Age | Commit message (Expand) | Author |
2017-05-08 | add optional verbose context logging | Jesse Plamondon-Willard |
2017-05-08 | detect unrecoverable draw errors (#283) | Jesse Plamondon-Willard |
2017-05-07 | use more robust sprite batch recovery logic (#283) | Jesse Plamondon-Willard |
2017-05-07 | exit game after many consecutive unrecoverable draw errors (#283) | Jesse Plamondon-Willard |
2017-05-07 | added basic context logging to simplify troubleshooting | Jesse Plamondon-Willard |
2017-05-03 | fix code style | Jesse Plamondon-Willard |
2017-05-03 | recover game after draw errors to prevent crash | Jesse Plamondon-Willard |
2017-05-02 | store unknown fields in IManifest::ExtraFields (#275) | Jesse Plamondon-Willard |
2017-05-02 | default content API to ContentSource.ModFolder (#276) | Jesse Plamondon-Willard |
2017-05-02 | fix XNBs loaded from the mod folder through the content API never being found... | Jesse Plamondon-Willard |
2017-05-02 | fix error when using content API to load a PNG during early game init (#280) | Jesse Plamondon-Willard |
2017-04-30 | fix crossplatform compatibility (#257) | Jesse Plamondon-Willard |
2017-04-29 | let mods specify .xnb file extension explicitly (#257) | Jesse Plamondon-Willard |
2017-04-29 | add contentHelper.GetActualAssetKey(..) to support custom map tilesheets (#257) | Jesse Plamondon-Willard |
2017-04-29 | fix mod events triggering during game save in Stardew Valley 1.2 | Jesse Plamondon-Willard |
2017-04-29 | add internal context for more robust draw loop detection (#257) | Jesse Plamondon-Willard |
2017-04-29 | premultiply alpha when loading PNGs to avoid transparency issues (#257) | Jesse Plamondon-Willard |
2017-04-29 | add initial content API (#257) | Jesse Plamondon-Willard |
2017-04-29 | fix errors in the game's update causing the game to freeze until the player p... | Jesse Plamondon-Willard |
2017-04-29 | make mod helpers disposable (#257) | Jesse Plamondon-Willard |
2017-04-27 | simplify exception summary code | Jesse Plamondon-Willard |
2017-04-26 | revamp 'exit immediately' to abort ongoing SMAPI tasks | Jesse Plamondon-Willard |
2017-04-26 | optimise console interception for the way Stardew Valley logs messages | Jesse Plamondon-Willard |
2017-04-26 | handle edge case in JSON file read/write code | Jesse Plamondon-Willard |
2017-04-26 | add editorconfig, minor style fixes | Jesse Plamondon-Willard |
2017-04-24 | remove new manifest field for minimum game version (#264) | Jesse Plamondon-Willard |
2017-04-24 | update for SDV 1.2 non-beta release | Jesse Plamondon-Willard |
2017-04-23 | minor cleanup | Jesse Plamondon-Willard |
2017-04-23 | revamp startup process (#265) | Jesse Plamondon-Willard |
2017-04-23 | let mods specify a minimum game version in their manifest.json (#264) | Jesse Plamondon-Willard |
2017-04-23 | unify SMAPI versions for SDV 1.11 and 1.2 using compile switches where needed... | Jesse Plamondon-Willard |
2017-04-23 | Merge branch for Stardew Valley 1.2 beta into develop | Jesse Plamondon-Willard |
2017-04-23 | fix monitor.ExitGameImmediately not working correctly | Jesse Plamondon-Willard |
2017-04-23 | minor cleanup | Jesse Plamondon-Willard |
2017-04-23 | remove Initialize/LoadContent overrides & deprecate related events (#265) | Jesse Plamondon-Willard |
2017-04-22 | fix mouse-changed event never updating prior mouse position | Jesse Plamondon-Willard |
2017-04-05 | unbackport for SDV 1.2 branch (#258) | Jesse Plamondon-Willard |
2017-03-30 | backport SMAPI 1.9 to Stardew Valley 1.11 (#258) | Jesse Plamondon-Willard |
2017-03-26 | add support for rewriting method definitions (#254) | Jesse Plamondon-Willard |
2017-03-26 | merge CIL finders & rewriters into one interface (#254) | Jesse Plamondon-Willard |
2017-03-26 | allow multiple rewriters to change the same CIL instruction (#254) | Jesse Plamondon-Willard |
2017-03-14 | let players override SMAPI incompatible-code detection if needed | Jesse Plamondon-Willard |
2017-03-14 | revert all projects except installer to .NET Framework 4.5 | Jesse Plamondon-Willard |
2017-03-14 | downgrade to .NET Framework 4.0 for better compatibility on Windows 7–8.1 | Jesse Plamondon-Willard |
2017-03-14 | refactor SGame a bit now that it's internal | Jesse Plamondon-Willard |
2017-03-12 | remove unused IConfigFile (#238) | Jesse Plamondon-Willard |
2017-03-12 | simplify & optimise instruction searching a bit (#247) | Jesse Plamondon-Willard |
2017-03-12 | add logic to detect incompatible mod instructions & reject mod load (#247) | Jesse Plamondon-Willard |
2017-03-12 | log rewritten instructions (#247) | Jesse Plamondon-Willard |
2017-03-12 | split IInstructionFinder from IInstructionRewriter (#247) | Jesse Plamondon-Willard |