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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2025-07-16 11:57:37 +0300 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2025-07-16 11:57:55 +0300 |
| commit | 7b065f8618f63b7cf761ebe05a2cebd556113a6c (patch) | |
| tree | c2a5535f8b456d58d4ca4cc23ee2af08a263ef2c /wiki | |
| parent | 60fbcd23299364667865856155978c8c6b888667 (diff) | |
| download | niri-7b065f8618f63b7cf761ebe05a2cebd556113a6c.tar.gz niri-7b065f8618f63b7cf761ebe05a2cebd556113a6c.tar.bz2 niri-7b065f8618f63b7cf761ebe05a2cebd556113a6c.zip | |
wiki/Nvidia: Mention screencast flickering fix
Diffstat (limited to 'wiki')
| -rw-r--r-- | wiki/Nvidia.md | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/wiki/Nvidia.md b/wiki/Nvidia.md index 86c16319..13b551d8 100644 --- a/wiki/Nvidia.md +++ b/wiki/Nvidia.md @@ -39,3 +39,15 @@ Restart niri after writing the config file to apply the change. The upstream issue that this solution was pulled from is [here](https://github.com/NVIDIA/egl-wayland/issues/126#issuecomment-2379945259). There is a (slim) chance that NVIDIA updates their built-in application profiles to apply this to niri automatically; it is unlikely that the underlying heuristic will see a proper fix. The fix shipped in the driver at the time of writing uses a value of 0, while the initial config posted by an Nvidia engineer approximately a year prior used a value of 1. + +### Screencast flickering fix + +If you have screencast glitches or flickering on NVIDIA, set this in the niri config: + +```kdl +debug { + wait-for-frame-completion-in-pipewire +} +``` + +This will become unnecessary once niri supports explicit sync for PipeWire screencasts: https://github.com/YaLTeR/niri/issues/1432 |
