summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2018-04-23add missing semicolonDan Volchek
2018-04-23use jQueryDan Volchek
2018-04-23cool pufferchick on hoverDan Volchek
2018-04-22change 'Console.Out' logger to 'game' for clarityJesse Plamondon-Willard
Although any mod can write to the console directly, this is rare enough that using 'game' as the logger name is less confusing.
2018-04-22fix save/load event precedence (#453)Jesse Plamondon-Willard
2018-04-22update console log suppress patterns for SDV 1.3 (#453)Jesse Plamondon-Willard
2018-04-22rewrite input suppression (#453)Jesse Plamondon-Willard
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code.
2018-04-22don't send chatbox input to mods (#453)Jesse Plamondon-Willard
2018-04-22fix crash when closing game window in multiplayer mode (#453)Jesse Plamondon-Willard
2018-04-21fix is-asset-cached check not accounting for different behavior in English ↵Jesse Plamondon-Willard
(#453)
2018-04-21add more state tracking logs in verbose mode (#453)Jesse Plamondon-Willard
2018-04-21rewrite world/player state tracking (#453)Jesse Plamondon-Willard
2018-04-19fix GetApi interface validation errors not naming interfaceJesse Plamondon-Willard
2018-04-19detect broken references to methods which changed generic return type (#453)Jesse Plamondon-Willard
Previously generic types couldn't be compared correctly, since we'd end up with false differences like "Dictionary`1 != Dictionary<string, string>". That seems to be fixed now, possibly due to the PDB file being included.
2018-04-19fix SMAPI build intermittently failing due to undeclared dependency on ↵Jesse Plamondon-Willard
analyzers project
2018-04-19update compatibility list (#453)Jesse Plamondon-Willard
2018-04-19update for Stardew Valley 1.3.0.33 release build (#453)Jesse Plamondon-Willard
2018-04-19update documentation format and document fieldDan Volchek
2018-04-18update compatibility list for first test pass (#453)Jesse Plamondon-Willard
2018-04-18detect broken references to fields which changed generic type (#453)Jesse Plamondon-Willard
Previously generic types couldn't be compared correctly, since we'd end up with false differences like "Dictionary`1 != Dictionary<string, string>". That seems to be fixed now, possibly due to the PDB file being included.
2018-04-18update for Stardew Valley 1.3.0.32 (#453)Jesse Plamondon-Willard
2018-04-17log user input to log fileDan Volchek
2018-04-17add warning in developer mode for mods with no update keysJesse Plamondon-Willard
2018-04-17refactor finding items by name slightlyDan Volchek
2018-04-16support quoted strings in console commandsDan Volchek
2018-04-16add world ready check and more helpful error messagesDan Volchek
2018-04-16add Name as new type, show more helpful info on multiple matchesDan Volchek
2018-04-16fix private method comment locationDan Volchek
2018-04-15initial player_add changesDan Volchek
2018-04-15tweak trace logs for readability when loading modsJesse Plamondon-Willard
2018-04-14update references to old warning IDs (#471)Jesse Plamondon-Willard
2018-04-14don't warn for NetCollection conversion to implemented interface (#471)Jesse Plamondon-Willard
2018-04-14don't warn for NetList conversion to implemented interface (#471)Jesse Plamondon-Willard
2018-04-14rewrite analyzers to match more cases, use readable warning IDs (#471)Jesse Plamondon-Willard
2018-04-14fix typo in code docs (#473)Jesse Plamondon-Willard
2018-04-14fix world_settime command sometimes breaking NPC schedulesJesse Plamondon-Willard
2018-04-14make crossplatform handling more consistentJesse Plamondon-Willard
2018-04-13use light-background color scheme on Mac by defaultJesse Plamondon-Willard
2018-04-13add MacOS detectionJesse Plamondon-Willard
2018-04-13fix console color scheme for PowerShell, and make it configurableJesse Plamondon-Willard
2018-04-13split mod DB into a separate fileJesse Plamondon-Willard
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
2018-04-12fix various net field conversions in SMAPI code (#453)Jesse Plamondon-Willard
2018-04-11drop support for Stardew Valley 1.2 (#453)Jesse Plamondon-Willard
2018-04-11fix draft releases being detected as update candidatesJesse Plamondon-Willard
2018-04-11update for 2.5.5 releaseJesse Plamondon-Willard
2018-04-11update unit test packagesJesse Plamondon-Willard
2018-04-11fix error in Stardew Valley 1.2 build mode (#453)Jesse Plamondon-Willard
2018-04-11fix error when two content packs use different capitalisation for the same ↵Jesse Plamondon-Willard
required mod ID (#469)
2018-04-11fix error when a remote mod version is invalid (#462)Jesse Plamondon-Willard
2018-04-11update for Stardew Valley 1.3.0.26 (#453)Jesse Plamondon-Willard