Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-07-25 | Make ChocolateFactorySolver a singleton to fix tooltip not working (#863) | Rime | |
h | |||
2024-07-24 | Rename slot text option to slotTextMode | Kevinthegreat | |
2024-07-22 | Code review part 1 | Kevinthegreat | |
2024-07-22 | Clean up rebased code | Kevinthegreat | |
2024-07-22 | Change tooltip manager to allow adding tooltips on non-handled screens | Rime | |
2024-07-22 | Rebase onto master | Rime | |
2024-07-22 | Change slot text to have multiple states | Rime | |
The enum SlotTextState is very self-descriptive if you wonder what the states are | |||
2024-07-22 | Oops, missed a few | Rime | |
2024-07-22 | Rename AbstractContainerMatcher and its extending interfaces to remove the ↵ | Rime | |
`Abstract` prefix and rename simple implementations with a `Simple` prefix | |||
2024-07-22 | A lot of stuff. | Rime | |
- Refactored SlotTextAdders to take in ItemStack and int slotId rather than Slot - Refactored the renderSlotText method from HandledScreenMixin into SlotTextManager and added an overloading function that takes in the itemstack, slot id, x and y and the previous function with the Slot parameter just delegates to it with the relevant fields from that Slot object - As a result of the above 2 changes the logic in CommunityShopAdder had to be changed too, now it figures out the screen from the method calls to `getText` rather than the Slot's inventory. - Fixed slot text not being rendered in backpack preview - Added private constructor for BackpackPreview (because it's all static methods anyway) | |||
2024-07-22 | Refactor container matcher implementations into interfaces | Rime | |