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authorIvan Molodetskikh <yalterz@gmail.com>2025-08-27 14:20:22 +0300
committerIvan Molodetskikh <yalterz@gmail.com>2025-08-27 15:01:56 +0300
commit5b26f58285a3a3c51054cbbfd6bba15cab14b2b2 (patch)
tree4cc4ea3c651356ad7525cee12c8e89fbfcbd560a /src
parent7115b214b23d2b316aab6f1017ef9701eb37a2b5 (diff)
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Fix typos
Diffstat (limited to 'src')
-rw-r--r--src/layout/mod.rs2
-rw-r--r--src/layout/scrolling.rs2
-rw-r--r--src/layout/tile.rs2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/layout/mod.rs b/src/layout/mod.rs
index d2653086..d68afe6a 100644
--- a/src/layout/mod.rs
+++ b/src/layout/mod.rs
@@ -4809,7 +4809,7 @@ impl<W: LayoutElement> Layout<W> {
let wsid = ws.id();
// if `empty_workspace_above_first` is set and `ws` is the first
- // worskpace on a monitor, another empty workspace needs to
+ // workspace on a monitor, another empty workspace needs to
// be added before.
// Conversely, if `ws` was the last workspace on a monitor, an
// empty workspace needs to be added after.
diff --git a/src/layout/scrolling.rs b/src/layout/scrolling.rs
index 551fa692..17e6673f 100644
--- a/src/layout/scrolling.rs
+++ b/src/layout/scrolling.rs
@@ -4025,7 +4025,7 @@ impl<W: LayoutElement> Column<W> {
pub fn offset_move_anim_current(&mut self, offset: f64) {
if let Some(move_) = self.move_animation.as_mut() {
// If the anim is almost done, there's little point trying to offset it; we can let
- // things jump. If it turns out like a bad idea, we could restart the anim intead.
+ // things jump. If it turns out like a bad idea, we could restart the anim instead.
let value = move_.anim.value();
if value > 0.001 {
move_.from += offset / value;
diff --git a/src/layout/tile.rs b/src/layout/tile.rs
index 1555b129..78c33ac7 100644
--- a/src/layout/tile.rs
+++ b/src/layout/tile.rs
@@ -489,7 +489,7 @@ impl<W: LayoutElement> Tile<W> {
pub fn offset_move_y_anim_current(&mut self, offset: f64) {
if let Some(move_) = self.move_y_animation.as_mut() {
// If the anim is almost done, there's little point trying to offset it; we can let
- // things jump. If it turns out like a bad idea, we could restart the anim intead.
+ // things jump. If it turns out like a bad idea, we could restart the anim instead.
let value = move_.anim.value();
if value > 0.001 {
move_.from += offset / value;