aboutsummaryrefslogtreecommitdiff
path: root/src/main/java
diff options
context:
space:
mode:
authorKevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>2023-09-30 13:15:55 -0400
committerKevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>2023-10-22 23:20:33 -0400
commit5ff7319a944232c643a3641c759902256e12584d (patch)
tree32006179a16fe4f840bbf0ddfdcfa2f658044d5b /src/main/java
parent58e43eee5c02efbe6144bfd6e4b1a95101d24576 (diff)
downloadSkyblocker-5ff7319a944232c643a3641c759902256e12584d.tar.gz
Skyblocker-5ff7319a944232c643a3641c759902256e12584d.tar.bz2
Skyblocker-5ff7319a944232c643a3641c759902256e12584d.zip
Add echo detection
Diffstat (limited to 'src/main/java')
-rw-r--r--src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java58
-rw-r--r--src/main/java/me/xmrvizzy/skyblocker/skyblock/diana/MythologicalRitual.java58
2 files changed, 86 insertions, 30 deletions
diff --git a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java
index 5ab698a7..14e6d103 100644
--- a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java
+++ b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java
@@ -22,7 +22,6 @@ import net.minecraft.util.math.Box;
import net.minecraft.util.math.Vec3d;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
-import org.joml.Vector3f;
import org.lwjgl.opengl.GL11;
import java.awt.*;
@@ -111,6 +110,8 @@ public class RenderHelper {
* Draws lines from point to point.<br><br>
* <p>
* Tip: To draw lines from the center of a block, offset the X, Y and Z each by 0.5
+ * <p>
+ * Note: This is super messed up when drawing long lines. Tried different normals and {@link DrawMode#LINES} but nothing worked.
*
* @param context The WorldRenderContext which supplies the matrices and tick delta
* @param points The points from which to draw lines between
@@ -127,7 +128,7 @@ public class RenderHelper {
Tessellator tessellator = RenderSystem.renderThreadTesselator();
BufferBuilder buffer = tessellator.getBuffer();
- Matrix4f projectionMatrix = matrices.peek().getPositionMatrix();
+ Matrix4f positionMatrix = matrices.peek().getPositionMatrix();
Matrix3f normalMatrix = matrices.peek().getNormalMatrix();
GL11.glEnable(GL11.GL_LINE_SMOOTH);
@@ -144,14 +145,11 @@ public class RenderHelper {
buffer.begin(DrawMode.LINE_STRIP, VertexFormats.LINES);
for (int i = 0; i < points.length; i++) {
- Vec3d point = points[i];
- Vec3d nextPoint = (i + 1 == points.length) ? points[i - 1] : points[i + 1];
- Vector3f normalVec = new Vector3f((float) nextPoint.getX(), (float) nextPoint.getY(), (float) nextPoint.getZ()).sub((float) point.getX(), (float) point.getY(), (float) point.getZ()).normalize();
-
+ Vec3d normalVec = points[(i + 1) % points.length].subtract(points[i]).normalize();
buffer
- .vertex(projectionMatrix, (float) point.getX(), (float) point.getY(), (float) point.getZ())
+ .vertex(positionMatrix, (float) points[i].getX(), (float) points[i].getY(), (float) points[i].getZ())
.color(colorComponents[0], colorComponents[1], colorComponents[2], alpha)
- .normal(normalMatrix, normalVec.x, normalVec.y, normalVec.z)
+ .normal(normalMatrix, (float) normalVec.x, (float) normalVec.y, (float) normalVec.z)
.next();
}
@@ -166,24 +164,50 @@ public class RenderHelper {
RenderSystem.disableDepthTest();
}
- public static void renderText(WorldRenderContext context, Text text, Vec3d pos, boolean seeThrough) {
- renderText(context, text, pos, 1, seeThrough);
+ public static void renderQuad(WorldRenderContext context, Vec3d[] points, float[] colorComponents, float alpha, boolean throughWalls) {
+ Vec3d camera = context.camera().getPos();
+ MatrixStack matrices = context.matrixStack();
+
+ matrices.push();
+ matrices.translate(-camera.x, -camera.y, -camera.z);
+
+ Tessellator tessellator = RenderSystem.renderThreadTesselator();
+ BufferBuilder buffer = tessellator.getBuffer();
+ Matrix4f positionMatrix = matrices.peek().getPositionMatrix();
+
+ RenderSystem.setShader(GameRenderer::getPositionColorProgram);
+ RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
+ RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL);
+
+ buffer.begin(DrawMode.QUADS, VertexFormats.POSITION_COLOR);
+ for (int i = 0; i < 4; i++) {
+ buffer.vertex(positionMatrix, (float) points[i].getX(), (float) points[i].getY(), (float) points[i].getZ()).color(colorComponents[0], colorComponents[1], colorComponents[2], alpha).next();
+ }
+ tessellator.draw();
+
+ RenderSystem.depthFunc(GL11.GL_LEQUAL);
+
+ matrices.pop();
+ }
+
+ public static void renderText(WorldRenderContext context, Text text, Vec3d pos, boolean throughWalls) {
+ renderText(context, text, pos, 1, throughWalls);
}
- public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, boolean seeThrough) {
- renderText(context, text, pos, scale, 0, seeThrough);
+ public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, boolean throughWalls) {
+ renderText(context, text, pos, scale, 0, throughWalls);
}
- public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, float yOffset, boolean seeThrough) {
- renderText(context, text.asOrderedText(), pos, scale, yOffset, seeThrough);
+ public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, float yOffset, boolean throughWalls) {
+ renderText(context, text.asOrderedText(), pos, scale, yOffset, throughWalls);
}
/**
* Renders text in the world space.
