aboutsummaryrefslogtreecommitdiff
path: root/src/layout/tile.rs
AgeCommit message (Collapse)Author
2024-08-22Implement resize transactionsIvan Molodetskikh
2024-08-22Update Smithay (apply state in post commit)Ivan Molodetskikh
2024-07-16Implement gradient color interpolation option (#548)Ivan Molodetskikh
* Added the better color averaging code (tested & functional) * rustfmt * Make Color f32 0..1, clarify premul/unpremul * Fix imports and test name * Premultiply gradient colors matching CSS * Fix indentation * fixup * Add gradient image --------- Co-authored-by: K's Thinkpad <K.T.Kraft@protonmail.com>
2024-06-18Fix blurry rounded corners on high scalesIvan Molodetskikh
2024-06-18Refactor layout to fractional-logicalIvan Molodetskikh
Lets borders, gaps, and everything else stay pixel-perfect even with fractional scale. Allows setting fractional border widths, gaps, struts. See the new wiki .md for more details.
2024-05-15Implement custom shader for window-openIvan Molodetskikh
2024-05-14Refactor column and tile offsets, fix a few issuesIvan Molodetskikh
2024-05-12closing_window: Remove starting_alpha/scaleIvan Molodetskikh
2024-05-04Fix blocked-out surfaces on scaled outputsIvan Molodetskikh
2024-05-04Fix rounded corners on blocked-out resizesIvan Molodetskikh
2024-05-04Extract rules outIvan Molodetskikh
2024-05-04Update tile before taking unmap snapshotIvan Molodetskikh
2024-05-04Fix border/focus ring options not applying right awayIvan Molodetskikh
2024-05-04Split update_render_elements() from advance_animations()Ivan Molodetskikh
advance_animations() is called from places like input, whereas update_render_elements() is strictly for rendering.
2024-05-04shader_element: Store and set location separatelyIvan Molodetskikh
2024-05-03Make BorderRenderElement scale-agnosticIvan Molodetskikh
2024-05-03shader_element: Store program type instead of shaderIvan Molodetskikh
2024-05-03shader_element: Make shader optionalIvan Molodetskikh
The element is long-lived, but the shader itself isn't.
2024-05-02Damage window on corner radius changesIvan Molodetskikh
2024-05-02Implement rounded window cornersIvan Molodetskikh
2024-05-01Add Tracy span to Tile::render_innerIvan Molodetskikh
2024-05-01Split rendering between popups and window surfaceIvan Molodetskikh
2024-05-01Add Tracy span to Tile::renderIvan Molodetskikh
2024-05-01Move unmap snapshot from Mapped to TileIvan Molodetskikh
2024-04-29Move shader get out of ResizeRenderElement::newIvan Molodetskikh
2024-04-28Fix fullscreen backdrop rendering below focus ringIvan Molodetskikh
2024-04-24Implement focus-ring window ruleIvan Molodetskikh
2024-04-24Implement border window ruleIvan Molodetskikh
2024-04-21Implement window-resize custom-shaderIvan Molodetskikh
2024-04-19Separate tile X and Y movement animationsIvan Molodetskikh
Helps with the jank caused by lack of transactions when consuming to the left/right. Resize triggers a few frames later and restarts the movement. Now it only restarts the vertical and not the horizontal movement.
2024-04-18Preserve tile move config on animation restartsIvan Molodetskikh
This fixes a problem where consume-into-column would use resize animation config instead of the window-movement config in most cases (since a resize comes very shortly after the move starts). A similar change to the column movement anim is more detrimental than it's worth.
2024-04-17Resolve animation defaults during parsingIvan Molodetskikh
2024-04-16Clamp animated window sizeIvan Molodetskikh
2024-04-16Remove jumps on consume/expel animation startIvan Molodetskikh
2024-04-15Implement vertical window move animationsIvan Molodetskikh
2024-04-13Restore view offset upon unfullscreeningIvan Molodetskikh
2024-04-13tile: Fix returned snapshot sizeIvan Molodetskikh
2024-04-13Unify Animation- and RenderSnapshotIvan Molodetskikh
2024-04-13Implement window resize animationsIvan Molodetskikh
2024-04-10Use clamped animations where it makes senseIvan Molodetskikh
2024-04-10Fix building on stableIvan Molodetskikh
2024-04-10Reimplement window closing anim in an efficient wayIvan Molodetskikh
- Keep a root surface cache to be accessible in surface destroyed() - Only snapshot during / right before closing, rather than every frame - Store textures rather than elements to handle scale and alpha properly
2024-04-09Implement window closing animationsIvan Molodetskikh
2024-04-08Implement window open shift in terms of window-movementIvan Molodetskikh
This removes the quite unobvious visual size, and fixes jerking when opening multiple windows in quick succession.
2024-03-24Implement block-out-from window rule, fix alpha on window screenshotsIvan Molodetskikh
2024-03-24Implement opacity window ruleIvan Molodetskikh
2024-03-19Implement draw-border-with-background window ruleIvan Molodetskikh
2024-03-19Wrap mapped windows in a MappedIvan Molodetskikh
2024-03-05Implement spring animationsIvan Molodetskikh
2024-03-05tile: Prepare for oscillating animationsIvan Molodetskikh