Age | Commit message (Collapse) | Author |
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I didnt get working the hovertext for quicknav because of the z height. stupid z height. I will look into that after my im back from my trip.
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The logic of the livid code has been changed.
The system checks whether the current color is the same as the last found livid color. The initial color is detected after the first blindness effect + 2 seconds.
I also added the bounding box option for livid to make it easier to recognize the correct enemy. I changed default mob glow option to false by and bounding box option to true.
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Hide Soulweaver Skulls
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removed text.autoconfig. prefix
new way is skyblocker.option.
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