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authormsg-programs <msgdoesstuff@gmail.com>2023-04-08 20:23:49 +0200
committermsg-programs <msgdoesstuff@gmail.com>2023-04-08 20:23:49 +0200
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## Skyblocker Tab Menu Fork
-This will be merged into Skyblocker when ready. It's not at the moment, more of a proof of conecpt, really, but you can help by testing and opening issues.
+This will be merged into Skyblocker when ready. It's not at the moment, but you can help by testing and opening issues.
### Known Issues
-* Crimson Isle is not yet supported. (Getting Combat 24 is just... oof)
-* Scraping the entire player list every frame isn't ideal. (possible optimisation for later)
-* Settings and keybinds aren't at the right place and don't have the correct text (this is a quick fix)
-* The election widget is broken due to a recent change in its layout. (`:(`)
-* The error catching is broken and fails to deactivate the mod on parse failure. (causing chat spam on error)
+* Relevant for players:
+ * Crimson Isle is not yet supported. (Getting Combat 24 is just... oof)
+* Relevant for devs:
+ * Scraping the entire player list every frame isn't ideal. (possible optimisation for later)
+ * The error catching is broken and fails to deactivate the mod on parse failure. (this won't be in the final release anyways)
+ * Placement of the text and icons for rendering should probably be done with the `MatrixStack` arg and not with my hacky "external" solution (`ItemRenderer.render()` couldn't accept one pre 1.19.4)
Apart from that, it's working!