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path: root/src/StardewModdingAPI/Framework
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2017-05-07use more robust sprite batch recovery logic (#283)Jesse Plamondon-Willard
2017-05-07exit game after many consecutive unrecoverable draw errors (#283)Jesse Plamondon-Willard
2017-05-07added basic context logging to simplify troubleshootingJesse Plamondon-Willard
2017-05-03fix code styleJesse Plamondon-Willard
2017-05-03recover game after draw errors to prevent crashJesse Plamondon-Willard
2017-05-02store unknown fields in IManifest::ExtraFields (#275)Jesse Plamondon-Willard
2017-05-02default content API to ContentSource.ModFolder (#276)Jesse Plamondon-Willard
2017-05-02fix XNBs loaded from the mod folder through the content API never being ↵Jesse Plamondon-Willard
found on Mac (#278)
2017-05-02fix error when using content API to load a PNG during early game init (#280)Jesse Plamondon-Willard
2017-04-30fix crossplatform compatibility (#257)Jesse Plamondon-Willard
2017-04-29let mods specify .xnb file extension explicitly (#257)Jesse Plamondon-Willard
2017-04-29add contentHelper.GetActualAssetKey(..) to support custom map tilesheets (#257)Jesse Plamondon-Willard
2017-04-29fix mod events triggering during game save in Stardew Valley 1.2Jesse Plamondon-Willard
2017-04-29add internal context for more robust draw loop detection (#257)Jesse Plamondon-Willard
2017-04-29premultiply alpha when loading PNGs to avoid transparency issues (#257)Jesse Plamondon-Willard
2017-04-29add initial content API (#257)Jesse Plamondon-Willard
2017-04-29fix errors in the game's update causing the game to freeze until the player ↵Jesse Plamondon-Willard
presses a key in the SMAPI console
2017-04-29make mod helpers disposable (#257)Jesse Plamondon-Willard
2017-04-27simplify exception summary codeJesse Plamondon-Willard
2017-04-26revamp 'exit immediately' to abort ongoing SMAPI tasksJesse Plamondon-Willard
2017-04-26optimise console interception for the way Stardew Valley logs messagesJesse Plamondon-Willard
2017-04-26handle edge case in JSON file read/write codeJesse Plamondon-Willard
2017-04-26add editorconfig, minor style fixesJesse Plamondon-Willard
2017-04-24remove new manifest field for minimum game version (#264)Jesse Plamondon-Willard
This was added to support parallel releases for SDV 1.11 + 1.2-beta, but SDV 1.2 is now out of beta. Mods should specify the minimum SMAPI version instead if needed.
2017-04-24update for SDV 1.2 non-beta releaseJesse Plamondon-Willard
2017-04-23minor cleanupJesse Plamondon-Willard
2017-04-23revamp startup process (#265)Jesse Plamondon-Willard
This revamps SMAPI's startup process to simplify mod development by ensuring that core components are ready by the time mods are loaded (which is also needed for the upcoming content API), and eliminate or reduce SEHExceptions some players experience.
2017-04-23let mods specify a minimum game version in their manifest.json (#264)Jesse Plamondon-Willard
2017-04-23unify SMAPI versions for SDV 1.11 and 1.2 using compile switches where ↵Jesse Plamondon-Willard
needed (#264)
2017-04-23Merge branch for Stardew Valley 1.2 beta into developJesse Plamondon-Willard
# Conflicts: # src/StardewModdingAPI/Framework/SGame.cs
2017-04-23fix monitor.ExitGameImmediately not working correctlyJesse Plamondon-Willard
2017-04-23minor cleanupJesse Plamondon-Willard
2017-04-23remove Initialize/LoadContent overrides & deprecate related events (#265)Jesse Plamondon-Willard
2017-04-22fix mouse-changed event never updating prior mouse positionJesse Plamondon-Willard
2017-04-05unbackport for SDV 1.2 branch (#258)Jesse Plamondon-Willard
2017-03-30backport SMAPI 1.9 to Stardew Valley 1.11 (#258)Jesse Plamondon-Willard
2017-03-26add support for rewriting method definitions (#254)Jesse Plamondon-Willard
2017-03-26merge CIL finders & rewriters into one interface (#254)Jesse Plamondon-Willard
2017-03-26allow multiple rewriters to change the same CIL instruction (#254)Jesse Plamondon-Willard
2017-03-14let players override SMAPI incompatible-code detection if neededJesse Plamondon-Willard
2017-03-14revert all projects except installer to .NET Framework 4.5Jesse Plamondon-Willard
This caused obscure invalid-IL crashes when compiled through MonoDevelop on Linux.
2017-03-14downgrade to .NET Framework 4.0 for better compatibility on Windows 7–8.1Jesse Plamondon-Willard
2017-03-14refactor SGame a bit now that it's internalJesse Plamondon-Willard
2017-03-12remove unused IConfigFile (#238)Jesse Plamondon-Willard
2017-03-12simplify & optimise instruction searching a bit (#247)Jesse Plamondon-Willard
2017-03-12add logic to detect incompatible mod instructions & reject mod load (#247)Jesse Plamondon-Willard
2017-03-12log rewritten instructions (#247)Jesse Plamondon-Willard
2017-03-12split IInstructionFinder from IInstructionRewriter (#247)Jesse Plamondon-Willard
2017-03-11fix SaveEvents.AfterLoad being raised during the new-game intro before the ↵Jesse Plamondon-Willard
player is initialised
2017-03-10fix SMAPI not correctly detecting cached assets if they were translated (#173)Jesse Plamondon-Willard