add Harmony DLL (#541)
Jesse Plamondon-Willard
2018-06-05
fix version parsing issues in new toolkit code (#532)
Jesse Plamondon-Willard
2018-06-05
tweak client for reuse in toolkit (#532)
Jesse Plamondon-Willard
2018-06-05
update compatibility list
Jesse Plamondon-Willard
2018-06-05
move manifest parsing into toolkit (#532)
Jesse Plamondon-Willard
2018-06-03
change 'starting game...' log level to Debug
Jesse Plamondon-Willard
2018-06-02
move web API client into toolkit (#532)
Jesse Plamondon-Willard
2018-06-02
Merge branch 'create-toolkit' into develop
Jesse Plamondon-Willard
2018-06-02
tweak SGame update logic to avoid some edge cases (#310)
Jesse Plamondon-Willard
2018-06-02
remove suppression from new events, add convenience methods (#310)
Jesse Plamondon-Willard
2018-06-02
add input API
Jesse Plamondon-Willard
2018-06-02
add mouse scroll event (#310)
Jesse Plamondon-Willard
2018-06-02
use value watcher for cursor position (#310)
Jesse Plamondon-Willard
2018-06-02
add Input.CursorMoved event (#310)
Jesse Plamondon-Willard
2018-06-02
add new-style input events (#310)
Jesse Plamondon-Willard
2018-06-02
add base implementation for mod event classes (#310)
Jesse Plamondon-Willard
2018-06-02
disambiguate legacy events internally (#310)
Jesse Plamondon-Willard
2018-06-01
add large terrain feature list changed event (#310)
Jesse Plamondon-Willard
2018-06-01
fix issue where a mod crashing in CanEdit/CanLoad could cause an abort-retry ...
Jesse Plamondon-Willard
2018-06-01
add NPC list changed event (#310)
Jesse Plamondon-Willard
2018-06-01
add terrain feature list changed event (#310)
Jesse Plamondon-Willard
2018-06-01
rename new events for clarity (#310)
Jesse Plamondon-Willard
2018-05-31
move location events into new event system (#310)
Jesse Plamondon-Willard
2018-05-30
fix game content managers not cloning assets from IAssetLoader
Jesse Plamondon-Willard
2018-05-30
update compatibility list
Jesse Plamondon-Willard
2018-05-30
tweak mod issues text
Jesse Plamondon-Willard
2018-05-25
move PathUtilities into toolkit (#532)
Jesse Plamondon-Willard
2018-05-25
add semantic version to toolkit (#532)
Jesse Plamondon-Willard
2018-05-25
add empty toolkit project & fix misleading build configuration name (#532)
Jesse Plamondon-Willard
2018-05-25
suppress implicit cast warnings in code mirrored from game
Jesse Plamondon-Willard
2018-05-24
bump versions for beta release
Jesse Plamondon-Willard
2018-05-24
tweak context trace messages to make multiplayer context more clear
Jesse Plamondon-Willard
2018-05-24
Merge branch 'content-core-rewrite' into develop
Jesse Plamondon-Willard
2018-05-24
suppress more game debug output (#511)
Jesse Plamondon-Willard
2018-05-24
fix input suppression not working on the title menu (#527)
Jesse Plamondon-Willard
2018-05-24
add option to locally suppress update checks for a specific mod
Jesse Plamondon-Willard
2018-05-24
minor fixes
Jesse Plamondon-Willard
2018-05-22
refactor content API to fix load errors with decentralised cache (#524)
Jesse Plamondon-Willard
2018-05-19
fix SMAPI rewriting Windows mods unnecessarily (#523)
Jesse Plamondon-Willard
2018-05-17
fix typo in config comment
Jesse Plamondon-Willard
2018-05-16
fix assembly mapping error on Linux/Mac (#514)
Jesse Plamondon-Willard
2018-05-16
bump versions for release
Jesse Plamondon-Willard
2018-05-16
update for Stardew Valley 1.3.11 (#521)
Jesse Plamondon-Willard
2018-05-16
fix crossplatform error due to Netcode references not being rewritten (#514)
Jesse Plamondon-Willard
2018-05-13
tweak not-compatible messages
Jesse Plamondon-Willard
2018-05-13
update compatibility list
Jesse Plamondon-Willard
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