diff options
Diffstat (limited to 'src/render_helpers')
| -rw-r--r-- | src/render_helpers/border.rs (renamed from src/render_helpers/gradient.rs) | 63 | ||||
| -rw-r--r-- | src/render_helpers/clipped_surface.rs | 269 | ||||
| -rw-r--r-- | src/render_helpers/mod.rs | 6 | ||||
| -rw-r--r-- | src/render_helpers/primary_gpu_pixel_shader.rs | 97 | ||||
| -rw-r--r-- | src/render_helpers/resize.rs | 21 | ||||
| -rw-r--r-- | src/render_helpers/shader_element.rs (renamed from src/render_helpers/primary_gpu_pixel_shader_with_textures.rs) | 118 | ||||
| -rw-r--r-- | src/render_helpers/shaders/border.frag | 87 | ||||
| -rw-r--r-- | src/render_helpers/shaders/clipped_surface.frag | 77 | ||||
| -rw-r--r-- | src/render_helpers/shaders/gradient_border.frag | 35 | ||||
| -rw-r--r-- | src/render_helpers/shaders/mod.rs | 67 | ||||
| -rw-r--r-- | src/render_helpers/shaders/resize-epilogue.frag | 9 | ||||
| -rw-r--r-- | src/render_helpers/shaders/resize-prelude.frag | 22 | ||||
| -rw-r--r-- | src/render_helpers/shaders/resize_epilogue.frag | 27 | ||||
| -rw-r--r-- | src/render_helpers/shaders/resize_prelude.frag | 51 |
14 files changed, 715 insertions, 234 deletions
diff --git a/src/render_helpers/gradient.rs b/src/render_helpers/border.rs index 958c2f9e..bf72a370 100644 --- a/src/render_helpers/gradient.rs +++ b/src/render_helpers/border.rs @@ -1,30 +1,40 @@ -use glam::Vec2; +use std::collections::HashMap; + +use glam::{Mat3, Vec2}; +use niri_config::CornerRadius; use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage}; -use smithay::backend::renderer::gles::element::PixelShaderElement; use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, Uniform}; use smithay::backend::renderer::utils::{CommitCounter, DamageSet}; use smithay::utils::{Buffer, Logical, Physical, Rectangle, Scale, Transform}; -use super::primary_gpu_pixel_shader::PrimaryGpuPixelShaderRenderElement; use super::renderer::NiriRenderer; -use super::shaders::Shaders; +use super::shader_element::{ShaderProgram, ShaderRenderElement}; +use super::shaders::{mat3_uniform, Shaders}; use crate::backend::tty::{TtyFrame, TtyRenderer, TtyRendererError}; -/// Renders a sub- or super-rect of an angled linear gradient like CSS linear-gradient(angle, a, b). +/// Renders a wide variety of borders and border parts. +/// +/// This includes: +/// * sub- or super-rect of an angled linear gradient like CSS linear-gradient(angle, a, b). +/// * corner rounding. +/// * as a background rectangle and as parts of a border line. #[derive(Debug)] -pub struct GradientRenderElement(PrimaryGpuPixelShaderRenderElement); +pub struct BorderRenderElement(ShaderRenderElement); -impl GradientRenderElement { +impl BorderRenderElement { + #[allow(clippy::too_many_arguments)] pub fn new( - renderer: &mut impl NiriRenderer, + shader: ShaderProgram, scale: Scale<f64>, area: Rectangle<i32, Logical>, gradient_area: Rectangle<i32, Logical>, color_from: [f32; 4], color_to: [f32; 4], angle: f32, - ) -> Option<Self> { - let shader = Shaders::get(renderer).gradient_border.clone()?; + geometry: Rectangle<i32, Logical>, + border_width: f32, + corner_radius: CornerRadius, + ) -> Self { let grad_offset = (area.loc - gradient_area.loc).to_f64().to_physical(scale); let grad_dir = Vec2::from_angle(angle); @@ -42,9 +52,24 @@ impl GradientRenderElement { grad_vec = -grad_vec; } - let elem = PixelShaderElement::new( + let area_physical = area.to_physical_precise_round(scale); + let area_loc = Vec2::new(area_physical.loc.x, area_physical.loc.y); + let area_size = Vec2::new(area_physical.size.w, area_physical.size.h); + + let geo = geometry.to_physical_precise_round(scale); + let