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using System;
using StardewValley.Menus;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for a <see cref="MenuEvents.MenuChanged"/> event.</summary>
public class EventArgsClickableMenuChanged : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The previous menu.</summary>
public IClickableMenu NewMenu { get; private set; }
/// <summary>The current menu.</summary>
public IClickableMenu PriorMenu { get; private set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="priorMenu">The previous menu.</param>
/// <param name="newMenu">The current menu.</param>
public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
{
this.NewMenu = newMenu;
this.PriorMenu = priorMenu;
}
}
}
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