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StardewModdingAPI
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Inheritance
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Author
2017-02-07
remove oldest deprecated code (#231)
Jesse Plamondon-Willard
2017-01-19
bump several deprecations
Jesse Plamondon-Willard
2017-01-19
fix before/after save events not triggering on days when the player shipped a...
Jesse Plamondon-Willard
2017-01-18
fix some world events being fired during game startup (#217)
Jesse Plamondon-Willard
2017-01-18
fix PlayerEvents.LoadedGame and SaveEvents.AfterLoad being fired before the w...
Jesse Plamondon-Willard
2017-01-15
add save events (#215)
Jesse Plamondon-Willard
2016-12-23
increase deprecation levels for less-used deprecated code
Jesse Plamondon-Willard
2016-12-18
fix issue where changing the active menu inside a menu change handler didn't ...
Jesse Plamondon-Willard
2016-12-08
intercept mod errors in menu draw code so they don't crash the game
Jesse Plamondon-Willard
2016-11-23
log relevant details when a ReflectionTypeLoadException is caught by SMAPI
Jesse Plamondon-Willard
2016-11-21
intercept event handler exceptions (#179)
Jesse Plamondon-Willard
2016-11-19
fix race condition where GameLoaded event was sometime fired before the game ...
Jesse Plamondon-Willard
2016-11-19
add comment
Jesse Plamondon-Willard
2016-11-16
cleanup
Jesse Plamondon-Willard
2016-11-14
migrate game loop, events, and commands to new logging framework (#168)
Jesse Plamondon-Willard
2016-11-09
mark restored interfaces deprecated
Jesse Plamondon-Willard
2016-11-09
restore obsolete interfaces for backwards compatibility with EntoFramework
Jesse Plamondon-Willard
2016-11-06
simplify log a bit more
Jesse Plamondon-Willard
2016-11-04
minor cleanup
Jesse Plamondon-Willard
2016-11-04
document inventory changed event objects
Jesse Plamondon-Willard
2016-11-04
remove extensions from public interface, refactor & document
Jesse Plamondon-Willard
2016-11-04
remove disabled & broken draw logic
Jesse Plamondon-Willard
2016-11-04
refactor to avoid an out parameter
Jesse Plamondon-Willard
2016-11-04
clean up duplicate checks
Jesse Plamondon-Willard
2016-11-04
simplify menu event logic (should have same effect)
Jesse Plamondon-Willard
2016-11-04
remove unused SGame fields & methods
Jesse Plamondon-Willard
2016-11-04
format & document code in SGame (no logic changes)
Jesse Plamondon-Willard
2016-11-04
normalise inconsistent line endings
Jesse Plamondon-Willard
2016-11-02
remove disabled code
Jesse Plamondon-Willard
2016-11-02
remove debug mode toggle (#120)
Jesse Plamondon-Willard
2016-10-31
remove undocumented and unused APIs
Jesse Plamondon-Willard
2016-10-31
remove unused deserialisation logic per discussion
Jesse Plamondon-Willard
2016-10-31
add zoom-adjusted mouse position to mouse-changed event arguments (#129)
Jesse Plamondon-Willard
2016-10-31
split combined class files per .NET conventions
Jesse Plamondon-Willard
2016-10-31
remove disabled and unfinished code
Jesse Plamondon-Willard
2016-10-07
Disabled overridden update call
ClxS
2016-10-04
Reverted to previous SGame class with minor changes for 1.1, updated version ...
AdvizeGH
2016-09-30
Disabled the overridden update call only - fixes mouse redraw issue.
ClxS
2016-09-30
Preliminiary update to add 1.1 support - waiting on testing to confirm it's f...
ClxS
2016-05-29
Attempt to migrate to new directory structure.
Gormogon