geo_loc = Vec2::new(geo.loc.x, geo.loc.y); + let geo_size = Vec2::new(geo.size.w, geo.size.h); + + let input_to_geo = + Mat3::from_scale(area_size) * Mat3::from_translation((area_loc - geo_loc) / area_size); + let corner_radius = corner_radius.scaled_by(scale.x as f32); + let border_width = border_width * scale.x as f32; + + let elem = ShaderRenderElement::new( shader, + HashMap::new(), area, + area.size.to_f64().to_buffer(scale, Transform::Normal), None, 1., vec![ @@ -53,14 +78,22 @@ impl GradientRenderElement { Uniform::new("grad_offset", (grad_offset.x as f32, grad_offset.y as f32)), Uniform::new("grad_width", w), Uniform::new("grad_vec", grad_vec.to_array()), + mat3_uniform("input_to_geo", input_to_geo), + Uniform::new("geo_size", geo_size.to_array()), + Uniform::new("outer_radius", <[f32; 4]>::from(corner_radius)), + Uniform::new("border_width", border_width), ], Kind::Unspecified, ); - Some(Self(PrimaryGpuPixelShaderRenderElement(elem))) + Self(elem) + } + + pub fn shader(renderer: &mut impl NiriRenderer) -> Option<&ShaderProgram> { + Shaders::get(renderer).border.as_ref() } } -impl Element for GradientRenderElement { +impl Element for BorderRenderElement { fn id(&self) -> &Id { self.0.id() } @@ -102,7 +135,7 @@ impl Element for GradientRenderElement { } } -impl RenderElement<GlesRenderer> for GradientRenderElement { +impl RenderElement<GlesRenderer> for BorderRenderElement { fn draw( &self, frame: &mut GlesFrame<'_>, @@ -118,7 +151,7 @@ impl RenderElement<GlesRenderer> for GradientRenderElement { } } -impl<'render> RenderElement<TtyRenderer<'render>> for GradientRenderElement { +impl<'render> RenderElement<TtyRenderer<'render>> for BorderRenderElement { fn draw( &self, frame: &mut TtyFrame<'_, '_>, diff --git a/src/render_helpers/clipped_surface.rs b/src/render_helpers/clipped_surface.rs new file mode 100644 index 00000000..69c2a012 --- /dev/null +++ b/src/render_helpers/clipped_surface.rs @@ -0,0 +1,269 @@ +use glam::{Mat3, Vec2}; +use niri_config::CornerRadius; +use smithay::backend::renderer::element::surface::WaylandSurfaceRenderElement; +use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage}; +use smithay::backend::renderer::gles::{ + GlesError, GlesFrame, GlesRenderer, GlesTexProgram, Uniform, +}; +use smithay::backend::renderer::utils::{CommitCounter, DamageSet}; +use smithay::utils::{Buffer, Logical, Physical, Rectangle, Scale, Transform}; + +use super::renderer::{AsGlesFrame as _, NiriRenderer}; +use super::shaders::{mat3_uniform, Shaders}; +use crate::backend::tty::{TtyFrame, TtyRenderer, TtyRendererError}; + +#[derive(Debug)] +pub struct ClippedSurfaceRenderElement<R: NiriRenderer> { + inner: WaylandSurfaceRenderElement<R>, + program: GlesTexProgram, + corner_radius: CornerRadius, + geometry: Rectangle<i32, Logical>, + input_to_geo: Mat3, +} + +impl<R: NiriRenderer> ClippedSurfaceRenderElement<R> { + pub fn new( + elem: WaylandSurfaceRenderElement<R>, + scale: Scale<f64>, + geometry: Rectangle<i32, Logical>, + program: GlesTexProgram, + corner_radius: CornerRadius, + ) -> Self { + let elem_geo = elem.geometry(scale); + + let elem_geo_loc = Vec2::new(elem_geo.loc.x as f32, elem_geo.loc.y as f32); + let elem_geo_size = Vec2::new(elem_geo.size.w as f32, elem_geo.size.h as f32); + + let geo = geometry.to_physical_precise_round(scale); + let geo_loc = Vec2::new(geo.loc.x, geo.loc.y); + let geo_size = Vec2::new(geo.size.w, geo.size.h); + + let buf_size = elem.buffer_size().unwrap(); + let buf_size = Vec2::new(buf_size.w as f32, buf_size.h as f32); + + let view = elem.view().unwrap(); + let src_loc = Vec2::new(view.src.loc.x