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2024-11-29
Fix new warnings
Ivan Molodetskikh
2024-10-24
ShaderRenderElement use borrowed Uniforms to minimize copy (#756)
gmorer
2024-10-05
remove redundant pointer casts in shader code
sodiboo
2024-10-05
use CStr literals over calling CStr::from_bytes_with_nul
sodiboo
2024-08-23
Fix screen transition across scale/transform changes
Ivan Molodetskikh
2024-08-22
Update Smithay (apply state in post commit)
Ivan Molodetskikh
2024-08-08
fix: change precision to highp
Michael Yang
2024-08-08
feat: update screencopy to version 3
Michael Yang
2024-07-16
Implement gradient color interpolation option (#548)
Ivan Molodetskikh
2024-07-13
border: Fix reversed gradient at angle = 90
Ivan Molodetskikh
2024-07-08
solid_color: Fix alpha handling
Ivan Molodetskikh
2024-07-08
screenshot-ui: Pre-compute PrimaryGpuTexture
Ivan Molodetskikh
2024-07-08
bump smithay
Christian Meissl
2024-06-28
Fix blocked-out + popups and rounded corners window screencasts
Ivan Molodetskikh
2024-06-18
Fix blurry rounded corners on high scales
Ivan Molodetskikh
2024-06-18
Refactor layout to fractional-logical
Ivan Molodetskikh
2024-06-17
Update Smithay
Ivan Molodetskikh
2024-06-10
Add SolidColor{Buffer,RenderElement}
Ivan Molodetskikh
2024-06-10
Add MemoryBuffer
Ivan Molodetskikh
2024-06-10
Implement our own TextureBuffer/RenderElement
Ivan Molodetskikh
2024-05-16
Update Smithay and other deps
Ivan Molodetskikh
2024-05-15
Change resize shader geo size to logical pixels
Ivan Molodetskikh
2024-05-15
Implement custom shader for window-open
Ivan Molodetskikh
2024-05-12
Implement custom shader for window-close anim
Ivan Molodetskikh
2024-05-04
Extract RenderTarget::should_block_out()
Ivan Molodetskikh
2024-05-04
shader_element: Store and set location separately
Ivan Molodetskikh
2024-05-04
shader_element: Remove size
Ivan Molodetskikh
2024-05-03
Make BorderRenderElement scale-agnostic
Ivan Molodetskikh
2024-05-03
shader_element: Store program type instead of shader
Ivan Molodetskikh
2024-05-03
shader_element: Make shader optional
Ivan Molodetskikh
2024-05-03
Reduce unnecessary damage to borders
Ivan Molodetskikh
2024-05-03
Add a semi-working debug-toggle-damage binding
Ivan Molodetskikh
2024-05-02
Add debug-toggle-opaque-regions
Ivan Molodetskikh
2024-05-02
Damage window on corner radius changes
Ivan Molodetskikh
2024-05-02
Implement rounded window corners
Ivan Molodetskikh
2024-05-01
Split rendering between popups and window surface
Ivan Molodetskikh
2024-04-29
Move shader get out of ResizeRenderElement::new
Ivan Molodetskikh
2024-04-27
Fix size_curr_geo in resize shader
Ivan Molodetskikh
2024-04-27
Extract mat3_uniform
Ivan Molodetskikh
2024-04-22
Improve cropping logic in resize shader example
Ivan Molodetskikh
2024-04-22
Change custom-shader to a prelude-epilogue system
Ivan Molodetskikh
2024-04-21
Implement window-resize custom-shader
Ivan Molodetskikh
2024-04-21
Remove obsolete comment
Ivan Molodetskikh
2024-04-18
Fix crop + crossfade artifacts
Ivan Molodetskikh
2024-04-13
Unify Animation- and RenderSnapshot
Ivan Molodetskikh
2024-04-13
Implement window resize animations
Ivan Molodetskikh
2024-04-13
Fix typo
Ivan Molodetskikh
2024-04-12
Add render_to_encompassing_texture()
Ivan Molodetskikh
2024-04-10
Reimplement window closing anim in an efficient way
Ivan Molodetskikh
2024-04-09
Implement window closing animations
Ivan Molodetskikh
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