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-rw-r--r--wiki/examples/resize_custom_shader.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/wiki/examples/resize_custom_shader.frag b/wiki/examples/resize_custom_shader.frag
index 3c2ad0b5..44f2976d 100644
--- a/wiki/examples/resize_custom_shader.frag
+++ b/wiki/examples/resize_custom_shader.frag
@@ -28,7 +28,7 @@ vec4 resize_color(vec3 coords_curr_geo, vec3 size_curr_geo) {
// expect and handle coordinates outside the [0, 1] range. The area will be
// large enough to accomodate a crossfade effect.
//
-// * size_curr_geo: size of the current window geometry in physical pixels.
+// * size_curr_geo: size of the current window geometry in logical pixels.
//
// It is homogeneous (the Z component is equal to 1).
//