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authorYasin <a.piri@hotmail.de>2024-06-30 14:25:40 +0200
committerKevinthegreat <92656833+kevinthegreat1@users.noreply.github.com>2024-07-26 15:09:00 +0800
commit28d82396b363ddd82e138614727dd8c71a28bbb4 (patch)
treef7edf4d51ce303c91f97130bc3517ef203a65909 /src/main/resources
parentcb6a665d28e704f4e6f1949750b82947d0c2e932 (diff)
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fixes #539 #538
The logic of the livid code has been changed. The system checks whether the current color is the same as the last found livid color. The initial color is detected after the first blindness effect + 2 seconds. I also added the bounding box option for livid to make it easier to recognize the correct enemy. I changed default mob glow option to false by and bounding box option to true.
Diffstat (limited to 'src/main/resources')
-rw-r--r--src/main/resources/assets/skyblocker/lang/en_us.json2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/main/resources/assets/skyblocker/lang/en_us.json b/src/main/resources/assets/skyblocker/lang/en_us.json
index 984ef321..b57e4801 100644
--- a/src/main/resources/assets/skyblocker/lang/en_us.json
+++ b/src/main/resources/assets/skyblocker/lang/en_us.json
@@ -113,6 +113,8 @@
"skyblocker.config.dungeons.livid": "Livid (F5/M5)",
"skyblocker.config.dungeons.livid.enableLividColorGlow": "Enable Livid Color Glow",
"skyblocker.config.dungeons.livid.enableLividColorGlow.@Tooltip": "Applies the glowing effect to the correct Livid in F5/M5.",
+ "skyblocker.config.dungeons.livid.enableLividColorBoundingBox": "Enable Livid Color Bounding Box",
+ "skyblocker.config.dungeons.livid.enableLividColorBoundingBox.@Tooltip": "Applies a bounding box to the correct Livid in F5/M5.",
"skyblocker.config.dungeons.livid.enableLividColorText": "Enable Livid Color Text",
"skyblocker.config.dungeons.livid.enableLividColorText.@Tooltip": "Send the livid color in the chat during the Livid boss fight.",
"skyblocker.config.dungeons.livid.enableLividColorTitle": "Enable Livid Color Title",