*
- * @param seeThrough Whether the text should be able to be seen through walls or not.
+ * @param throughWalls whether the text should be able to be seen through walls or not.
*/
- public static void renderText(WorldRenderContext context, OrderedText text, Vec3d pos, float scale, float yOffset, boolean seeThrough) {
+ public static void renderText(WorldRenderContext context, OrderedText text, Vec3d pos, float scale, float yOffset, boolean throughWalls) {
MatrixStack matrices = context.matrixStack();
Vec3d camera = context.camera().getPos();
TextRenderer textRenderer = client.textRenderer;
@@ -203,7 +227,7 @@ public class RenderHelper {
BufferBuilder buffer = tessellator.getBuffer();
VertexConsumerProvider.Immediate consumers = VertexConsumerProvider.immediate(buffer);
- RenderSystem.depthFunc(seeThrough ? GL11.GL_ALWAYS : GL11.GL_LEQUAL);
+ RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL);
textRenderer.draw(text, xOffset, yOffset, 0xFFFFFFFF, false, positionMatrix, consumers, TextRenderer.TextLayerType.SEE_THROUGH, 0, LightmapTextureManager.MAX_LIGHT_COORDINATE);
consumers.draw();
diff --git a/src/main/java/me/xmrvizzy/skyblocker/skyblock/diana/MythologicalRitual.java b/src/main/java/me/xmrvizzy/skyblocker/skyblock/diana/MythologicalRitual.java
index ba27845a..62462f56 100644
--- a/src/main/java/me/xmrvizzy/skyblocker/skyblock/diana/MythologicalRitual.java
+++ b/src/main/java/me/xmrvizzy/skyblocker/skyblock/diana/MythologicalRitual.java
@@ -40,11 +40,11 @@ import static net.fabricmc.fabric.api.client.command.v2.ClientCommandManager.lit
public class MythologicalRitual {
private static final Pattern GRIFFIN_BURROW_DUG = Pattern.compile("(?<message>You dug out a Griffin Burrow!|You finished the Griffin burrow chain!) \\((?<index>\\d)/4\\)");
- private static final float[] WHITE_COLOR_COMPONENTS = {1.0f, 1.0f, 1.0f};
+ private static final float[] ORANGE_COLOR_COMPONENTS = DyeColor.ORANGE.getColorComponents();
private static final Map<BlockPos, GriffinBurrow> griffinBurrows = new HashMap<>();
@Nullable
private static BlockPos lastDugBurrowPos;
- private static GriffinBurrow previousBurrow;
+ private static GriffinBurrow previousBurrow = new GriffinBurrow();
public static void init() {
WorldRenderEvents.AFTER_TRANSLUCENT.register(MythologicalRitual::render);
@@ -63,6 +63,10 @@ public class MythologicalRitual {
}))
)
)));
+
+ // Put a root burrow so echo detection works without a previous burrow
+ previousBurrow.confirmed = TriState.DEFAULT;
+ griffinBurrows.put(BlockPos.ORIGIN, previousBurrow);
}
public static void onParticle(ParticleS2CPacket packet) {
@@ -89,24 +93,51 @@ public class MythologicalRitual {
if (Double.isNaN(slope)) {
return;
}
- Vec3d nextBurrowDirection = new Vec3d(100, 2, slope * 100).normalize().multiply(500);
- burrow.nextBurrowPlane = new Vec3d[]{
- Vec3d.of(pos).add(nextBurrowDirection),
- Vec3d.of(pos).subtract(nextBurrowDirection)
- };
+ Vec3d nextBurrowDirection = new Vec3d(100, 0, slope * 100).normalize().multiply(100);
+ if (burrow.nextBurrowPlane == null) {
+ burrow.nextBurrowPlane = new Vec3d[4];
+ }
+ burrow.nextBurrowPlane[0] = Vec3d.of(pos).add(nextBurrowDirection).subtract(0, 50, 0);
+ burrow.nextBurrowPlane[1] = Vec3d.of(pos).subtract(nextBurrowDirection).subtract(0, 50, 0);
+ burrow.nextBurrowPlane[2] = burrow.nextBurrowPlane[1].add(0, 100, 0);