as f32, view.src.loc.y as f32); + let src_size = Vec2::new(view.src.size.w as f32, view.src.size.h as f32); + + let transform = elem.transform(); + // HACK: ??? for some reason flipped ones are fine. + let transform = match transform { + Transform::_90 => Transform::_270, + Transform::_270 => Transform::_90, + x => x, + }; + let transform_matrix = Mat3::from_translation(Vec2::new(0.5, 0.5)) + * Mat3::from_cols_array(transform.matrix().as_ref()) + * Mat3::from_translation(-Vec2::new(0.5, 0.5)); + + // FIXME: y_inverted + let input_to_geo = transform_matrix * Mat3::from_scale(elem_geo_size / geo_size) + * Mat3::from_translation((elem_geo_loc - geo_loc) / elem_geo_size) + // Apply viewporter src. + * Mat3::from_scale(buf_size / src_size) + * Mat3::from_translation(-src_loc / buf_size); + + Self { + inner: elem, + program, + corner_radius, + geometry, + input_to_geo, + } + } + + pub fn shader(renderer: &mut R) -> Option<&GlesTexProgram> { + Shaders::get(renderer).clipped_surface.as_ref() + } + + pub fn will_clip( + elem: &WaylandSurfaceRenderElement<R>, + scale: Scale<f64>, + geometry: Rectangle<i32, Logical>, + corner_radius: CornerRadius, + ) -> bool { + let elem_geo = elem.geometry(scale); + let geo = geometry.to_physical_precise_round(scale); + + if corner_radius == CornerRadius::default() { + !geo.contains_rect(elem_geo) + } else { + let corners = Self::rounded_corners(geometry.to_f64(), corner_radius); + let corners = corners + .into_iter() + .map(|rect| rect.to_physical_precise_round(scale)); + let geo = Rectangle::subtract_rects_many([geo], corners); + !Rectangle::subtract_rects_many([elem_geo], geo).is_empty() + } + } + + fn rounded_corners( + geo: Rectangle<f64, Logical>, + corner_radius: CornerRadius, + ) -> [Rectangle<f64, Logical>; 4] { + let top_left = corner_radius.top_left as f64; + let top_right = corner_radius.top_right as f64; + let bottom_right = corner_radius.bottom_right as f64; + let bottom_left = corner_radius.bottom_left as f64; + + [ + Rectangle::from_loc_and_size(geo.loc, (top_left, top_left)), + Rectangle::from_loc_and_size( + (geo.loc.x + geo.size.w - top_right, geo.loc.y), + (top_right, top_right), + ), + Rectangle::from_loc_and_size( + ( + geo.loc.x + geo.size.w - bottom_right, + geo.loc.y + geo.size.h - bottom_right, + ), + (bottom_right, bottom_right), + ), + Rectangle::from_loc_and_size( + (geo.loc.x, geo.loc.y + geo.size.h - bottom_left), + (bottom_left, bottom_left), + ), + ] + } +} + +impl<R: NiriRenderer> Element for ClippedSurfaceRenderElement<R> { + fn id(&self) -> &Id { + self.inner.id() + } + + fn current_commit(&self) -> CommitCounter { + self.inner.current_commit() + } + + fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> { + self.inner.geometry(scale) + } + + fn src(&self) -> Rectangle<f64, Buffer> { + self.inner.src() + } + + fn transform(&self) -> Transform { + self.inner.transform() + } + + fn damage_since( + &self, + scale: Scale<f64>, + commit: Option<CommitCounter>, + ) -> DamageSet<i32, Physical> { + // FIXME: radius changes need to cause damage. + let damage = self.inner.damage_since(scale, commit); + + // Intersect with geometry, since we're clipping by it. + let mut geo = self.geometry.to_physical_precise_round(scale); + geo.loc -= self.geometry(scale).loc; + damage + .into_iter() + .filter_map(|rect| rect.intersection(geo)) + .collect() + } + + fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> { + let regions = self.inner.opaque_regions(scale); + + // Intersect with geometry, since we're clipping by it. + let mut geo = self.geometry.to_physical_precise_round(scale); + geo.loc -= self.geometry(scale).loc; + let regions = regions + .into_iter() + .filter_map(|rect| rect.intersection(geo)); + + // Subtract the rounded corners. + if self.corner_radius == CornerRadius::default() { + regions.collect() + } else { + let corners = Self::rounded_corners(self.geometry.to_f64(), self.corner_radius); + + let elem_loc = self.geometry(scale).loc; + let corners = corners.into_iter().map(|rect| { + let mut rect = rect.to_physical_precise_round(scale); + rect.loc -= elem_loc; + rect + }); + + Rectangle::subtract_rects_many(regions, corners) + } + } + + fn alpha(&self) -> f32 { + self.inner.alpha() + } + + fn kind(&self) -> Kind { + self.inner.kind() + } +} + +impl RenderElement<GlesRenderer> for ClippedSurfaceRenderElement<GlesRenderer> { + fn draw( + &self, + frame: &mut GlesFrame<'_>, + src: Rectangle<f64, Buffer>, + dst: Rectangle<i32, Physical>, + damage: &[Rectangle<i32, Physical>], + ) -> Result<(), GlesError> { + frame.override_default_tex_program( + self.program.clone(), + vec![ + Uniform::new( + "geo_size", + (self.geometry.size.w as f32, self.geometry.size.h as f32), + ), + Uniform::new("corner_radius", <[f32; 4]>::from(self.corner_radius)), + mat3_uniform("input_to_geo", self.input_to_geo), + ], + ); + RenderElement::<GlesRenderer>::draw(&self.inner, frame, src, dst, damage)?; + frame.clear_tex_program_override(); + Ok(()) + } + + fn underlying_storage(&self, _renderer: &mut GlesRenderer) -> Option<UnderlyingStorage> { + // If scanout for things other than Wayland buffers is implemented, this will need to take + // the target GPU into account. + None + } +} + +impl<'render> RenderElement<TtyRenderer<'render>> + for ClippedSurfaceRenderElement<TtyRenderer<'render>> +{ + fn draw( + &self, + frame: &mut TtyFrame<'render, '_>, + src: Rectangle<f64, Buffer>, + dst: Rectangle<i32, Physical>, + damage: &[Rectangle<i32, Physical>], + ) -> Result<(), TtyRendererError<'render>> { + frame.as_gles_frame().override_default_tex_program( + self.program.clone(), + vec![ + Uniform::new( + "geo_size", + (self.geometry.size.w as f32, self.geometry.size.h as f32), + ), + Uniform::new("corner_radius", <[f32; 4]>::from(self.corner_radius)), + mat3_uniform("input_to_geo", self.input_to_geo), + ], + ); + RenderElement::draw(&self.inner, frame, src, dst, damage)?; + frame.as_gles_frame().clear_tex_program_override(); + Ok(()) + } + + fn underlying_storage( + &self, + _renderer: &mut TtyRenderer<'render>, + ) -> Option<UnderlyingStorage> { + // If scanout for things other than Wayland buffers is implemented, this will need to take + // the target GPU into account. + None + } +} diff --git a/src/render_helpers/mod.rs b/src/render_helpers/mod.rs index 16abe1ae..ebc4b49e 100644 --- a/src/render_helpers/mod.rs +++ b/src/render_helpers/mod.rs @@ -16,15 +16,15 @@ use smithay::wayland::shm; use self::primary_gpu_texture::PrimaryGpuTextureRenderElement; -pub mod gradient; +pub mod border; +pub mod clipped_surface; pub mod offscreen; -pub mod primary_gpu_pixel_shader; -pub mod primary_gpu_pixel_shader_with_textures; pub mod primary_gpu_texture; pub mod render_elements; pub mod renderer; pub mod resize; pub mod resources; +pub mod shader_element; pub mod shaders; pub mod snapshot; pub mod surface; diff --git a/src/render_helpers/primary_gpu_pixel_shader.rs b/src/render_helpers/primary_gpu_pixel_shader.rs deleted file mode 100644 index 79abc283..00000000 --- a/src/render_helpers/primary_gpu_pixel_shader.rs +++ /dev/null @@ -1,97 +0,0 @@ -use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage}; -use smithay::backend::renderer::gles::element::PixelShaderElement; -use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer}; -use