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Author
2016-12-08
intercept mod errors in menu draw code so they don't crash the game
Jesse Plamondon-Willard
2016-12-07
add registry paths to build configuration (#189)
Jesse Plamondon-Willard
2016-12-07
refactor registry checks for crossplatform compatibility (#189)
Jesse Plamondon-Willard
2016-12-07
rename .targets file to better reflect contents, add to installer project
Jesse Plamondon-Willard
2016-12-07
SMAPI installer is able to read SDV install path from registry key
Patrick Müssig
2016-12-07
open a terminal for SMAPI output on Mac (#183)
Jesse Plamondon-Willard
2016-12-07
fix installer not moving mods out of appdata if the game isn't installed on t...
Jesse Plamondon-Willard
2016-12-07
fix the installer not removing TrainerMod from appdata if it's already in the...
Jesse Plamondon-Willard
2016-12-07
add TypeLoadException details when intercepted by SMAPI
Jesse Plamondon-Willard
2016-12-07
replace out_items, out_melee, and out_rings commands with a searchable list_i...
Jesse Plamondon-Willard
2016-12-06
tweak installer wording to avoid confusion
Jesse Plamondon-Willard
2016-12-06
skip mod folder with a warning if it has no manifest (#186)
Jesse Plamondon-Willard
2016-12-06
add dependencies.targets to project
Jesse Plamondon-Willard
2016-12-06
remove obsolete mods/.cache directory on install (#187, #188)
Jesse Plamondon-Willard
2016-12-06
always clean up files during install (#188)
Jesse Plamondon-Willard
2016-12-05
reimplement assembly caching (#187)
Jesse Plamondon-Willard
2016-12-05
deploy trainer mod when building SMAPI in debug mode
Jesse Plamondon-Willard
2016-12-04
update for 1.3 release
Jesse Plamondon-Willard
2016-12-04
fix comment headers
Jesse Plamondon-Willard
2016-12-04
update repository
Jesse Plamondon-Willard
2016-12-02
reduce logging levels (#166)
Jesse Plamondon-Willard
2016-12-02
fix assembly resolution when mods try to load types from other mods (#166)
Jesse Plamondon-Willard
2016-12-01
remove Costura assembly weaving (#166)
Jesse Plamondon-Willard
2016-11-30
invalidate assembly rewrite cache on new SMAPI version (#166)
Jesse Plamondon-Willard
2016-11-30
fix assembly resolution failing for rewritten mods that reference a different...
Jesse Plamondon-Willard
2016-11-30
fix local deployment on Linux/Mac
Jesse Plamondon-Willard
2016-11-29
rework uninstaller so it doesn't depend on install package
Jesse Plamondon-Willard
2016-11-29
update readme & installer for 1.3 (#166)
Jesse Plamondon-Willard
2016-11-29
Merge branch 'feature/rewrite-mod-assemblies' into develop
Jesse Plamondon-Willard
2016-11-29
enable local SMAPI deployment on Linux/Mac
Jesse Plamondon-Willard
2016-11-29
exclude rewriters project from IL weaving (#166)
Jesse Plamondon-Willard
2016-11-29
rewrite SpriteBatch.Begin calls for compatibility (#166)
Jesse Plamondon-Willard
2016-11-29
add framework for rewriting incompatible methods (#166)
Jesse Plamondon-Willard
2016-11-29
add separate project to support upcoming IL rewriting (#166)
Jesse Plamondon-Willard
2016-11-29
move dependencies into targets file for reuse (#166)
Jesse Plamondon-Willard
2016-11-28
move assembly map into constants (#166)
Jesse Plamondon-Willard
2016-11-27
supplement assembly resolution for Mono (#166)
Jesse Plamondon-Willard
2016-11-27
add trace logs when rewriting an assembly (#166)
Jesse Plamondon-Willard
2016-11-27
only rewrite assemblies if needed (#166)
Jesse Plamondon-Willard
2016-11-26
copy pdb/mdb files to assembly cache (#166)
Jesse Plamondon-Willard
2016-11-26
use simpler, non-broken approach for rewriting mod type references (#166)
Jesse Plamondon-Willard
2016-11-26
rewrite type references in mod assemblies to match target platform (#166)
Jesse Plamondon-Willard
2016-11-26
move cache struct into its own file (#166)
Jesse Plamondon-Willard
2016-11-26
pass target platform to assembly rewriter for later use (#166)
Jesse Plamondon-Willard
2016-11-26
add log entry when preprocessing an assembly (#166)
Jesse Plamondon-Willard
2016-11-26
preprocess all mod assemblies for compatibility with multi-assembly mods (#166)
Jesse Plamondon-Willard
2016-11-26
simplify manifest.json path check
Jesse Plamondon-Willard
2016-11-25
preprocess mods through Mono.Cecil to allow rewriting later (#166)
Jesse Plamondon-Willard
2016-11-24
fix audio error on startup for some players by deferring update check
Jesse Plamondon-Willard
2016-11-24
update for 1.2 release
Jesse Plamondon-Willard
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