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authorDavid <solarfl4re@users.noreply.github.com>2025-02-16 08:11:11 -0900
committerIvan Molodetskikh <yalterz@gmail.com>2025-02-16 09:16:59 -0800
commit05e0e44a778ffa1bf843067610fd49347a0e6e34 (patch)
tree9849c21be6c976999296ea9d9f1efb8c4d9ad15d
parent108e88e211e783cc480fc3ae3fc84ddf9956d977 (diff)
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Fix link in Application-Issues.md
-rw-r--r--wiki/Application-Issues.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/wiki/Application-Issues.md b/wiki/Application-Issues.md
index 4ace5736..80993a72 100644
--- a/wiki/Application-Issues.md
+++ b/wiki/Application-Issues.md
@@ -42,7 +42,7 @@ gamescope -f -w 1920 -h 1080 -W 1920 -H 1080 --force-grab-cursor --backend sdl -
This command will run *<game>* in 1080p fullscreen—make sure to replace the width and height values to match your desired resolution.
`--force-grab-cursor` forces gamescope to use relative mouse movement which prevents the cursor from escaping the game's window on multi-monitor setups.
-Note that `--backend sdl` is currently also required as gamescope's default Wayland backend doesn't lock the cursor properly (possibly related to [https://github.com/ValveSoftware/gamescope/issues/1711]).
+Note that `--backend sdl` is currently also required as gamescope's default Wayland backend doesn't lock the cursor properly (possibly related to https://github.com/ValveSoftware/gamescope/issues/1711).
Steam users should use gamescope through a game's [launch options](https://help.steampowered.com/en/faqs/view/7D01-D2DD-D75E-2955) by replacing the game executable with `%command%`.
Other game launchers such as [Lutris](https://lutris.net/) have their own ways of setting gamescope options.