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Diffstat (limited to 'features/dungeonMap/index.js')
-rw-r--r-- | features/dungeonMap/index.js | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/features/dungeonMap/index.js b/features/dungeonMap/index.js new file mode 100644 index 0000000..12bd471 --- /dev/null +++ b/features/dungeonMap/index.js @@ -0,0 +1,299 @@ +/// <reference types="../../../CTAutocomplete" /> +/// <reference lib="es2015" /> +import Feature from "../../featureClass/class"; +const BufferedImage = Java.type("java.awt.image.BufferedImage") + +class DungeonMap extends Feature { + constructor() { + super() + } + + isInDungeon(){ + return this.FeatureManager.features["dataLoader"].class.isInDungeon + } + + onEnable(){ + this.initVariables() + + this.defaultPlayerImage = new Image("skull-steve","https://cravatar.eu/avatar/dc8c39647b294e03ae9ed13ebd65dd29") + this.playerImages = {} + this.mapDataPlayers = {} + this.offset = [] + this.mapScale = 1 + this.puzzles = [] + this.puzzlesTab = [] + this.newPuzzlesTab = [] + + // this.registerEvent("tick", this.tick) + this.registerStep(true, 5, this.step) + this.registerEvent("renderOverlay", this.renderOverlay) + this.registerEvent("worldLoad", this.worldLoad) + } + + worldLoad(){ + this.mortLocation = undefined + this.playerImages = {} + this.mapDataPlayers = {} + this.offset = [] + this.mapScale = 1 + this.puzzles = [] + this.puzzlesTab = [] + this.newPuzzlesTab = [] + } + + renderOverlay(){ + if(this.isInDungeon()){ + if(this.mapImage){ + this.mapImage.draw(50,50) + + this.drawPlayersLocations() + } + } + } + + drawPlayersLocations(){ + + let uuidToPlayer = {} + World.getAllPlayers().forEach(player=>{ + uuidToPlayer[player.getUUID().toString()] = player + }) + + Object.keys(this.mapDataPlayers).forEach((uuid)=>{ + let player = uuidToPlayer[uuid] + if(player){ + this.mapDataPlayers[uuid] = { + x: player.getX()/this.mapScale, + y: player.getZ()/this.mapScale, + rot: player.getYaw()+180 + } + } + + Renderer.translate(this.mapDataPlayers[uuid].x+50+this.offset[0], this.mapDataPlayers[uuid].y+50+this.offset[1]) + Renderer.rotate(this.mapDataPlayers[uuid].rot) + this.getImageForPlayer(uuid).draw(-5,-5, 10, 10) + }) + } + + step(){ + TabList.getNames().forEach(name=>{ + name = ChatLib.removeFormatting(name).split() + if(name[1].trim() === "[✦]" && !name[0].includes("???") && !this.puzzlesTab.includes(name[0].trim())){ + this.newPuzzlesTab.push(name[0].trim()) + this.puzzlesTab.push(name[0].trim()) + } + }) + + if(this.isInDungeon()){ + this.updateMapImage() + }else{ + this.mapImage = undefined + } + } + + updateMapImage(){ + + World.getAllPlayers().forEach(player=>{ + this.mapDataPlayers[Player.getUUID().toString()] = { + x: player.getX()/this.mapScale, + y: player.getZ()/this.mapScale, + rot: player.getYaw()+180 + } + }) + if(!this.mortLocation){ + World.getAllEntities().forEach(entity=>{ + if(ChatLib.removeFormatting(entity.getName()) === ("Mort")){ + this.mortLocation = [ + entity.getX(), + entity.getZ() + ] + } + }) + } + + let IMAGE_SIZE = 128 + let newImage = new BufferedImage(IMAGE_SIZE,IMAGE_SIZE, BufferedImage.TYPE_INT_RGB) + let graphics = newImage.getGraphics() + + graphics.fillRect(0,0,IMAGE_SIZE,IMAGE_SIZE) + + let mapImage = new BufferedImage(128, 128, BufferedImage.TYPE_INT_ARGB) + let mapData + try { + let item = Player.getInventory().getStackInSlot(8) + mapData = item.getItem().func_77873_a(item.getItemStack(), World.getWorld()); // ItemStack.getItem().getMapData() + } catch (error) { + } + if(mapData){ + mapData.field_76203_h.forEach((icon, vec4b) => { + let x = vec4b.func_176112_b() + let y = vec4b.func_176113_c() + let rot = vec4b.func_176111_d() + + //wtf is this + + //vec4b.func_176110_a() + + let closestP = undefined + let closestDistance = Infinity + Object.keys(this.mapDataPlayers).forEach((uuid)=>{ + if((x-this.mapDataPlayers[uuid].x)**2+(y-this.mapDataPlayers[uuid].y)**2 < closestDistance){ + closestDistance = (x-this.mapDataPlayers[uuid].x)**2+(y-this.mapDataPlayers[uuid].y)**2 + closestP = uuid + } + }) + + this.mapDataPlayers[closestP].x = x + this.mapDataPlayers[closestP].y = y + this.mapDataPlayers[closestP].rot = rot + }); + + // console.log("has map data poggies") + let bytes = mapData.field_76198_e + + let x = 0 + let y = 0 + for(let i = 0; i < bytes.length; i++){ + // console.log(bytes[i]/4) + + if(bytes[i] !