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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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    <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>TrainerMod</RootNamespace>
    <AssemblyName>TrainerMod</AssemblyName>
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    <FileAlignment>512</FileAlignment>
    <TargetFrameworkProfile />
    <NuGetPackageImportStamp>
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    <DebugType>full</DebugType>
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    <OutputPath>..\StardewModdingAPI\bin\x86\Debug\Mods\TrainerMod\</OutputPath>
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    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget>x86</PlatformTarget>
    <Prefer32Bit>false</Prefer32Bit>
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    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
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        <SteamPath>$(SteamInstallPath)</SteamPath>
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        <SteamPath>..\</SteamPath>
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    <Reference Include="Stardew Valley">
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      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
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    <Reference Include="System.Xml" />
    <Reference Include="xTile">
      <HintPath>$(SteamPath)\steamapps\common\Stardew Valley\xTile.dll</HintPath>
      <Private>False</Private>
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  </ItemGroup>
  <ItemGroup>
    <Compile Include="TrainerMod.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
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      <Private>False</Private>
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    <None Include="packages.config" />
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  <ItemGroup>
    <Content Include="FodyWeavers.xml" />
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  <PropertyGroup>
    <PostBuildEvent>
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  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>