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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2024-05-01 19:02:22 +0400 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2024-05-01 19:04:11 +0400 |
| commit | 9309b3be61bb1e7d4ef3f9350b2646413850119b (patch) | |
| tree | 08e5d2d13b34366fcd907eaf835dc120c17c4fa2 /src/layout/tile.rs | |
| parent | c5be2dd5494fc33eb2e3bb7a28c5834c8f60078c (diff) | |
| download | niri-9309b3be61bb1e7d4ef3f9350b2646413850119b.tar.gz niri-9309b3be61bb1e7d4ef3f9350b2646413850119b.tar.bz2 niri-9309b3be61bb1e7d4ef3f9350b2646413850119b.zip | |
Split rendering between popups and window surface
Diffstat (limited to 'src/layout/tile.rs')
| -rw-r--r-- | src/layout/tile.rs | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/src/layout/tile.rs b/src/layout/tile.rs index 0e06dd1b..b1790df5 100644 --- a/src/layout/tile.rs +++ b/src/layout/tile.rs @@ -536,18 +536,31 @@ impl<W: LayoutElement> Tile<W> { let window_render_loc = location + window_loc; let area = Rectangle::from_loc_and_size(window_render_loc, animated_window_size); - let gles_renderer = renderer.as_gles_renderer(); - // If we're resizing, try to render a shader, or a fallback. let mut resize_shader = None; + let mut resize_popups = None; let mut resize_fallback = None; if let Some(resize) = &self.resize_animation { - if let Some(shader) = ResizeRenderElement::shader(gles_renderer) { + resize_popups = Some( + self.window + .render_popups(renderer, window_render_loc, scale, alpha, target) + .into_iter() + .map(Into::into), + ); + + if let Some(shader) = ResizeRenderElement::shader(renderer) { + let gles_renderer = renderer.as_gles_renderer(); + if let Some(texture_from) = resize.snapshot.texture(gles_renderer, scale, target) { - let window_elements = - self.window - .render(gles_renderer, Point::from((0, 0)), scale, 1., target); + let window_elements = self.window.render_normal( + gles_renderer, + Point::from((0, 0)), + scale, + 1., + target, + ); + let current = render_to_encompassing_texture( gles_renderer, scale, @@ -605,8 +618,10 @@ impl<W: LayoutElement> Tile<W> { ); } - let rv = resize_shader + let rv = resize_popups .into_iter() + .flatten() + .chain(resize_shader) .chain(resize_fallback) .chain(window.into_iter().flatten()); |
