Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-31 | fix GraphicsEvents.Resize being raised before the game updates its window ↵ | Jesse Plamondon-Willard | |
data (#328) | |||
2017-02-19 | fix on-post-render graphics event being raised after screen is rendered | Jesse Plamondon-Willard | |
This causes mods to draw on top of the rendered screen instead of within it, which leads to strange bugs like cursor coordinates not lining up with the cursor and transparency issues. | |||
2017-02-11 | remove esoteric & undocumented debug message queue & DrawDebug event | Jesse Plamondon-Willard | |
2017-02-07 | reimplement graphics events (#231) | Jesse Plamondon-Willard | |
2017-02-07 | update SGame.Draw with base code (#231) | Jesse Plamondon-Willard | |
2017-02-07 | remove oldest deprecated code (#231) | Jesse Plamondon-Willard | |
Since Stardew Valley 1.2 breaks most mods anyway, this commits removes the oldest deprecations and fixes the issues that are easiest for mods to update. See documentation for details. | |||
2016-11-21 | intercept event handler exceptions (#179) | Jesse Plamondon-Willard | |
2016-11-14 | migrate game loop, events, and commands to new logging framework (#168) | Jesse Plamondon-Willard | |
2016-11-14 | simplify null guards when rasing events | Jesse Plamondon-Willard | |
2016-10-31 | document & format event code | Jesse Plamondon-Willard | |
2016-10-31 | split combined class files per .NET conventions | Jesse Plamondon-Willard | |