| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-02-13 | Code cleanup.HEADmaster | hannibal2 | |
| 2023-01-26 | Moved matchRegex from LorenzUtils to StringUtils. | hannibal2 | |
| 2023-01-25 | Code cleanup. | hannibal2 | |
| 2023-01-22 | Hide reputation boss waypoint when damage indicator is present. | hannibal2 | |
| 2023-01-22 | Changed load logic for ReputationHelper. | hannibal2 | |
| 2023-01-22 | Damage Indicator dynamic text size scale. Enderman beacon render priority fixed. | hannibal2 | |
| 2023-01-18 | Fixed damage indicator for M3 Professor bug. (Thanks hypixel) | hannibal2 | |
| 2023-01-07 | Renamed hypixel and skyblock. | hannibal2 | |
| 2022-10-01 | hide vanilla names near damage indicator | hannibal2 | |
| 2022-10-01 | add all particles to hide in ashfang and blaze features | hannibal2 | |
| 2022-09-30 | showing number next to hellion shield from damage indicator | hannibal2 | |
| 2022-09-30 | added BlazeSlayerClearView | hannibal2 | |
| 2022-09-30 | fixed barbarian duke | hannibal2 | |
| 2022-09-30 | fixed damage indicator | hannibal2 | |
| 2022-09-25 | more slayer stuff | hannibal2 | |
| 2022-09-25 | set dev to 0.10.1 and added Lord Jawbus to damage indicator | hannibal2 | |
| 2022-09-24 | don't show death display for blaze slayer demons | hannibal2 | |
| 2022-09-24 | fixed problem with blaze slayer demons detection | hannibal2 | |
| 2022-09-24 | slayer quest warnings and slayer drops | hannibal2 | |
| 2022-09-24 | merged blaze slayer demon 3 and 4 to one (since same hp) | hannibal2 | |
| 2022-09-23 | renamed sword to dagger and support for higher tier daggers | hannibal2 | |
| 2022-09-23 | added colored blaze slayer | hannibal2 | |
| 2022-09-23 | WTF | hannibal2 | |
| 2022-09-23 | code cleanup | hannibal2 | |
| 2022-09-23 | blaze slayer features | hannibal2 | |
| 2022-09-18 | overload damage gets detected as damage splash correctly | hannibal2 | |
| 2022-09-14 | added Thunder to damage indicator and added Thunder Spark Highlight | Lorenz | |
| 2022-09-11 | showing barbarian duke ignoring walls when standing at spawn point | Lorenz | |
| 2022-09-11 | code cleanup | Lorenz | |
| 2022-09-11 | code cleanup | Lorenz | |
| 2022-09-11 | using method hasMaxHealth | Lorenz | |
| 2022-09-10 | Added damage indicator for diana mobs. | Lorenz | |
| 2022-09-07 | 0.7 (#2) | hannibal2 | |
| * code cleanup * Option to hide the Skyblock Level from the chat messages, Option to change the way the Skyblock Level gets displayed in the chat * change version to 0.6.1 * add highlight the voidling extremist in pink color * add highlight corrupted mobs in purple color * fixed highlight corrupted mobs in purple color in the private island * another minor fix for highlight corrupted mobs in purple color * created EntityHealthUpdateEvent and fixing CorruptedMobHighlight * using EntityHealthUpdateEvent everywhere * added marking a player with yellow color * highlight slayer miniboss in blue color * /copyentities now shows health correctly for every entity * infer fix * fixing bazaar message filter * changelog * hides the death messages of other players, except for players who are close to the player. * hiding tip messages * highlight deathmites in dungeon in red color * code cleanup * code cleanup * hide tnt laying around in dungeon * fix infer * remove debug * Added hide Blessings laying around in dungeon. Added hide Revive Stones laying around in dungeon. * Hide Premium Flesh laying around in dungeon. * edited LorenzTest * Added dungeon copilot and separate filter for hiding dungeon key and door messages. * Added hide Journal Entry pages laying around in dungeon. * Added hide Skeleton Skulls laying around in dungeon. * credits * Added highlight Skeleton Skulls when combining into a skeleton in orange color (not useful combined with feature Hide Skeleton Skull) * Added highlight Skeleton Skulls when combining into a skeleton in orange color (not useful combined with feature Hide Skeleton Skull) * fix wording * clarification * small fixes * Highlight the enderman slayer Yang Glyph (Beacon) in red color (supports beacon in hand and beacon flying) * better/more readability for CopyNearbyEntitiesCommand * make version 0.7 | |||
| 2022-09-04 | added option to hide damage splashes around ashfang | Lorenz | |
| 2022-09-04 | added option to hide all the particles around the ashfang boss & Added ↵ | Lorenz | |
| option to hide the name of full health blazes around ashfang | |||
| 2022-09-04 | minor fixes | Lorenz | |
| 2022-08-26 | added summoning mob features | Lorenz | |
| 2022-08-25 | added option to show the health of Voidgloom Seraph 4 during the laser phase | Lorenz | |
| 2022-08-24 | hiding damage splashes while inside the boss room (fixing Skytils feature) | Lorenz | |
| 2022-08-23 | added option to hide mob nametags close to minions | Lorenz | |
| 2022-08-23 | support minion pickup | Lorenz | |
| fixed damage indicator sorting previous damages | |||
| 2022-08-22 | fixed dummy for damage indicator logics | Lorenz | |
| 2022-08-20 | using StringUtils for removeColor | Lorenz | |
| 2022-08-19 | fixed OPEN_SOURCE_SOFTWARE.md | Lorenz | |
| 2022-08-19 | fixing custom damage splash form skytils, fixing 'hide damage splash next to ↵ | Lorenz | |
| damage indicator' | |||
| 2022-08-19 | fixing ender slayer hp | Lorenz | |
| 2022-08-17 | add dummy as debug damage indicator and adding debugs | Lorenz | |
| 2022-08-17 | show current slayer state even in laser or hit phase | Lorenz | |
| 2022-08-17 | moving hasNameTagWith in separate utils class | Lorenz | |
| 2022-08-17 | code cleanup and removed chat message entirely | Lorenz | |
