| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-08-22 | Implement resize transactions | Ivan Molodetskikh | |
| 2024-08-22 | Update Smithay (apply state in post commit) | Ivan Molodetskikh | |
| 2024-07-16 | Implement gradient color interpolation option (#548) | Ivan Molodetskikh | |
| * Added the better color averaging code (tested & functional) * rustfmt * Make Color f32 0..1, clarify premul/unpremul * Fix imports and test name * Premultiply gradient colors matching CSS * Fix indentation * fixup * Add gradient image --------- Co-authored-by: K's Thinkpad <K.T.Kraft@protonmail.com> | |||
| 2024-06-18 | Fix blurry rounded corners on high scales | Ivan Molodetskikh | |
| 2024-06-18 | Refactor layout to fractional-logical | Ivan Molodetskikh | |
| Lets borders, gaps, and everything else stay pixel-perfect even with fractional scale. Allows setting fractional border widths, gaps, struts. See the new wiki .md for more details. | |||
| 2024-05-15 | Implement custom shader for window-open | Ivan Molodetskikh | |
| 2024-05-14 | Refactor column and tile offsets, fix a few issues | Ivan Molodetskikh | |
| 2024-05-12 | closing_window: Remove starting_alpha/scale | Ivan Molodetskikh | |
| 2024-05-04 | Fix blocked-out surfaces on scaled outputs | Ivan Molodetskikh | |
| 2024-05-04 | Fix rounded corners on blocked-out resizes | Ivan Molodetskikh | |
| 2024-05-04 | Extract rules out | Ivan Molodetskikh | |
| 2024-05-04 | Update tile before taking unmap snapshot | Ivan Molodetskikh | |
| 2024-05-04 | Fix border/focus ring options not applying right away | Ivan Molodetskikh | |
| 2024-05-04 | Split update_render_elements() from advance_animations() | Ivan Molodetskikh | |
| advance_animations() is called from places like input, whereas update_render_elements() is strictly for rendering. | |||
| 2024-05-04 | shader_element: Store and set location separately | Ivan Molodetskikh | |
| 2024-05-03 | Make BorderRenderElement scale-agnostic | Ivan Molodetskikh | |
| 2024-05-03 | shader_element: Store program type instead of shader | Ivan Molodetskikh | |
| 2024-05-03 | shader_element: Make shader optional | Ivan Molodetskikh | |
| The element is long-lived, but the shader itself isn't. | |||
| 2024-05-02 | Damage window on corner radius changes | Ivan Molodetskikh | |
| 2024-05-02 | Implement rounded window corners | Ivan Molodetskikh | |
| 2024-05-01 | Add Tracy span to Tile::render_inner | Ivan Molodetskikh | |
| 2024-05-01 | Split rendering between popups and window surface | Ivan Molodetskikh | |
| 2024-05-01 | Add Tracy span to Tile::render | Ivan Molodetskikh | |
| 2024-05-01 | Move unmap snapshot from Mapped to Tile | Ivan Molodetskikh | |
| 2024-04-29 | Move shader get out of ResizeRenderElement::new | Ivan Molodetskikh | |
| 2024-04-28 | Fix fullscreen backdrop rendering below focus ring | Ivan Molodetskikh | |
| 2024-04-24 | Implement focus-ring window rule | Ivan Molodetskikh | |
| 2024-04-24 | Implement border window rule | Ivan Molodetskikh | |
| 2024-04-21 | Implement window-resize custom-shader | Ivan Molodetskikh | |
| 2024-04-19 | Separate tile X and Y movement animations | Ivan Molodetskikh | |
| Helps with the jank caused by lack of transactions when consuming to the left/right. Resize triggers a few frames later and restarts the movement. Now it only restarts the vertical and not the horizontal movement. | |||
| 2024-04-18 | Preserve tile move config on animation restarts | Ivan Molodetskikh | |
| This fixes a problem where consume-into-column would use resize animation config instead of the window-movement config in most cases (since a resize comes very shortly after the move starts). A similar change to the column movement anim is more detrimental than it's worth. | |||
| 2024-04-17 | Resolve animation defaults during parsing | Ivan Molodetskikh | |
| 2024-04-16 | Clamp animated window size | Ivan Molodetskikh | |
| 2024-04-16 | Remove jumps on consume/expel animation start | Ivan Molodetskikh | |
| 2024-04-15 | Implement vertical window move animations | Ivan Molodetskikh | |
| 2024-04-13 | Restore view offset upon unfullscreening | Ivan Molodetskikh | |
| 2024-04-13 | tile: Fix returned snapshot size | Ivan Molodetskikh | |
| 2024-04-13 | Unify Animation- and RenderSnapshot | Ivan Molodetskikh | |
| 2024-04-13 | Implement window resize animations | Ivan Molodetskikh | |
| 2024-04-10 | Use clamped animations where it makes sense | Ivan Molodetskikh | |
| 2024-04-10 | Fix building on stable | Ivan Molodetskikh | |
| 2024-04-10 | Reimplement window closing anim in an efficient way | Ivan Molodetskikh | |
| - Keep a root surface cache to be accessible in surface destroyed() - Only snapshot during / right before closing, rather than every frame - Store textures rather than elements to handle scale and alpha properly | |||
| 2024-04-09 | Implement window closing animations | Ivan Molodetskikh | |
| 2024-04-08 | Implement window open shift in terms of window-movement | Ivan Molodetskikh | |
| This removes the quite unobvious visual size, and fixes jerking when opening multiple windows in quick succession. | |||
| 2024-03-24 | Implement block-out-from window rule, fix alpha on window screenshots | Ivan Molodetskikh | |
| 2024-03-24 | Implement opacity window rule | Ivan Molodetskikh | |
| 2024-03-19 | Implement draw-border-with-background window rule | Ivan Molodetskikh | |
| 2024-03-19 | Wrap mapped windows in a Mapped | Ivan Molodetskikh | |
| 2024-03-05 | Implement spring animations | Ivan Molodetskikh | |
| 2024-03-05 | tile: Prepare for oscillating animations | Ivan Molodetskikh | |