== 0){ + let j = bytes[i]&255 + let color = net.minecraft.block.material.MapColor.field_76281_a[j>>2].func_151643_b(j & 3); + mapImage.setRGB(x, y, color) + newImage.setRGB(x, y, color) + } + x++ + if(x >= 128){ + x=0 + y++ + + if(y>128) break + } + + // mapImage.getRGB() + } + + // newImage.setRGB(0,0,128,128, ints, 0, 1) + + // graphics. () + //room size is 18 + //4 inbetween + + //finding room offsets + let roomOffsets + let mortLocationOnMap = undefined + let roomWidth = 0 + for(let x = 0;x<128;x++){ + for(let y = 0;y<128;y++){ + if(bytes[x+y*128] === 30 && bytes[(x-1)+(y-1)*128] === 0){ + roomWidth++ + } + } + if(roomWidth > 0) break; + } + + roomWidth = Math.floor(roomWidth*5/4) + this.mapScale = 32/roomWidth + for(let x = 0;x<128;x++){ + for(let y = 0;y<128;y++){ + if(bytes[x+y*128] === 30 && bytes[(x-1)+(y-1)*128] === 0){ + if(roomOffsets) break; + roomOffsets = [x%roomWidth-3, y%roomWidth-3] + + let dir = roomWidth/2-5/this.mapScale + + //top + for(let i = 0;i<roomWidth;i++){ + if(bytes[(i+x-3)+(y-3)*128] !== 0){ + mortLocationOnMap = [x-2+roomWidth/2, y-2+roomWidth/2-dir] + break + } + } + if(mortLocationOnMap) break + //bottom + for(let i = 0;i<roomWidth;i++){ + if(bytes[(i+x-3)+(y+roomWidth-3)*128] !== 0){ + mortLocationOnMap = [x-2+roomWidth/2, y-2+roomWidth/2+dir] + break + } + } + //left + for(let i = 0;i<roomWidth;i++){ + if(bytes[(x-3)+(i+y-3)*128] !== 0){ + mortLocationOnMap = [x-2+roomWidth/2-dir, y-2+roomWidth/2] + break + } + } + //right + for(let i = 0;i<roomWidth;i++){ + if(bytes[(x+roomWidth-3)+(i+y-3)*128] !== 0){ + mortLocationOnMap = [x-2+roomWidth/2+dir, y-2+roomWidth/2] + } + } + + break + } + if(bytes[x+y*128] === 66 && bytes[(x-1)+(y)*128] === 0 && bytes[(x)+(y-1)*128] === 0){ + if(!this.puzzles[x+y*128]){ + this.puzzles[x+y*128] = this.newPuzzlesTab.shift() + } + } + } + + } + + if(roomOffsets){ + for(let x = 0;x<128;x++){ + for(let y = 0;y<128;y++){ + if((x-roomOffsets[0])%roomWidth===0 || (y-roomOffsets[1])%roomWidth===0){ + newImage.setRGB(x, y, 0) + } + } + } + + if(mortLocationOnMap && this.mortLocation){ + this.offset = [mortLocationOnMap[0]-this.mortLocation[0]/this.mapScale, mortLocationOnMap[1]-this.mortLocation[1]/this.mapScale] + newImage.setRGB(mortLocationOnMap[0], mortLocationOnMap[1], Renderer.color(255, 0, 0)) + } + } + + // console.log(bytes[Math.floor(Player.getX()/this.mapScale+this.offset[0])+Math.floor(Player.getZ()/this.mapScale + this.offset[1])*128]) + + } + + + + this.mapImage = new Image(newImage) + } + + getImageForPlayer(uuid){ + uuid = uuid.replace(/-/g, "") + if(this.playerImages[uuid] === "Loading") return this.defaultPlayerImage + if(this.playerImages[uuid]) return this.playerImages[uuid] + + this.playerImages[uuid]= "Loading" + new Thread(()=>{ + this.playerImages[uuid] = new Image("skull-" + uuid,"https://cravatar.eu/helmavatar/" + uuid) + }).start() + return this.defaultPlayerImage + } + + initVariables(){ + this.mapImage = undefined + this.defaultPlayerImage = undefined + this.mortLocation = undefined + this.playerImages = undefined + this.offset = undefined + this.puzzles = undefined + this.puzzlesTab = undefined + this.mapScale = undefined + this.newPuzzlesTab = undefined + } + + onDisable(){ + this.initVariables() + } +} + +module.exports = { + class: new DungeonMap() +}
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