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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2024-05-15 19:52:11 +0400 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2024-05-15 19:52:11 +0400 |
| commit | 609b1a02d06df7e71f8eb5cf76790469754b2aa2 (patch) | |
| tree | 9639663c64efefbc65c48ce34c856f80b45f5b5d /wiki | |
| parent | 5335ef454be4a1318dae36b1795a8578704f5d81 (diff) | |
| download | niri-609b1a02d06df7e71f8eb5cf76790469754b2aa2.tar.gz niri-609b1a02d06df7e71f8eb5cf76790469754b2aa2.tar.bz2 niri-609b1a02d06df7e71f8eb5cf76790469754b2aa2.zip | |
Change resize shader geo size to logical pixels
Consistent with the others.
Diffstat (limited to 'wiki')
| -rw-r--r-- | wiki/examples/resize_custom_shader.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/wiki/examples/resize_custom_shader.frag b/wiki/examples/resize_custom_shader.frag index 3c2ad0b5..44f2976d 100644 --- a/wiki/examples/resize_custom_shader.frag +++ b/wiki/examples/resize_custom_shader.frag @@ -28,7 +28,7 @@ vec4 resize_color(vec3 coords_curr_geo, vec3 size_curr_geo) { // expect and handle coordinates outside the [0, 1] range. The area will be // large enough to accomodate a crossfade effect. // -// * size_curr_geo: size of the current window geometry in physical pixels. +// * size_curr_geo: size of the current window geometry in logical pixels. // // It is homogeneous (the Z component is equal to 1). // |
