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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2025-02-08 13:33:28 +0300 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2025-02-10 07:29:33 -0800 |
| commit | 4f05a74aa84bca74b650cffdc7ad889413f621cf (patch) | |
| tree | 9bf496dde8954c60fb5ba232a2f2b10babcd9de5 /src/layout/shadow.rs | |
| parent | c30f522ef28ed01744f5c90150af8a9c4da558f1 (diff) | |
| download | niri-4f05a74aa84bca74b650cffdc7ad889413f621cf.tar.gz niri-4f05a74aa84bca74b650cffdc7ad889413f621cf.tar.bz2 niri-4f05a74aa84bca74b650cffdc7ad889413f621cf.zip | |
Add alpha parameter to shaders
Lets us add extra opacity.
Diffstat (limited to 'src/layout/shadow.rs')
| -rw-r--r-- | src/layout/shadow.rs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/layout/shadow.rs b/src/layout/shadow.rs index 3e0605c4..d91986d1 100644 --- a/src/layout/shadow.rs +++ b/src/layout/shadow.rs @@ -38,6 +38,7 @@ impl Shadow { is_active: bool, radius: CornerRadius, scale: f64, + alpha: f32, ) { let ceil = |logical: f64| (logical * scale).ceil() / scale; @@ -129,6 +130,7 @@ impl Shadow { scale as f32, Rectangle::new(window_geo.loc - offset - rect.loc, window_geo.size), win_radius, + alpha, ); rect.loc += offset; @@ -147,6 +149,7 @@ impl Shadow { scale as f32, Rectangle::zero(), Default::default(), + alpha, ); self.shader_rects[0].loc += offset; |
