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export function trace(x, y, z, red, green, blue, alpha)
{
GL11.glLineWidth(2.0)
GlStateManager.func_179090_x() // disableTexture2D
Tessellator.begin(1).colorize(red, green, blue, alpha)
if(Player.isSneaking())
Tessellator.pos(Player.getRenderX(), Player.getRenderY()+1.54, Player.getRenderZ()).tex(0, 0)
else
Tessellator.pos(Player.getRenderX(), Player.getRenderY()+1.6203, Player.getRenderZ()).tex(0, 0)
Tessellator.pos(x, y, z).tex(0, 0)
Tessellator.draw()
GlStateManager.func_179098_w() // enableTexture2D
}
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