smithay::backend::renderer::utils::{CommitCounter, DamageSet}; -use smithay::utils::{Buffer, Physical, Rectangle, Scale, Transform}; - -use super::renderer::AsGlesFrame; -use crate::backend::tty::{TtyFrame, TtyRenderer, TtyRendererError}; - -/// Wrapper for a pixel shader from the primary GPU for rendering with the primary GPU. -#[derive(Debug)] -pub struct PrimaryGpuPixelShaderRenderElement(pub PixelShaderElement); - -impl Element for PrimaryGpuPixelShaderRenderElement { - fn id(&self) -> &Id { - self.0.id() - } - - fn current_commit(&self) -> CommitCounter { - self.0.current_commit() - } - - fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> { - self.0.geometry(scale) - } - - fn transform(&self) -> Transform { - self.0.transform() - } - - fn src(&self) -> Rectangle<f64, Buffer> { - self.0.src() - } - - fn damage_since( - &self, - scale: Scale<f64>, - commit: Option<CommitCounter>, - ) -> DamageSet<i32, Physical> { - self.0.damage_since(scale, commit) - } - - fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> { - self.0.opaque_regions(scale) - } - - fn alpha(&self) -> f32 { - self.0.alpha() - } - - fn kind(&self) -> Kind { - self.0.kind() - } -} - -impl RenderElement<GlesRenderer> for PrimaryGpuPixelShaderRenderElement { - fn draw( - &self, - frame: &mut GlesFrame<'_>, - src: Rectangle<f64, Buffer>, - dst: Rectangle<i32, Physical>, - damage: &[Rectangle<i32, Physical>], - ) -> Result<(), GlesError> { - let gles_frame = frame.as_gles_frame(); - RenderElement::<GlesRenderer>::draw(&self.0, gles_frame, src, dst, damage)?; - Ok(()) - } - - fn underlying_storage(&self, _renderer: &mut GlesRenderer) -> Option<UnderlyingStorage> { - // If scanout for things other than Wayland buffers is implemented, this will need to take - // the target GPU into account. - None - } -} - -impl<'render> RenderElement<TtyRenderer<'render>> for PrimaryGpuPixelShaderRenderElement { - fn draw( - &self, - frame: &mut TtyFrame<'_, '_>, - src: Rectangle<f64, Buffer>, - dst: Rectangle<i32, Physical>, - damage: &[Rectangle<i32, Physical>], - ) -> Result<(), TtyRendererError<'render>> { - let gles_frame = frame.as_gles_frame(); - RenderElement::<GlesRenderer>::draw(&self.0, gles_frame, src, dst, damage)?; - Ok(()) - } - - fn underlying_storage( - &self, - _renderer: &mut TtyRenderer<'render>, - ) -> Option<UnderlyingStorage> { - // If scanout for things other than Wayland buffers is implemented, this will need to take - // the target GPU into account. - None - } -} diff --git a/src/render_helpers/resize.rs b/src/render_helpers/resize.rs index 9641c8d8..8ba897ef 100644 --- a/src/render_helpers/resize.rs +++ b/src/render_helpers/resize.rs @@ -1,25 +1,24 @@ use std::collections::HashMap; use glam::{Mat3, Vec2}; +use niri_config::CornerRadius; use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage}; use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, GlesTexture, Uniform}; use smithay::backend::renderer::utils::{CommitCounter, DamageSet}; use smithay::utils::{Buffer, Logical, Physical, Rectangle, Scale, Size, Transform}; -use super::primary_gpu_pixel_shader_with_textures::{ - PixelWithTexturesProgram, PrimaryGpuPixelShaderWithTexturesRenderElement, -}; use super::renderer::{AsGlesFrame, NiriRenderer}; +use super::shader_element::{ShaderProgram, ShaderRenderElement}; use super::shaders::{mat3_uniform, Shaders}; use crate::backend::tty::{TtyFrame, TtyRenderer, TtyRendererError}; #[derive(Debug)] -pub struct ResizeRenderElement(PrimaryGpuPixelShaderWithTexturesRenderElement); +pub struct ResizeRenderElement(ShaderRenderElement); impl