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author | msg-programs <msgdoesstuff@gmail.com> | 2023-05-06 12:23:04 +0200 |
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committer | msg-programs <msgdoesstuff@gmail.com> | 2023-05-06 12:23:04 +0200 |
commit | e04bf9b49857a6e94755e0d488ac232afe89afe6 (patch) | |
tree | e86859b5e6f74e43434a3aa3337a4a01ca261be0 /README.md | |
parent | af26bd68e8a7b3f2b4691640d81360c3c31ea003 (diff) | |
download | Skyblocker-e04bf9b49857a6e94755e0d488ac232afe89afe6.tar.gz Skyblocker-e04bf9b49857a6e94755e0d488ac232afe89afe6.tar.bz2 Skyblocker-e04bf9b49857a6e94755e0d488ac232afe89afe6.zip |
Update README to reflect recent fixes
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -4,9 +4,8 @@ This will be merged into Skyblocker when ready. It's not at the moment, but you ### Known Issues * Relevant for players: * Crimson Isle is not yet supported. (Getting Combat 24 is just... oof) - * Minor visual bugs when using ImmediatelyFast * Relevant for devs: - * Scraping the entire player list every frame isn't ideal. (possible optimisation for later) + * Scraping the entire player list multiple times every frame isn't ideal. (possible optimisation for later) * The error catching is broken and fails to deactivate the mod on parse failure. (this won't be in the final release anyways) * Placement of the text and icons for rendering should probably be done with the `MatrixStack` arg and not with my hacky "external" solution (`ItemRenderer.render()` couldn't accept one pre 1.19.4) |