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AgeCommit message (Collapse)Author
2017-05-11organise a few framework classesJesse Plamondon-Willard
2017-05-11fix IManifest fields being settableJesse Plamondon-Willard
2017-05-11decouple mod metadata vs assembly loading to enable upcoming mod ↵Jesse Plamondon-Willard
dependencies (#285)
2017-05-11overhaul save handling to fix save events not triggering on Linux/Mac (#284)Jesse Plamondon-Willard
2017-05-10merge SGame::UpdateEventCalls into UpdateJesse Plamondon-Willard
The method was misleadingly named (since only some of the events were in the method), and unnecessarily limited the possible flows.
2017-05-10deprecate GameEvents.GameLoaded and GameEvents.FirstUpdateTickJesse Plamondon-Willard
2017-05-09trace locale changes as non-verbose contextJesse Plamondon-Willard
2017-05-09fix installer finding redundant game paths on LinuxJesse Plamondon-Willard
2017-05-09add warning for mods that don't set the UniqueID manifest fieldJesse Plamondon-Willard
2017-05-09let mods dispose unmanaged resources when SMAPI is disposing (#282)Jesse Plamondon-Willard
2017-05-09add 'debug' console commandJesse Plamondon-Willard
2017-05-09when a fatal crash happens, keep a copy of the log and notify the player on ↵Jesse Plamondon-Willard
relaunch
2017-05-09reduce max consecutive draw crashes (#283)Jesse Plamondon-Willard
2017-05-09don't try to recover from a completely broken sprite batch, which can cause ↵Jesse Plamondon-Willard
a whole new set of problems (#283)
2017-05-09use shared reflection helperJesse Plamondon-Willard
2017-05-08add optional verbose context loggingJesse Plamondon-Willard
2017-05-08detect unrecoverable draw errors (#283)Jesse Plamondon-Willard
2017-05-07use more robust sprite batch recovery logic (#283)Jesse Plamondon-Willard
2017-05-07exit game after many consecutive unrecoverable draw errors (#283)Jesse Plamondon-Willard
2017-05-07added basic context logging to simplify troubleshootingJesse Plamondon-Willard
2017-05-03fix code styleJesse Plamondon-Willard
2017-05-03bump version for releaseJesse Plamondon-Willard
2017-05-03bundle libgdiplus into SMAPI on Linux/Mac to fix errors loading PNGs (#277)Jesse Plamondon-Willard
2017-05-03adopt pufferchick as SMAPI iconJesse Plamondon-Willard
2017-05-03recover game after draw errors to prevent crashJesse Plamondon-Willard
2017-05-03fix mods on Linux/Mac no longer working after the game saves (#281)Jesse Plamondon-Willard
2017-05-03support players with multiple copies of the game when installing (#274)Jesse Plamondon-Willard
2017-05-02store unknown fields in IManifest::ExtraFields (#275)Jesse Plamondon-Willard
2017-05-02default content API to ContentSource.ModFolder (#276)Jesse Plamondon-Willard
2017-05-02fix XNBs loaded from the mod folder through the content API never being ↵Jesse Plamondon-Willard
found on Mac (#278)
2017-05-02fix error when using content API to load a PNG during early game init (#280)Jesse Plamondon-Willard
2017-04-30bump version for releaseJesse Plamondon-Willard
2017-04-30tweak code inspection rulesJesse Plamondon-Willard
2017-04-30fix crossplatform compatibility (#257)Jesse Plamondon-Willard
2017-04-29bump minimum game version to released 1.2.26Jesse Plamondon-Willard
2017-04-29let mods specify .xnb file extension explicitly (#257)Jesse Plamondon-Willard
2017-04-29add contentHelper.GetActualAssetKey(..) to support custom map tilesheets (#257)Jesse Plamondon-Willard
2017-04-29fix mod events triggering during game save in Stardew Valley 1.2Jesse Plamondon-Willard
2017-04-29add internal context for more robust draw loop detection (#257)Jesse Plamondon-Willard
2017-04-29premultiply alpha when loading PNGs to avoid transparency issues (#257)Jesse Plamondon-Willard
2017-04-29add initial content API (#257)Jesse Plamondon-Willard
2017-04-29fix errors in the game's update causing the game to freeze until the player ↵Jesse Plamondon-Willard
presses a key in the SMAPI console
2017-04-29make mod helpers disposable (#257)Jesse Plamondon-Willard
2017-04-28detect broken ObjectInformation.xnb dataJesse Plamondon-Willard
2017-04-27simplify exception summary codeJesse Plamondon-Willard
2017-04-26revamp 'exit immediately' to abort ongoing SMAPI tasksJesse Plamondon-Willard
2017-04-26detect exceptions logged directly to the console and log them as errorsJesse Plamondon-Willard
2017-04-26No longer suppress console output from the log fileJesse Plamondon-Willard
Console messages appear in the console (in developer mode only), but weren't saved to the log file based on the argument that they weren't relevant. However, that also suppresses the game's load-game errors in Stardew Valley 1.2, which makes troubleshooting save issues more complicated. To avoid any such issues in the future, they're now always logged to the file. If you need to log a message that isn't shown to the user, use System.Diagnostics.Debug instead.
2017-04-26optimise console interception for the way Stardew Valley logs messagesJesse Plamondon-Willard
2017-04-26handle edge case in JSON file read/write codeJesse Plamondon-Willard