ResizeRenderElement { #[allow(clippy::too_many_arguments)] pub fn new( - shader: PixelWithTexturesProgram, + shader: ShaderProgram, area: Rectangle<i32, Logical>, scale: Scale<f64>, texture_prev: (GlesTexture, Rectangle<i32, Physical>), @@ -28,6 +27,8 @@ impl ResizeRenderElement { size_next: Size<i32, Logical>, progress: f32, clamped_progress: f32, + corner_radius: CornerRadius, + clip_to_geometry: bool, result_alpha: f32, ) -> Self { let curr_geo = area; @@ -84,9 +85,13 @@ impl ResizeRenderElement { * Mat3::from_scale(size_next / tex_next_geo_size * scale); let curr_geo_size = curr_geo_size * scale; + let corner_radius = corner_radius + .scaled_by(scale.x) + .fit_to(curr_geo_size.x, curr_geo_size.y); + let clip_to_geometry = if clip_to_geometry { 1. } else { 0. }; // Create the shader. - Self(PrimaryGpuPixelShaderWithTexturesRenderElement::new( + Self(ShaderRenderElement::new( shader, HashMap::from([ (String::from("niri_tex_prev"), texture_prev), @@ -105,12 +110,14 @@ impl ResizeRenderElement { mat3_uniform("niri_geo_to_tex_next", geo_to_tex_next), Uniform::new("niri_progress", progress), Uniform::new("niri_clamped_progress", clamped_progress), + Uniform::new("niri_corner_radius", <[f32; 4]>::from(corner_radius)), + Uniform::new("niri_clip_to_geometry", clip_to_geometry), ], Kind::Unspecified, )) } - pub fn shader(renderer: &mut impl NiriRenderer) -> Option<PixelWithTexturesProgram> { + pub fn shader(renderer: &mut impl NiriRenderer) -> Option<ShaderProgram> { Shaders::get(renderer).resize() } } diff --git a/src/render_helpers/primary_gpu_pixel_shader_with_textures.rs b/src/render_helpers/shader_element.rs index e088a965..c17764ee 100644 --- a/src/render_helpers/primary_gpu_pixel_shader_with_textures.rs +++ b/src/render_helpers/shader_element.rs @@ -9,18 +9,17 @@ use smithay::backend::renderer::gles::{ UniformDesc, UniformName, }; use smithay::backend::renderer::utils::CommitCounter; +use smithay::backend::renderer::DebugFlags; use smithay::utils::{Buffer, Logical, Physical, Rectangle, Scale, Size}; use super::renderer::AsGlesFrame; use super::resources::Resources; use crate::backend::tty::{TtyFrame, TtyRenderer, TtyRendererError}; -/// Wrapper for a pixel shader from the primary GPU for rendering with the primary GPU. -/// -/// The shader accepts textures as input. +/// Renders a shader with optional texture input, on the primary GPU. #[derive(Debug)] -pub struct PrimaryGpuPixelShaderWithTexturesRenderElement { - shader: PixelWithTexturesProgram, +pub struct ShaderRenderElement { + shader: ShaderProgram, textures: HashMap<String, GlesTexture>, id: Id, commit_counter: CommitCounter, @@ -33,10 +32,17 @@ pub struct PrimaryGpuPixelShaderWithTexturesRenderElement { } #[derive(Debug, Clone)] -pub struct PixelWithTexturesProgram(Rc<PixelWithTexturesProgramInner>); +pub struct ShaderProgram(Rc<ShaderProgramInner>); #[derive(Debug)] -struct PixelWithTexturesProgramInner { +struct ShaderProgramInner { + normal: ShaderProgramInternal, + debug: ShaderProgramInternal, + uniform_tint: ffi::types::GLint, +} + +#[derive(Debug)] +struct ShaderProgramInternal { program: ffi::types::GLuint, uniform_tex_matrix: ffi::types::GLint, uniform_matrix: ffi::types::GLint, @@ -54,10 +60,12 @@ unsafe fn compile_program( additional_uniforms: &[UniformName<'_>], texture_uniforms: &[&str], // destruction_callback_sender: Sender<CleanupResource>, -) -> Result<PixelWithTexturesProgram, GlesError> { - let shader = src; - - let program = unsafe { link_program(gl, include_str!("shaders/texture.vert"), shader)? }; +) -> Result<ShaderProgram, GlesError> { + let shader = format!