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author | Ninjune <enderknight537@gmail.com> | 2022-12-22 03:21:02 -0600 |
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committer | Ninjune <enderknight537@gmail.com> | 2022-12-22 03:21:02 -0600 |
commit | 329dccf50ed5e9f87531580f679522238b6a019b (patch) | |
tree | 3053852d322db744822a7dd2a05fd59d2b1e90b7 /commands/claim.js | |
parent | 1ffc0a89be42fcde95a04a87cc00dbc347b27ece (diff) | |
download | coleweight-329dccf50ed5e9f87531580f679522238b6a019b.tar.gz coleweight-329dccf50ed5e9f87531580f679522238b6a019b.tar.bz2 coleweight-329dccf50ed5e9f87531580f679522238b6a019b.zip |
v1.8.3
Diffstat (limited to 'commands/claim.js')
-rw-r--r-- | commands/claim.js | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/commands/claim.js b/commands/claim.js index e3f9a0d..a8c51c6 100644 --- a/commands/claim.js +++ b/commands/claim.js @@ -59,16 +59,12 @@ register('gameLoad', (event) => { Client.getMinecraft().func_152347_ac().joinServer(Client.getMinecraft().func_110432_I().func_148256_e(), Client.getMinecraft().func_110432_I().func_148254_d(), serverId) } catch(e) {} - // what if a player claims after gameload? idk man, making requests every worldload is hurting my server. - // this feature is barely used anyway. getClaimed() }) register('worldLoad', () => { if(!settings.claiming) return - if(claimedServers == undefined) - getClaimed() setTimeout(() => { const NetHandlerPlayClient = Client.getConnection(), PlayerMap = NetHandlerPlayClient.func_175106_d() // getPlayerInfoMap @@ -112,6 +108,7 @@ function getClaimed() Client.getMinecraft().func_152347_ac().joinServer(Client.getMinecraft().func_110432_I().func_148256_e(), Client.getMinecraft().func_110432_I().func_148254_d(), serverId) return } + claimedServers = [] res.data.forEach(server => { claimedServers.push(server) }) |