Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard | |
2017-09-23 | drop support for SMAPI 1.x (#360) | Jesse Plamondon-Willard | |
2017-09-23 | add mod update checks based on manifest fields (#336) | Jesse Plamondon-Willard | |
2017-07-10 | enable SMAPI 2.0 mode by default | Jesse Plamondon-Willard | |
This commit replaces the SMAPI_2_0 compile flag with SMAPI_1_x. | |||
2017-07-03 | bump all deprecation levels to 'pending removal' | Jesse Plamondon-Willard | |
2017-07-03 | add SMAPI 2.0 compile mode | Jesse Plamondon-Willard | |
2017-05-21 | reimplement event deprecation warnings to fix "unknown mod" warnings | Jesse Plamondon-Willard | |
2017-05-12 | fix SMAPI raising a deprecation warning for its own use of an event | Jesse Plamondon-Willard | |
2017-05-10 | deprecate GameEvents.GameLoaded and GameEvents.FirstUpdateTick | Jesse Plamondon-Willard | |
2017-04-23 | minor cleanup | Jesse Plamondon-Willard | |
2017-04-23 | revamp startup process (#265) | Jesse Plamondon-Willard | |
This revamps SMAPI's startup process to simplify mod development by ensuring that core components are ready by the time mods are loaded (which is also needed for the upcoming content API), and eliminate or reduce SEHExceptions some players experience. | |||
2017-04-23 | remove Initialize/LoadContent overrides & deprecate related events (#265) | Jesse Plamondon-Willard | |
2016-11-21 | intercept event handler exceptions (#179) | Jesse Plamondon-Willard | |
2016-11-14 | migrate game loop, events, and commands to new logging framework (#168) | Jesse Plamondon-Willard | |
2016-11-14 | simplify null guards when rasing events | Jesse Plamondon-Willard | |
2016-10-31 | document & format event code | Jesse Plamondon-Willard | |
2016-10-31 | split combined class files per .NET conventions | Jesse Plamondon-Willard | |