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-rw-r--r--src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java114
-rw-r--r--src/main/java/de/hysky/skyblocker/utils/render/title/TitleContainerConfigScreen.java21
2 files changed, 102 insertions, 33 deletions
diff --git a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java
index 4630149c..064b564c 100644
--- a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java
+++ b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java
@@ -1,10 +1,7 @@
package de.hysky.skyblocker.utils.render;
-import com.mojang.blaze3d.platform.GlStateManager.DstFactor;
-import com.mojang.blaze3d.platform.GlStateManager.SrcFactor;
import com.mojang.blaze3d.systems.RenderSystem;
import de.hysky.skyblocker.mixin.accessor.BeaconBlockEntityRendererInvoker;
-import me.x150.renderer.render.Renderer3d;
import de.hysky.skyblocker.utils.render.culling.OcclusionCulling;
import de.hysky.skyblocker.utils.render.title.Title;
import de.hysky.skyblocker.utils.render.title.TitleContainer;
@@ -22,11 +19,8 @@ import net.minecraft.util.math.Box;
import net.minecraft.util.math.Vec3d;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
-import org.joml.Vector3f;
import org.lwjgl.opengl.GL11;
-import java.awt.*;
-
public class RenderHelper {
private static final Vec3d ONE = new Vec3d(1, 1, 1);
private static final int MAX_OVERWORLD_BUILD_HEIGHT = 319;
@@ -39,20 +33,46 @@ public class RenderHelper {
public static void renderFilledThroughWalls(WorldRenderContext context, BlockPos pos, float[] colorComponents, float alpha) {
if (FrustumUtils.isVisible(pos.getX(), pos.getY(), pos.getZ(), pos.getX() + 1, pos.getY() + 1, pos.getZ() + 1)) {
- Renderer3d.renderThroughWalls();
- renderFilled(context, pos, colorComponents, alpha);
- Renderer3d.stopRenderThroughWalls();
+ renderFilled(context, Vec3d.of(pos), ONE, colorComponents, alpha, true);
}
}
public static void renderFilledIfVisible(WorldRenderContext context, BlockPos pos, float[] colorComponents, float alpha) {
if (OcclusionCulling.isVisible(pos.getX(), pos.getY(), pos.getZ(), pos.getX() + 1, pos.getY() + 1, pos.getZ() + 1)) {
- renderFilled(context, pos, colorComponents, alpha);
+ renderFilled(context, Vec3d.of(pos), ONE, colorComponents, alpha, false);
}
}
-
- private static void renderFilled(WorldRenderContext context, BlockPos pos, float[] colorComponents, float alpha) {
- Renderer3d.renderFilled(context.matrixStack(), new Color(colorComponents[0], colorComponents[1], colorComponents[2], alpha), Vec3d.of(pos), ONE);
+
+ private static void renderFilled(WorldRenderContext context, Vec3d pos, Vec3d dimensions, float[] colorComponents, float alpha, boolean throughWalls) {
+ MatrixStack matrices = context.matrixStack();
+ Vec3d camera = context.camera().getPos();
+ Tessellator tessellator = RenderSystem.renderThreadTesselator();
+ BufferBuilder buffer = tessellator.getBuffer();
+
+ matrices.push();
+ matrices.translate(-camera.x, -camera.y, -camera.z);
+
+ RenderSystem.setShader(GameRenderer::getPositionColorProgram);
+ RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
+ RenderSystem.polygonOffset(-1f, -10f);
+ RenderSystem.enablePolygonOffset();
+ RenderSystem.enableBlend();
+ RenderSystem.defaultBlendFunc();
+ RenderSystem.enableDepthTest();
+ RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL);
+ RenderSystem.disableCull();
+
+ buffer.begin(DrawMode.TRIANGLE_STRIP, VertexFormats.POSITION_COLOR);
+ WorldRenderer.renderFilledBox(matrices, buffer, pos.x, pos.y, pos.z, pos.x + dimensions.x, pos.y + dimensions.y, pos.z + dimensions.z, colorComponents[0], colorComponents[1], colorComponents[2], alpha);
+ tessellator.draw();
+
+ matrices.pop();
+ RenderSystem.polygonOffset(0f, 0f);
+ RenderSystem.disablePolygonOffset();
+ RenderSystem.disableBlend();
+ RenderSystem.disableDepthTest();
+ RenderSystem.depthFunc(GL11.GL_LEQUAL);
+ RenderSystem.enableCull();
}
private static void renderBeaconBeam(WorldRenderContext context, BlockPos pos, float[] colorComponents) {
@@ -78,7 +98,7 @@ public class RenderHelper {
* Renders the outline of a box with the specified color components and line width.
* This does not use renderer since renderer draws outline using debug lines with a fixed width.