+ burrow.nextBurrowPlane[3] = burrow.nextBurrowPlane[0].add(0, 100, 0);
+ } else if (ParticleTypes.DRIPPING_LAVA.equals(packet.getParameters().getType())) {
+ if (previousBurrow.echoBurrowDirection == null) {
+ previousBurrow.echoBurrowDirection = new Vec3d[2];
+ }
+ previousBurrow.echoBurrowDirection[0] = previousBurrow.echoBurrowDirection[1];
+ previousBurrow.echoBurrowDirection[1] = new Vec3d(packet.getX(), packet.getY(), packet.getZ());
+ if (previousBurrow.echoBurrowDirection[0] == null || previousBurrow.echoBurrowDirection[1] == null) {
+ return;
+ }
+ Vec3d echoBurrowDirection = previousBurrow.echoBurrowDirection[1].subtract(previousBurrow.echoBurrowDirection[0]).normalize().multiply(100);
+ if (previousBurrow.echoBurrowPlane == null) {
+ previousBurrow.echoBurrowPlane = new Vec3d[4];
+ }
+ previousBurrow.echoBurrowPlane[0] = previousBurrow.echoBurrowDirection[0].add(echoBurrowDirection).subtract(0, 50, 0);
+ previousBurrow.echoBurrowPlane[1] = previousBurrow.echoBurrowDirection[0].subtract(echoBurrowDirection).subtract(0, 50, 0);
+ previousBurrow.echoBurrowPlane[2] = previousBurrow.echoBurrowPlane[0].add(0, 100, 0);
+ previousBurrow.echoBurrowPlane[3] = previousBurrow.echoBurrowPlane[1].add(0, 100, 0);
}
}
}
public static void render(WorldRenderContext context) {
+ RenderHelper.renderLinesFromPoints(context, new Vec3d[]{new Vec3d(0, 96, -100), new Vec3d(0, 96, 100)}, ORANGE_COLOR_COMPONENTS, 0.25F, 5); // TODO debug
+ RenderHelper.renderQuad(context, new Vec3d[]{new Vec3d(0, 100, -100), new Vec3d(0, 100, 100), new Vec3d(0, 200, 100), new Vec3d(0, 200, -100)}, ORANGE_COLOR_COMPONENTS, 0.25F, true); // TODO debug
if (isActive()) {
for (Map.Entry<BlockPos, GriffinBurrow> burrowEntry : griffinBurrows.entrySet()) {
GriffinBurrow burrow = burrowEntry.getValue();
if (burrow.confirmed == TriState.TRUE) {
- RenderHelper.renderFilledThroughWallsWithBeaconBeam(context, burrowEntry.getKey(), DyeColor.GREEN.getColorComponents(), 0.5F);
+ RenderHelper.renderFilledThroughWallsWithBeaconBeam(context, burrowEntry.getKey(), ORANGE_COLOR_COMPONENTS, 0.25F);
}
- if (burrow.confirmed != TriState.FALSE && burrow.nextBurrowPlane != null) { // TODO try before debug render?
- RenderHelper.renderLinesFromPoints(context, burrow.nextBurrowPlane, WHITE_COLOR_COMPONENTS, 1, 5);
+ if (burrow.confirmed != TriState.FALSE) {
+ if (burrow.nextBurrowPlane != null) {
+ RenderHelper.renderLinesFromPoints(context, burrow.nextBurrowPlane, ORANGE_COLOR_COMPONENTS, 0.25F, 5);
+ }
+ if (burrow.echoBurrowPlane != null) {
+ RenderHelper.renderLinesFromPoints(context, burrow.echoBurrowPlane, ORANGE_COLOR_COMPONENTS, 0.25F, 5);
+ }
}
}
}
@@ -130,9 +161,7 @@ public class MythologicalRitual {
public static void onChatMessage(Text message, boolean overlay) {
if (isActive() && GRIFFIN_BURROW_DUG.matcher(message.getString()).matches()) {
- if (previousBurrow != null) {
- previousBurrow.confirmed = TriState.FALSE;
- }
+ previousBurrow.confirmed = TriState.FALSE;
previousBurrow = griffinBurrows.get(lastDugBurrowPos);
previousBurrow.confirmed = TriState.DEFAULT;
}
@@ -148,6 +177,9 @@ public class MythologicalRitual {
private TriState confirmed = TriState.FALSE;
private final SimpleRegression regression = new SimpleRegression();
private Vec3d[] nextBurrowPlane;
+ @Nullable
+ private Vec3d[] echoBurrowDirection;
+ private Vec3d[] echoBurrowPlane;
private void init() {
confirmed = TriState.TRUE;