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using System;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
using StardewModdingAPI.Internal.Patching;
using StardewValley;
using StardewValley.Menus;
namespace StardewModdingAPI.Patches
{
/// <summary>Harmony patches for <see cref="SaveGame"/> which track the last loaded save ID.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
internal class SaveGamePatcher : BasePatcher
{
/*********
** Fields
*********/
/// <summary>A callback to invoke when a save file is being loaded.</summary>
private static Action<string> OnSaveFileReading;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="onSaveFileReading">A callback to invoke when a save file is being loaded.</param>
public SaveGamePatcher(Action<string> onSaveFileReading)
{
SaveGamePatcher.OnSaveFileReading = onSaveFileReading;
}
/// <inheritdoc />
public override void Apply(Harmony harmony, IMonitor monitor)
{
harmony.Patch(
original: this.RequireMethod<SaveGame>(nameof(SaveGame.getLoadEnumerator)),
prefix: this.GetHarmonyMethod(nameof(SaveGamePatcher.Before_GetLoadEnumerator))
);
}
/*********
** Private methods
*********/
/// <summary>The method to call before <see cref="TitleMenu.createdNewCharacter"/>.</summary>
/// <returns>Returns whether to execute the original method.</returns>
/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
private static bool Before_GetLoadEnumerator(string file)
{
SaveGamePatcher.OnSaveFileReading(file);
return true;
}
}
}
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