diff options
Diffstat (limited to 'src/render_helpers')
| -rw-r--r-- | src/render_helpers/debug.rs | 58 | ||||
| -rw-r--r-- | src/render_helpers/mod.rs | 1 |
2 files changed, 59 insertions, 0 deletions
diff --git a/src/render_helpers/debug.rs b/src/render_helpers/debug.rs new file mode 100644 index 00000000..f67abdb3 --- /dev/null +++ b/src/render_helpers/debug.rs @@ -0,0 +1,58 @@ +use smithay::backend::renderer::element::solid::SolidColorRenderElement; +use smithay::backend::renderer::element::{Element, Id, Kind}; +use smithay::backend::renderer::utils::CommitCounter; +use smithay::utils::Scale; + +use super::renderer::NiriRenderer; +use crate::niri::OutputRenderElements; + +pub fn draw_opaque_regions<R: NiriRenderer>( + elements: &mut Vec<OutputRenderElements<R>>, + scale: Scale<f64>, +) { + let _span = tracy_client::span!("draw_opaque_regions"); + + let mut i = 0; + while i < elements.len() { + let elem = &elements[i]; + i += 1; + + // HACK + if format!("{elem:?}").contains("ExtraDamage") { + continue; + } + + let geo = elem.geometry(scale); + let mut opaque = elem.opaque_regions(scale); + + for rect in &mut opaque { + rect.loc += geo.loc; + } + + let semitransparent = geo.subtract_rects(opaque.iter().copied()); + + for rect in opaque { + let color = SolidColorRenderElement::new( + Id::new(), + rect, + CommitCounter::default(), + [0., 0., 0.2, 0.2], + Kind::Unspecified, + ); + elements.insert(i - 1, OutputRenderElements::SolidColor(color)); + i += 1; + } + + for rect in semitransparent { + let color = SolidColorRenderElement::new( + Id::new(), + rect, + CommitCounter::default(), + [0.3, 0., 0., 0.3], + Kind::Unspecified, + ); + elements.insert(i - 1, OutputRenderElements::SolidColor(color)); + i += 1; + } + } +} diff --git a/src/render_helpers/mod.rs b/src/render_helpers/mod.rs index b1f8fd03..c7a4025a 100644 --- a/src/render_helpers/mod.rs +++ b/src/render_helpers/mod.rs @@ -19,6 +19,7 @@ use self::primary_gpu_texture::PrimaryGpuTextureRenderElement; pub mod border; pub mod clipped_surface; pub mod damage; +pub mod debug; pub mod offscreen; pub mod primary_gpu_texture; pub mod render_elements; |
