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using Netcode;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// <summary>A watcher which detects changes to a net value field.</summary>
/// <typeparam name="TValue">The value type wrapped by the net field.</typeparam>
/// <typeparam name="TNetField">The net field type.</typeparam>
internal class NetValueWatcher<TValue, TNetField> : BaseDisposableWatcher, IValueWatcher<TValue> where TNetField : NetFieldBase<TValue, TNetField>
{
/*********
** Fields
*********/
/// <summary>The field being watched.</summary>
private readonly NetFieldBase<TValue, TNetField> Field;
/*********
** Accessors
*********/
/// <inheritdoc />
public bool IsChanged { get; private set; }
/// <inheritdoc />
public TValue PreviousValue { get; private set; }
/// <inheritdoc />
public TValue CurrentValue { get; private set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="field">The field to watch.</param>
public NetValueWatcher(NetFieldBase<TValue, TNetField> field)
{
this.Field = field;
this.PreviousValue = field.Value;
this.CurrentValue = field.Value;
field.fieldChangeVisibleEvent += this.OnValueChanged;
field.fieldChangeEvent += this.OnValueChanged;
}
/// <inheritdoc />
public void Update()
{
this.AssertNotDisposed();
}
/// <inheritdoc />
public void Reset()
{
this.AssertNotDisposed();
this.PreviousValue = this.CurrentValue;
this.IsChanged = false;
}
/// <inheritdoc />
public override void Dispose()
{
if (!this.IsDisposed)
{
this.Field.fieldChangeEvent -= this.OnValueChanged;
this.Field.fieldChangeVisibleEvent -= this.OnValueChanged;
}
base.Dispose();
}
/*********
** Private methods
*********/
/// <summary>A callback invoked when the field's value changes.</summary>
/// <param name="field">The field being watched.</param>
/// <param name="oldValue">The old field value.</param>
/// <param name="newValue">The new field value.</param>
private void OnValueChanged(TNetField field, TValue oldValue, TValue newValue)
{
this.CurrentValue = newValue;
this.IsChanged = true;
}
}
}
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