*/
- public static void renderOutline(WorldRenderContext context, Box box, float[] colorComponents, float lineWidth) {
+ public static void renderOutline(WorldRenderContext context, Box box, float[] colorComponents, float lineWidth, boolean throughWalls) {
if (FrustumUtils.isVisible(box)) {
MatrixStack matrices = context.matrixStack();
Vec3d camera = context.camera().getPos();
@@ -90,6 +110,7 @@ public class RenderHelper {
RenderSystem.lineWidth(lineWidth);
RenderSystem.disableCull();
RenderSystem.enableDepthTest();
+ RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL);
matrices.push();
matrices.translate(-camera.getX(), -camera.getY(), -camera.getZ());
@@ -102,6 +123,7 @@ public class RenderHelper {
RenderSystem.lineWidth(1f);
RenderSystem.enableCull();
RenderSystem.disableDepthTest();
+ RenderSystem.depthFunc(GL11.GL_LEQUAL);
}
}
@@ -109,6 +131,8 @@ public class RenderHelper {
* Draws lines from point to point.<br><br>
* <p>
* Tip: To draw lines from the center of a block, offset the X, Y and Z each by 0.5
+ * <p>
+ * Note: This is super messed up when drawing long lines. Tried different normals and {@link DrawMode#LINES} but nothing worked.
*
* @param context The WorldRenderContext which supplies the matrices and tick delta
* @param points The points from which to draw lines between
@@ -125,7 +149,7 @@ public class RenderHelper {
Tessellator tessellator = RenderSystem.renderThreadTesselator();
BufferBuilder buffer = tessellator.getBuffer();
- Matrix4f projectionMatrix = matrices.peek().getPositionMatrix();
+ Matrix4f positionMatrix = matrices.peek().getPositionMatrix();
Matrix3f normalMatrix = matrices.peek().getNormalMatrix();
GL11.glEnable(GL11.GL_LINE_SMOOTH);
@@ -135,21 +159,18 @@ public class RenderHelper {
RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
RenderSystem.lineWidth(lineWidth);
RenderSystem.enableBlend();
- RenderSystem.blendFunc(SrcFactor.SRC_ALPHA, DstFactor.ONE_MINUS_SRC_ALPHA);
+ RenderSystem.defaultBlendFunc();
RenderSystem.disableCull();
RenderSystem.enableDepthTest();
buffer.begin(DrawMode.LINE_STRIP, VertexFormats.LINES);
for (int i = 0; i < points.length; i++) {
- Vec3d point = points[i];
- Vec3d nextPoint = (i + 1 == points.length) ? points[i - 1] : points[i + 1];
- Vector3f normalVec = new Vector3f((float) nextPoint.getX(), (float) nextPoint.getY(), (float) nextPoint.getZ()).sub((float) point.getX(), (float) point.getY(), (float) point.getZ()).normalize();
-
+ Vec3d normalVec = points[(i + 1) % points.length].subtract(points[i]).normalize();
buffer
- .vertex(projectionMatrix, (float) point.getX(), (float) point.getY(), (float) point.getZ())
+ .vertex(positionMatrix, (float) points[i].getX(), (float) points[i].getY(), (float) points[i].getZ())
.color(colorComponents[0], colorComponents[1], colorComponents[2], alpha)
- .normal(normalMatrix, normalVec.x, normalVec.y, normalVec.z)
+ .normal(normalMatrix, (float) normalVec.x, (float) normalVec.y, (float) normalVec.z)
.next();
}
@@ -158,30 +179,57 @@ public class RenderHelper {
matrices.pop();
GL11.glDisable(GL11.GL_LINE_SMOOTH);
RenderSystem.lineWidth(1f);
- RenderSystem.disableBlend();
+ RenderSystem.enableCull();
+ }
+
+ public static void renderQuad(WorldRenderContext context, Vec3d[] points, float[] colorComponents, float alpha, boolean throughWalls) {
+ Vec3d camera = context.camera().getPos();
+ MatrixStack matrices = context.matrixStack();
+
+ matrices.push();
+ matrices.translate(-camera.x, -camera.y, -camera.z);
+
+ Tessellator tessellator = RenderSystem.renderThreadTesselator();
+ BufferBuilder buffer = tessellator.getBuffer();
+ Matrix4f positionMatrix = matrices.peek().getPositionMatrix();
+
+ RenderSystem.setShader(GameRenderer::getPositionColorProgram);
+ RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
+ RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
+ RenderSystem.disableCull();
+ RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL);
+
+ buffer.begin(DrawMode.QUADS, VertexFormats.POSITION_COLOR);
+ for (int i = 0; i < 4; i++) {
+ buffer.vertex(positionMatrix, (float) points[i].getX(), (float) points[i].getY(), (float) points[i].getZ()).color(colorComponents[0], colorComponents[1], colorComponents[2], alpha).next();
+ }
+ tessellator.draw();
+
RenderSystem.enableCull();
- RenderSystem.disableDepthTest();
+ RenderSystem.depthFunc(GL11.GL_LEQUAL);
+
+ matrices.pop();
}
- public static void renderText(WorldRenderContext context, Text text, Vec3d pos, boolean seeThrough) {
- renderText(context, text, pos, 1, seeThrough);
+ public static void renderText(WorldRenderContext context, Text text, Vec3d pos, boolean throughWalls) {
+ renderText(context, text, pos, 1, throughWalls);
}
- public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, boolean seeThrough) {
- renderText(context, text, pos, scale, 0, seeThrough);
+ public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, boolean throughWalls) {
+ renderText(context, text, pos, scale, 0, throughWalls);
}
- public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, float yOffset, boolean seeThrough) {
- renderText(context, text.asOrderedText(), pos, scale, yOffset, seeThrough);
+ public static void renderText(WorldRenderContext context, Text text, Vec3d pos, float scale, float yOffset, boolean throughWalls) {
+ renderText(context, text.asOrderedText(), pos, scale, yOffset, throughWalls);
}
/**
* Renders text in the world space.
