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2025-03-17layout: Rename argument from window to idIvan Molodetskikh
2025-03-17layout: Don't forget to call on_commit() for the interactively moved windowIvan Molodetskikh
2025-03-17layout/tests: Implement going into fullscreen stateIvan Molodetskikh
2025-03-17layout/tile: Don't take fullscreen into account in min/max sizeIvan Molodetskikh
2025-03-17layout: Verify moved tile invariantsIvan Molodetskikh
2025-03-17layout: Test that interactively moved window is not pending fullscreenIvan Molodetskikh
2025-03-17Refactor request_fullscreen() to be an argument on request_size()Ivan Molodetskikh
2025-03-17layout: Switch two places to workspaces_mut()Ivan Molodetskikh
2025-03-17Add wait-for-frame-completion-in-pipewire debug flag for NVIDIA screencastsCole Leavitt
2025-03-16Keep buffer size when switching dynamic cast to NothingIvan Molodetskikh
2025-03-15Implement dynamic screencast targetIvan Molodetskikh
2025-03-15Move CastTarget to src/niri.rsIvan Molodetskikh
2025-03-15Use windows() instead of with_windows()Ivan Molodetskikh
2025-03-15Store cast Stream ID, use it for Redraw requestIvan Molodetskikh
2025-03-14Add move-column-to-index actionDuncan Overbruck
2025-03-14Add focus-column (by index) actionDuncan Overbruck
2025-03-14layout: Preserve previous view offset on consume-leftIvan Molodetskikh
2025-03-13Try default when configured xkb keymap fails to compileIvan Molodetskikh
2025-03-13Wait for lock surfaces before lockingIvan Molodetskikh
2025-03-13Extract utils::is_mapped()Ivan Molodetskikh
2025-03-13Add tiled-state window rule, update the tiled state liveIvan Molodetskikh
2025-03-13feat(trackpoint): add left-handed option supportdbeley
2025-03-10added move window to monitor by idAnnika Hannig
2025-03-10Implemented move-window-to-monitor and move-column-to-monitorAnnika Hannig
2025-03-10Implement focus-monitor to focus a specific monitor by output.Annika Hannig
2025-03-10feat: 🎉 add `show-pointer` for `Screenshot` and `ScreenshotScreen`Toby Bridle
2025-03-10Add Shell completions (#1226)Jon Heinritz
2025-03-10Keep track of RenderElementStates in offscreensIvan Molodetskikh
2025-03-10Store offscreen element id on Mapped instead of user dataIvan Molodetskikh
2025-03-10Make interactively moved window semitransparentIvan Molodetskikh
2025-03-10Offscreen semitransparent tilesIvan Molodetskikh
2025-03-10layout/tile: Use animated tile size for open anim geoIvan Molodetskikh
2025-03-10tile: Use OffscreenBuffer for resize animsIvan Molodetskikh
2025-03-10render_helpers/resize: Fix logic to allow for partially-filled textureIvan Molodetskikh
2025-03-10offscreen: Don't recreate if size decreasedIvan Molodetskikh
2025-03-10offscreen: Track and return damageIvan Molodetskikh
2025-03-10offscreen: Take damage into account when renderingIvan Molodetskikh
2025-03-10Cache texture in OpenAnimationIvan Molodetskikh
2025-03-10Update Smithay (Framebuffer type)Ivan Molodetskikh
2025-03-09doc: fix wrongly formatted link that `rustdoc` kept complaining aboutJon Heinritz
2025-03-02mapped: Omit popups from animation snapshotIvan Molodetskikh
2025-03-02Allow disabling tap-and-drag (#1107)Alex David
2025-03-01Added top, left, bottom and right floating windows alignement (#1169)Martino Ferrari
2025-02-27Extract encompassing_geo()Ivan Molodetskikh
2025-02-27render_helpers: Use upscale(-1)Ivan Molodetskikh
2025-02-27layout/monitor: Remove unused functionIvan Molodetskikh
2025-02-27layout/monitor: Remove redundant passthrough functionsIvan Molodetskikh
2025-02-26Add honor-xdg-activation-with-invalid-serial debug flagIvan Molodetskikh
2025-02-26Implement `niri msg pick-window`bbb651 🇮🇱
2025-02-26cursor: Extract get_render_cursor_named()Ivan Molodetskikh