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Diffstat (limited to 'wiki')
| -rw-r--r-- | wiki/examples/resize_custom_shader.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/wiki/examples/resize_custom_shader.frag b/wiki/examples/resize_custom_shader.frag index 3c2ad0b5..44f2976d 100644 --- a/wiki/examples/resize_custom_shader.frag +++ b/wiki/examples/resize_custom_shader.frag @@ -28,7 +28,7 @@ vec4 resize_color(vec3 coords_curr_geo, vec3 size_curr_geo) { // expect and handle coordinates outside the [0, 1] range. The area will be // large enough to accomodate a crossfade effect. // -// * size_curr_geo: size of the current window geometry in physical pixels. +// * size_curr_geo: size of the current window geometry in logical pixels. // // It is homogeneous (the Z component is equal to 1). // |