*
- * @param seeThrough Whether the text should be able to be seen through walls or not.
+ * @param throughWalls whether the text should be able to be seen through walls or not.
*/
- public static void renderText(WorldRenderContext context, OrderedText text, Vec3d pos, float scale, float yOffset, boolean seeThrough) {
+ public static void renderText(WorldRenderContext context, OrderedText text, Vec3d pos, float scale, float yOffset, boolean throughWalls) {
MatrixStack matrices = context.matrixStack();
Vec3d camera = context.camera().getPos();
TextRenderer textRenderer = client.textRenderer;
@@ -201,7 +249,7 @@ public class RenderHelper {
BufferBuilder buffer = tessellator.getBuffer();
VertexConsumerProvider.Immediate consumers = VertexConsumerProvider.immediate(buffer);
- RenderSystem.depthFunc(seeThrough ? GL11.GL_ALWAYS : GL11.GL_LEQUAL);
+ RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL);
textRenderer.draw(text, xOffset, yOffset, 0xFFFFFFFF, false, positionMatrix, consumers, TextRenderer.TextLayerType.SEE_THROUGH, 0, LightmapTextureManager.MAX_LIGHT_COORDINATE);
consumers.draw();
diff --git a/src/main/java/de/hysky/skyblocker/utils/render/title/TitleContainerConfigScreen.java b/src/main/java/de/hysky/skyblocker/utils/render/title/TitleContainerConfigScreen.java
index d824c546..cab18a50 100644
--- a/src/main/java/de/hysky/skyblocker/utils/render/title/TitleContainerConfigScreen.java
+++ b/src/main/java/de/hysky/skyblocker/utils/render/title/TitleContainerConfigScreen.java
@@ -3,8 +3,13 @@ package de.hysky.skyblocker.utils.render.title;
import de.hysky.skyblocker.config.SkyblockerConfig;
import de.hysky.skyblocker.config.SkyblockerConfigManager;
import de.hysky.skyblocker.utils.render.RenderHelper;
+import dev.isxander.yacl3.api.ConfigCategory;
+import dev.isxander.yacl3.api.Option;
+import dev.isxander.yacl3.api.OptionGroup;
+import dev.isxander.yacl3.gui.YACLScreen;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.screen.Screen;
+import net.minecraft.client.resource.language.I18n;
import net.minecraft.client.util.math.Vector2f;
import net.minecraft.text.Text;
import net.minecraft.util.Formatting;
@@ -21,6 +26,7 @@ public class TitleContainerConfigScreen extends Screen {
private float hudX = SkyblockerConfigManager.get().general.titleContainer.x;
private float hudY = SkyblockerConfigManager.get().general.titleContainer.y;
private final Screen parent;
+ private boolean changedScale;
protected TitleContainerConfigScreen() {
this(null);
@@ -153,17 +159,32 @@ public class TitleContainerConfigScreen extends Screen {
}
if (keyCode == GLFW.GLFW_KEY_EQUAL) {
SkyblockerConfigManager.get().general.titleContainer.titleContainerScale += 10;
+ changedScale = true;
}
if (keyCode == GLFW.GLFW_KEY_MINUS) {
SkyblockerConfigManager.get().general.titleContainer.titleContainerScale -= 10;
+ changedScale = true;
}
return super.keyPressed(keyCode, scanCode, modifiers);
}
+
@Override
public void close() {
SkyblockerConfigManager.get().general.titleContainer.x = (int) hudX;
SkyblockerConfigManager.get().general.titleContainer.y = (int) hudY;
+
+ //TODO Come up with a better, less hacky solution for this in the future (:
+ if (parent instanceof YACLScreen yaclScreen) {
+ ConfigCategory category = yaclScreen.config.categories().stream().filter(cat -> cat.name().getString().equals(I18n.translate("text.autoconfig.skyblocker.category.general"))).findFirst().orElseThrow();
+ OptionGroup group = category.groups().stream().filter(grp -> grp.name().getString().equals(I18n.translate("text.autoconfig.skyblocker.option.general.titleContainer"))).findFirst().orElseThrow();
+
+ Option<?> scaleOpt = group.options().get(0);
+
+ // Refresh the value in the config with the bound value
+ if (changedScale) scaleOpt.forgetPendingValue();
+ }
+
SkyblockerConfigManager.save();
this.client.setScreen(parent);
}