| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-11-25 | Refactor animation timing to use lazy clocks | Ivan Molodetskikh | |
| 2024-11-25 | Refactor animations to take explicit current time | Ivan Molodetskikh | |
| 2024-08-23 | Implement window close transaction | Ivan Molodetskikh | |
| Mainly visible with disabled animations. | |||
| 2024-06-18 | Fix blurry rounded corners on high scales | Ivan Molodetskikh | |
| 2024-06-18 | Refactor layout to fractional-logical | Ivan Molodetskikh | |
| Lets borders, gaps, and everything else stay pixel-perfect even with fractional scale. Allows setting fractional border widths, gaps, struts. See the new wiki .md for more details. | |||
| 2024-06-10 | Implement our own TextureBuffer/RenderElement | Ivan Molodetskikh | |
| Supports fractional texture scale + has some getters. | |||
| 2024-05-12 | Implement custom shader for window-close anim | Ivan Molodetskikh | |
| 2024-05-12 | closing_window: Pass geo size and view rect | Ivan Molodetskikh | |
| 2024-05-12 | closing_window: Remove starting_alpha/scale | Ivan Molodetskikh | |
| 2024-05-11 | closing_window: Store textures directly | Ivan Molodetskikh | |
| 2024-05-04 | Extract RenderTarget::should_block_out() | Ivan Molodetskikh | |
| 2024-04-13 | Unify Animation- and RenderSnapshot | Ivan Molodetskikh | |
| 2024-04-12 | Add render_to_encompassing_texture() | Ivan Molodetskikh | |
| 2024-04-10 | Use clamped animations where it makes sense | Ivan Molodetskikh | |
| 2024-04-10 | Reimplement window closing anim in an efficient way | Ivan Molodetskikh | |
| - Keep a root surface cache to be accessible in surface destroyed() - Only snapshot during / right before closing, rather than every frame - Store textures rather than elements to handle scale and alpha properly | |||
| 2024-04-09 | Implement window closing animations | Ivan Molodetskikh | |
