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2024-07-26Merge pull request #812 from LifeIsAParadox/Quicknav-and-livid-fixKevin
emi/rei, Quicknav, livid and nukekubi head (eman boss head) fix
2024-07-26Merge pull request #726 from LifeIsAParadox/use_boundingboxKevin
use bounding box instead of block size
2024-07-26Refactor LividColor and Nukekubi head detectionKevinthegreat
2024-07-26livid fixYasin
now it will only highlight the correct livid also after the "change"
2024-07-26solid color option for lividYasin
I didnt get working the hovertext for quicknav because of the z height. stupid z height. I will look into that after my im back from my trip.
2024-07-26Update LividColor.javaYasin
2024-07-26fixes #539 #538Yasin
The logic of the livid code has been changed. The system checks whether the current color is the same as the last found livid color. The initial color is detected after the first blindness effect + 2 seconds. I also added the bounding box option for livid to make it easier to recognize the correct enemy. I changed default mob glow option to false by and bounding box option to true.
2024-07-26Refactor RenderHelperKevinthegreat
2024-07-26Merge pull request #788 from Emirlol/container-matcher-refactorKevin
Refactor container matcher implementations into interfaces
2024-07-23Update ThreeWeirdos.javaYasin
2024-07-23Update ThreeWeirdos.javaYasin
2024-07-23use bounding box instead of block sizeYasin
2024-07-22Fix rare npe in OrderTerminal (#848)Kevin
2024-07-22Rename AbstractContainerMatcher and its extending interfaces to remove the ↵Rime
`Abstract` prefix and rename simple implementations with a `Simple` prefix
2024-07-22Refactor container matcher implementations into interfacesRime
2024-07-14Merge pull request #834 from Emirlol/command-changesKevin
Add some custom command argument types
2024-07-13Merge pull request #724 from AzureAaron/simon-saysAaron
Simon Says Solver & Lights On Solver
2024-07-11Move block pos argument stuff into a different folderRime
2024-07-11Fix crash when lever blocks aren't loadedAaron
2024-07-10Well that would've never worked ;(Aaron
2024-07-10Lights On SolverAaron
2024-07-10Add client block pos and egg type argument types and update usagesRime
2024-07-10Refactor Simon Says solverAaron
Should be less conflicting with other things
2024-07-10Port Simon Says solver to 1.21Aaron
2024-07-10Move block bounding box into RenderHelperAaron
2024-07-10Simon Says SolverAaron
2024-07-10Reimplement /reparty ontop of the Mod APIAaron
2024-06-29profile viewer skill pagenmccullagh
2024-06-181.21Aaron
2024-06-13Merge pull request #713 from kevinthegreat1/waypointAaron
Waypoints
2024-05-24Sync with latestKevinthegreat
2024-05-24Add NamedWaypoint and WaypointCategoryKevinthegreat
2024-05-20Add coins per hour and refactor item price calculationsKevinthegreat
2024-05-20Make TerminalSolver interface & ExperimentSolver class sealed (#722)Aaron
* Make TerminalSolver interface sealed * Make ExperimentSolver class sealed
2024-05-20Migrate ThreeWeirdos to DungeonPuzzle and highlight chest (#705)Kevin
2024-05-14Block Incorrect Terminal ClicksAaron
2024-05-08pluralize slayer, helper and pulzzlesolverYasin
2024-05-08reparty -> general tabYasin
2024-05-08get(0) -> getFirst()Yasin
2024-05-08debloat SkyblockerConfig.java + translate changeYasin
removed text.autoconfig. prefix new way is skyblocker.option.
2024-05-02Fix Quiz Solver CrashAaron
2024-05-01Remove formatting codes from a few forgotten classesAaron
Fixes Quiz, Threee Weirdos and other solvers
2024-04-28Tic Tac Toe Rewrite/RefactorAaron
2024-04-26Pluralize the mixin and accessor packagesAaron
2024-04-26Rework terminal click marking to fix an edge caseAaron
2024-04-26Fix Croesus profitAaron
For some reason it checked the item's name previously by turning the NBT to a string and running .contains bruh then I ported it to lore thinking it'd be same as the actual croesus helper
2024-04-26Fix "What starts with" terminal solverAaron
2024-04-26array listviciscat
2024-04-26replace all hasEnchantments with hasGlintvicisacat
2024-04-26Fix dungeon floor icons having a raveAaron