("#version 100\n{}", src); + let program = unsafe { link_program(gl, include_str!("shaders/texture.vert"), &shader)? }; + let debug_shader = format!("#version 100\n#define DEBUG_FLAGS\n{}", src); + let debug_program = + unsafe { link_program(gl, include_str!("shaders/texture.vert"), &debug_shader)? }; let vert = CStr::from_bytes_with_nul(b"vert\0").expect("NULL terminated"); let vert_position = CStr::from_bytes_with_nul(b"vert_position\0").expect("NULL terminated"); @@ -65,9 +73,10 @@ unsafe fn compile_program( let tex_matrix = CStr::from_bytes_with_nul(b"tex_matrix\0").expect("NULL terminated"); let size = CStr::from_bytes_with_nul(b"niri_size\0").expect("NULL terminated"); let alpha = CStr::from_bytes_with_nul(b"niri_alpha\0").expect("NULL terminated"); + let tint = CStr::from_bytes_with_nul(b"niri_tint\0").expect("NULL terminated"); - Ok(PixelWithTexturesProgram(Rc::new( - PixelWithTexturesProgramInner { + Ok(ShaderProgram(Rc::new(ShaderProgramInner { + normal: ShaderProgramInternal { program, uniform_matrix: gl .GetUniformLocation(program, matrix.as_ptr() as *const ffi::types::GLchar), @@ -106,10 +115,60 @@ unsafe fn compile_program( }) .collect(), }, - ))) + debug: ShaderProgramInternal { + program: debug_program, + uniform_matrix: gl + .GetUniformLocation(debug_program, matrix.as_ptr() as *const ffi::types::GLchar), + uniform_tex_matrix: gl.GetUniformLocation( + debug_program, + tex_matrix.as_ptr() as *const ffi::types::GLchar, + ), + uniform_size: gl + .GetUniformLocation(debug_program, size.as_ptr() as *const ffi::types::GLchar), + uniform_alpha: gl + .GetUniformLocation(debug_program, alpha.as_ptr() as *const ffi::types::GLchar), + attrib_vert: gl + .GetAttribLocation(debug_program, vert.as_ptr() as *const ffi::types::GLchar), + attrib_vert_position: gl.GetAttribLocation( + debug_program, + vert_position.as_ptr() as *const ffi::types::GLchar, + ), + additional_uniforms: additional_uniforms + .iter() + .map(|uniform| { + let name = + CString::new(uniform.name.as_bytes()).expect("Interior null in name"); + let location = gl.GetUniformLocation( + debug_program, + name.as_ptr() as *const ffi::types::GLchar, + ); + ( + uniform.name.clone().into_owned(), + UniformDesc { + location, + type_: uniform.type_, + }, + ) + }) + .collect(), + texture_uniforms: texture_uniforms + .iter() + .map(|name_| { + let name = CString::new(name_.as_bytes()).expect("Interior null in name"); + let location = gl.GetUniformLocation( + debug_program, + name.as_ptr() as *const ffi::types::GLchar, + ); + (name_.to_string(), location) + }) + .collect(), + }, + uniform_tint: gl + .GetUniformLocation(debug_program, tint.as_ptr() as *const ffi::types::GLchar), + }))) } -impl PixelWithTexturesProgram { +impl ShaderProgram { pub fn compile( renderer: &mut GlesRenderer, src: &str, @@ -123,15 +182,16 @@ impl PixelWithTexturesProgram { pub fn destroy(self, renderer: &mut GlesRenderer) -> Result<(), GlesError> { renderer.with_context(move |gl| unsafe { - gl.DeleteProgram(self.0.program); + gl.DeleteProgram(self.0.normal.program); + gl.DeleteProgram(self.0.debug.program); }) } } -impl PrimaryGpuPixelShaderWithTexturesRenderElement { +impl ShaderRenderElement { #[allow(clippy::too_many_arguments)] pub fn new( - shader: PixelWithTexturesProgram, + shader: ShaderProgram, textures: HashMap<String, GlesTexture>, area: Rectangle<i32, Logical>, size: Size<f64, Buffer>, @@ -158,7 +218,7 @@ impl PrimaryGpuPixelShaderWithTexturesRenderElement { } } -impl Element for PrimaryGpuPixelShaderWithTexturesRenderElement { +impl Element for ShaderRenderElement { fn id(&self) -> &Id { &self.id } @@ -191,7 +251,7 @@ impl Element for PrimaryGpuPixelShaderWithTexturesRenderElement { } } -impl RenderElement<GlesRenderer> for PrimaryGpuPixelShaderWithTexturesRenderElement { +impl RenderElement<GlesRenderer> for ShaderRenderElement { fn draw( &self, frame: &mut GlesFrame<'_>, @@ -274,7 +334,14 @@ impl RenderElement<GlesRenderer> for PrimaryGpuPixelShaderWithTexturesRenderElem //apply output transformation matrix = Mat3::from_cols_array(frame.projection()) * matrix; - let program = &self.shader.0; + let has_debug = !frame.debug_flags().is_empty(); + let has_tint = frame.debug_flags().contains(DebugFlags::TINT); + + let program = if has_debug { + &self.shader.0.debug + } else { + &self.shader.0.normal + }; // render frame.with_context(move |gl| -> Result<(), GlesError> { @@ -317,6 +384,11 @@ impl RenderElement<GlesRenderer> for PrimaryGpuPixelShaderWithTexturesRenderElem gl.Uniform2f(program.uniform_size, dest.size.w as f32, dest.size.h as f32); gl.Uniform1f(program.uniform_alpha, self.alpha); + let tint = if has_tint { 1.0f32 } else { 0.0f32 }; + if has_debug { + gl.Uniform1f(self.shader.0.uniform_tint, tint); + } + for uniform in &self.additional_uniforms { let desc = program @@ -408,9 +480,7 @@ impl RenderElement<GlesRenderer> for PrimaryGpuPixelShaderWithTexturesRenderElem } } -impl<'render> RenderElement<TtyRenderer<'render>> - for PrimaryGpuPixelShaderWithTexturesRenderElement -{ +impl<'render> RenderElement<TtyRenderer<'render>> for ShaderRenderElement { fn draw( &self, frame: &mut TtyFrame<'_, '_>, diff --git a/src/render_helpers/shaders/border.frag b/src/render_helpers/shaders/border.frag new file mode 100644 index 00000000..89edb363 --- /dev/null +++ b/src/render_helpers/shaders/border.frag @@ -0,0 +1,87 @@ +precision mediump float; + +#if defined(DEBUG_FLAGS) +uniform float niri_tint; +#endif + +uniform float niri_alpha; + +uniform vec2 niri_size; +varying vec2 niri_v_coords; + +uniform vec4 color_from; +uniform vec4 color_to; +uniform vec2 grad_offset; +uniform float grad_width; +uniform vec2 grad_vec; + +uniform mat3 input_to_geo; +uniform vec2 geo_size; +uniform vec4 outer_radius; +uniform float border_width; + +vec4 gradient_color(vec2 coords) { + coords = coords + grad_offset; + + if ((grad_vec.x < 0.0 && 0.0 <= grad_vec.y) || (0.0 <= grad_vec.x && grad_vec.y < 0.0)) + coords.x -= grad_width; + + float frac = dot(coords, grad_vec) / dot(grad_vec, grad_vec); + + if (grad_vec.y < 0.0) + frac += 1.0; + + frac = clamp(frac, 0.0, 1.0); + return mix(color_from, color_to, frac); +} + +float rounding_alpha(vec2 coords, vec2 size, vec4 corner_radius) { + vec2 center; + float radius; + + if (coords.x < corner_radius.x && coords.y < corner_radius.x) { + radius = corner_radius.x; + center = vec2(radius, radius); + } else if (size.x - corner_radius.y < coords.x && coords.y < corner_radius.y) { + radius = corner_radius.y; + center = vec2(size.x - radius, radius); + } else if (size.x - corner_radius.z < coords.x && size.y - corner_radius.z < coords.y) { + radius = corner_radius.z; + center = vec2(size.x - radius, size.y - radius); + } else if (coords.x < corner_radius.w && size.y - corner_radius.w < coords.y) { + radius = corner_radius.w; + center = vec2(radius, size.y - radius); + } else { + return 1.0; + } + + float dist = distance(coords, center); + return 1.0 - smoothstep(radius - 0.5, radius + 0.5, dist); +} + +void main() { + vec4 color = gradient_color(niri_v_coords * niri_size); + + vec3 coords_geo = input_to_geo * vec3(niri_v_coords, 1.0); + color = color * rounding_alpha(coords_geo.xy, geo_size, outer_radius); + + if (border_width > 0.0) { |
