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path: root/src/StardewModdingAPI/Framework
AgeCommit message (Collapse)Author
2017-08-24fix map tilesheet load not handling seasonal variations (#352)Jesse Plamondon-Willard
2017-08-23fix incorrect 'mod already loaded' errors in some casesJesse Plamondon-Willard
2017-08-21show friendlier error when players have two copies of a modJesse Plamondon-Willard
2017-08-17break loops when loading assets through a mod loaderJesse Plamondon-Willard
2017-08-16only invalidate cache entries matched by new interceptorsJesse Plamondon-Willard
2017-08-14add content helper properties for the current languageJesse Plamondon-Willard
2017-08-09Fix building SMAPI 1.xspacechase0
2017-08-07add asset editors & loaders to content API in 2.0 (#255)Jesse Plamondon-Willard
2017-08-01remove support for invalidating mod assets per discussion (#335)Jesse Plamondon-Willard
2017-07-31fix GraphicsEvents.Resize being raised before the game updates its window ↵Jesse Plamondon-Willard
data (#328)
2017-07-31fix AfterDayStarted event being raised during the new-game intro (#332)Jesse Plamondon-Willard
2017-07-31prevent mods from accessing SMAPI internals using its own reflection helper ↵Jesse Plamondon-Willard
(#334)
2017-07-23use more flexible approach to core asset reloading (#335)Jesse Plamondon-Willard
2017-07-23let mods invalidate cached assets by name or type (#335)Jesse Plamondon-Willard
2017-07-23add support for partial cache invalidation (#335)Jesse Plamondon-Willard
2017-07-23improve handling of legacy non-semantic game versions (#333)Jesse Plamondon-Willard
2017-07-23add support for disambiguating IDs in mod compatibility listJesse Plamondon-Willard
2017-07-23simplify compatibility list by defaulting compatibility type, update readmeJesse Plamondon-Willard
2017-07-23simplify compatibility skip message in 2.0 & combine update URL fieldsJesse Plamondon-Willard
2017-07-23simplify mod compatibility model parsingJesse Plamondon-Willard
2017-07-23rename ManifestFieldConverter for broader usageJesse Plamondon-Willard
2017-07-13use more readable colours if player has a light-backgrounded terminal (#327)Jesse Plamondon-Willard
2017-07-13fix crash in unique-ID check when mod has no manifest (#323)Jesse Plamondon-Willard
2017-07-10change SMAPI 2.0 link in deprecation warningsJesse Plamondon-Willard
2017-07-10normalise unique IDs in mod registry lookups, update release notesJesse Plamondon-Willard
2017-07-10enable SMAPI 2.0 mode by defaultJesse Plamondon-Willard
This commit replaces the SMAPI_2_0 compile flag with SMAPI_1_x.
2017-07-10fail mods if their unique ID isn't unique (#323)Jesse Plamondon-Willard
2017-07-08tweak deprecation meta-warningJesse Plamondon-Willard
2017-07-07split helper out of mod registry, add mod ID, refactor ModHelper constructor ↵Jesse Plamondon-Willard
(#318)
2017-07-07add mod ID to mod helpers (#318)Jesse Plamondon-Willard
2017-07-07group mod helpers (#318)Jesse Plamondon-Willard
2017-07-07split reflection logic out of mod helper (#318)Jesse Plamondon-Willard
2017-07-07make deprecation warnings a bit less scary until we finish first-pass SMAPI ↵Jesse Plamondon-Willard
2.0 migration
2017-07-06add optional mod dependencies in SMAPI 2.0 (#287)Jesse Plamondon-Willard
2017-07-06serialise SButtons as string in config.json (#316)Jesse Plamondon-Willard
2017-07-05add InputEvents which unify keyboard, mouse, and controller input with more ↵Jesse Plamondon-Willard
metadata (#316)
2017-07-04tweak method name per feedback (#255)Jesse Plamondon-Willard
2017-07-03fix crash in new content manager when returning to title (#255)Jesse Plamondon-Willard
2017-07-03defer some console changes until SMAPI 2.0Jesse Plamondon-Willard
2017-07-03update deprecation warning textJesse Plamondon-Willard
2017-07-03remove System.ValueTupleJesse Plamondon-Willard
This caused reference errors on Linux/Mac, and there aren't enough use cases to look into it further for now.
2017-07-03add SMAPI 2.0 compile modeJesse Plamondon-Willard
2017-07-02slim down console output for players some moreJesse Plamondon-Willard
2017-07-02simplify log timestamps in console (except in developer mode)Jesse Plamondon-Willard
2017-07-02fix rare crash for some players when window loses focus (#306)Jesse Plamondon-Willard
2017-07-02throw more useful error when JSON file is invalid (#314)Jesse Plamondon-Willard
2017-07-01add support for asset loaders (#255)Jesse Plamondon-Willard
2017-07-01improve error handling when mods set invalid asset value (#255)Jesse Plamondon-Willard
2017-07-01let mods implement IAssetEditor for simple cases (#255)Jesse Plamondon-Willard
2017-07-01reset asset cache when a new interceptor is added (#255)Jesse Plamondon-Willard
This lets new interceptors edit assets loaded before they were added, particularly assets loaded before mods are initialised.