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2021-12-04migrate SMAPI to self-contained installJesse Plamondon-Willard
This removes the need to have .NET 5 installed to run SMAPI. Note that there's no need to actually bundle the .NET files, since they're already bundled into the game folder.
2021-12-04suppress non-applicable code warningsJesse Plamondon-Willard
2021-12-04fix code warningsJesse Plamondon-Willard
2021-12-03update for Stardew Valley 1.5.5 hotfixJesse Plamondon-Willard
2021-12-03add build script to set the release versionJesse Plamondon-Willard
2021-12-03make installer self-containedJesse Plamondon-Willard
This lets players run the installer without manually installing .NET 5, which was causing a lot of support requests.
2021-12-02switch to scripted release package processJesse Plamondon-Willard
2021-11-30prepare for releaseJesse Plamondon-Willard
2021-11-30improve installer's .NET 5 validation to explain how to fix itJesse Plamondon-Willard
2021-11-30fix error running installer from folder paths containing parenthesesJesse Plamondon-Willard
2021-11-30prepare for releaseJesse Plamondon-Willard
2021-11-28add support for loading BmFont files for custom languagesJesse Plamondon-Willard
2021-11-28update 'set_farm_type' console command for custom farm typesJesse Plamondon-Willard
2021-11-28add map overlay patchesJesse Plamondon-Willard
2021-11-28keep installer window open if it crashesJesse Plamondon-Willard
2021-11-28fix .NET 5 precheck passing if player has .NET Core installedJesse Plamondon-Willard
2021-11-28fix installer file precheck failing for some usersJesse Plamondon-Willard
2021-11-28fix installer precheck errors showing quotes, tweak readabilityJesse Plamondon-Willard
2021-11-28remove outdated note in config.jsonJesse Plamondon-Willard
2021-11-28remove walls_and_floors asset propagationJesse Plamondon-Willard
This is now added as a regular map tilesheet, so it'll be handled by the tilesheet asset propagation.
2021-11-28bump upcoming mod build package versionJesse Plamondon-Willard
2021-11-28remove package workaround no longer needed with MonoGameJesse Plamondon-Willard
2021-11-28add BundleExtraAssemblies package option for new .NET 5 reference modelJesse Plamondon-Willard
2021-11-28remove GameFramework build property from packageJesse Plamondon-Willard
2021-11-28remove GameExecutableName build property from packageJesse Plamondon-Willard
2021-11-28add IgnoreModFilePaths option to packageJesse Plamondon-Willard
2021-11-28ignore reference assemblies and *.deps.json when building a modJesse Plamondon-Willard
These aren't useful for mods since they aren't the entry app.
2021-11-28tweak assembly ignore logic in mod build packageJesse Plamondon-Willard
2021-11-28update for custom languagesJesse Plamondon-Willard
2021-11-28update compatibility listJesse Plamondon-Willard
2021-11-28fix error resolving native DLLs like libSkiaSharpJesse Plamondon-Willard
2021-11-28remove path-too-long exception handlingJesse Plamondon-Willard
The path length limit no longer applies in .NET 5.
2021-11-28remove handling for exception no longer thrown by the gameJesse Plamondon-Willard
2021-11-28remove reference no longer needed in .NET 5Jesse Plamondon-Willard
2021-11-28remove libgdiplus workaround on macOSJesse Plamondon-Willard
This is no longer needed after the .NET 5 migration.
2021-11-28reorganize install scriptJesse Plamondon-Willard
This fixes an issue where Steam messes with the PATH, so dotnet isn't available until the terminal window is opened.
2021-11-28fix SMAPI not working on macOS, improve installer validationJesse Plamondon-Willard
2021-11-28restructure installer for .NET 5 changesJesse Plamondon-Willard
2021-11-28fix segfault on Linux/macOS after .NET 5 updateJesse Plamondon-Willard
Harmony doesn't seem to support tiered compilation on Linux/macOS, but the vanilla game disables that too anyway. The bundled runtimeconfig files match the ones used by the vanilla game. Thanks to 0x0ade for identifying the cause!
2021-11-28update for accessibility change in Stardew Valley 1.5.5Jesse Plamondon-Willard
2021-11-28fix error reading console title on Linux with .NET 5Jesse Plamondon-Willard
The console title is now write-only on Linux.
2021-11-28use new mod hooks to synchronize tasksJesse Plamondon-Willard
2021-11-28update for other changes in SDV 1.5.5Jesse Plamondon-Willard
2021-11-28update for asset name format changeJesse Plamondon-Willard
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats.
2021-11-28update to .NET 5 and official 64-bitJesse Plamondon-Willard
2021-11-28update for game assembly name now consistent on all platformsJesse Plamondon-Willard
2021-11-28update for Netcode now merged into game assembly on all platformsJesse Plamondon-Willard
2021-11-28drop support for XNA FrameworkJesse Plamondon-Willard
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
2021-11-28update versions for Stardew Valley 1.5.5 and remove 1.5.4-specific checksJesse Plamondon-Willard
2021-11-27automatically include beta versions on Nexus for SMAPI update checksJesse Plamondon-Willard