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path: root/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs
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#nullable disable

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewModdingAPI.Utilities;
using StardewValley;

namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
    /// <summary>A command which sets the current day.</summary>
    [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")]
    internal class SetDayCommand : ConsoleCommand
    {
        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        public SetDayCommand()
            : base("world_setday", "Sets the day to the specified value.\n\nUsage: world_setday <value>.\n- value: the target day (a number from 1 to 28).") { }

        /// <summary>Handle the command.</summary>
        /// <param name="monitor">Writes messages to the console and log file.</param>
        /// <param name="command">The command name.</param>
        /// <param name="args">The command arguments.</param>
        public override void Handle(IMonitor monitor, string command, ArgumentParser args)
        {
            // no-argument mode
            if (!args.Any())
            {
                monitor.Log($"The current date is {Game1.currentSeason} {Game1.dayOfMonth}. Specify a value to change the day.", LogLevel.Info);
                return;
            }

            // parse arguments
            if (!args.TryGetInt(0, "day", out int day, min: 1, max: 28))
                return;

            // handle
            Game1.dayOfMonth = day;
            Game1.stats.DaysPlayed = (uint)SDate.Now().DaysSinceStart;
            monitor.Log($"OK, the date is now {Game1.currentSeason} {Game1.dayOfMonth}.", LogLevel.Info);
        }
    }
}