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StardewModdingAPI
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Program.cs
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Author
2017-09-26
simplify API fetch code
Jesse Plamondon-Willard
2017-09-26
minor cleanup after 1.x removal
Jesse Plamondon-Willard
2017-09-25
add support for multiple mods having the same update key (#336)
Jesse Plamondon-Willard
2017-09-25
consolidate update fields in manifest & SMAPI config (#336, #361)
Jesse Plamondon-Willard
2017-09-25
fix update checks not normalising remote versions (#336)
Jesse Plamondon-Willard
2017-09-24
add support for remapping legacy versions for update checks (#361)
Jesse Plamondon-Willard
2017-09-24
sort update-check trace logs (#361)
Jesse Plamondon-Willard
2017-09-24
list SMAPI update separately (#336, #361)
Jesse Plamondon-Willard
2017-09-24
bug fixes, improve update-check logging (#361)
Jesse Plamondon-Willard
2017-09-24
minor bug fixes (#361)
Jesse Plamondon-Willard
2017-09-24
add support for update checks from the Chucklefish mod site (#336)
Jesse Plamondon-Willard
2017-09-24
revamp mod compatibility fields to allow broader use of mod data records (#361)
Jesse Plamondon-Willard
2017-09-23
rename mod compatibility records for broader use (#361)
Jesse Plamondon-Willard
2017-09-23
unify disabled-mod and compatibility lists (#361)
Jesse Plamondon-Willard
2017-09-23
rename mod compatibility type for broader use (#361)
Jesse Plamondon-Willard
2017-09-23
drop support for SMAPI 1.x (#360)
Jesse Plamondon-Willard
2017-09-23
add mod update checks based on manifest fields (#336)
Jesse Plamondon-Willard
2017-09-23
migrate SMAPI update check to new web API (#336)
Jesse Plamondon-Willard
2017-09-19
pass mod metadata into rewriters (#347)
Jesse Plamondon-Willard
2017-09-19
merge assembly rewriters into main SMAPI project (#347)
Jesse Plamondon-Willard
2017-09-06
add UTC timestamp to logs
Jesse Plamondon-Willard
2017-08-24
restructure content manager to better handle asset disposal (#352)
Jesse Plamondon-Willard
2017-08-21
show friendlier error when players have two copies of a mod
Jesse Plamondon-Willard
2017-08-17
fix 1.x build
Jesse Plamondon-Willard
2017-08-16
only invalidate cache entries matched by new interceptors
Jesse Plamondon-Willard
2017-07-31
fix GraphicsEvents.Resize being raised before the game updates its window ↵
Jesse Plamondon-Willard
data (#328)
2017-07-31
prevent mods from accessing SMAPI internals using its own reflection helper ↵
Jesse Plamondon-Willard
(#334)
2017-07-23
let mods invalidate cached assets by name or type (#335)
Jesse Plamondon-Willard
2017-07-23
add support for partial cache invalidation (#335)
Jesse Plamondon-Willard
2017-07-23
remove outdated message about beta release branch (#333)
Jesse Plamondon-Willard
2017-07-23
improve handling of legacy non-semantic game versions (#333)
Jesse Plamondon-Willard
2017-07-23
tweak heuristic skip text, add error if mod doesn't implement Entry
Jesse Plamondon-Willard
2017-07-10
enable SMAPI 2.0 mode by default
Jesse Plamondon-Willard
This commit replaces the SMAPI_2_0 compile flag with SMAPI_1_x.
2017-07-07
split helper out of mod registry, add mod ID, refactor ModHelper constructor ↵
Jesse Plamondon-Willard
(#318)
2017-07-07
add mod ID to mod helpers (#318)
Jesse Plamondon-Willard
2017-07-07
group mod helpers (#318)
Jesse Plamondon-Willard
2017-07-07
split reflection logic out of mod helper (#318)
Jesse Plamondon-Willard
2017-07-07
tweak text when mod crashes on entry, increase log level to error
Jesse Plamondon-Willard
2017-07-03
defer some console changes until SMAPI 2.0
Jesse Plamondon-Willard
2017-07-03
fix error when mods have no manifest
Jesse Plamondon-Willard
2017-07-03
bump all deprecation levels to 'pending removal'
Jesse Plamondon-Willard
2017-07-03
add SMAPI 2.0 compile mode
Jesse Plamondon-Willard
2017-07-02
slim down console output for players some more
Jesse Plamondon-Willard
2017-07-02
simplify log timestamps in console (except in developer mode)
Jesse Plamondon-Willard
2017-07-02
further simplify console output for players
Jesse Plamondon-Willard
2017-07-02
tweak trace logging when loading mods
Jesse Plamondon-Willard
2017-07-01
prevent mods from using SMAPI 2.0 content interception without reflection (#255)
Jesse Plamondon-Willard
2017-07-01
add support for asset loaders (#255)
Jesse Plamondon-Willard
2017-07-01
reset asset cache when a new interceptor is added (#255)
Jesse Plamondon-Willard
This lets new interceptors edit assets loaded before they were added, particularly assets loaded before mods are initialised.
2017-07-01
slight refactor
Jesse Plamondon-Willard
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