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| author | Sébastien Crozet <developer@crozet.re> | 2022-03-19 17:52:56 +0100 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2022-03-20 21:49:16 +0100 |
| commit | 063c638ec5906747e3ca85ee0c5f112c7775f797 (patch) | |
| tree | 498090f01c8cf8d69a35d03e123a1dfe006c54bf | |
| parent | a9e3441ecd64d50b478ab5370fabe187ec9a5c39 (diff) | |
| download | rapier-063c638ec5906747e3ca85ee0c5f112c7775f797.tar.gz rapier-063c638ec5906747e3ca85ee0c5f112c7775f797.tar.bz2 rapier-063c638ec5906747e3ca85ee0c5f112c7775f797.zip | |
Combine contact events and intersection events into a single event type and flags
| -rw-r--r-- | CHANGELOG.md | 4 | ||||
| -rw-r--r-- | examples2d/ccd2.rs | 14 | ||||
| -rw-r--r-- | examples2d/sensor2.rs | 8 | ||||
| -rw-r--r-- | examples3d/ccd3.rs | 10 | ||||
| -rw-r--r-- | examples3d/sensor3.rs | 10 | ||||
| -rw-r--r-- | src/dynamics/ccd/ccd_solver.rs | 8 | ||||
| -rw-r--r-- | src/geometry/mod.rs | 60 | ||||
| -rw-r--r-- | src/geometry/narrow_phase.rs | 24 | ||||
| -rw-r--r-- | src/pipeline/event_handler.rs | 44 | ||||
| -rw-r--r-- | src_testbed/harness/mod.rs | 8 | ||||
| -rw-r--r-- | src_testbed/physics/mod.rs | 8 | ||||
| -rw-r--r-- | src_testbed/physx_backend.rs | 6 |
12 files changed, 101 insertions, 103 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 1c9d8fe..4b0459e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -10,6 +10,10 @@ - All method referring to `static` rigid-bodies now use `fixed` instead of `static`. - Rename `RigidBodyBuilder::new_static, new_kinematic_velocity_based, new_kinematic_velocity_based` to `RigidBodyBuilder::fixed, kinematic_velocity_based, kinematic_velocity_based`. +- The `ContactEvent` and `IntersectionEvent` have been replaced by a single enum `CollisionEvent` in order + to simplify the user’s event handling. +- The `ActiveEvents::CONTACT_EVENTS` and `ActiveEvents::INTERSECTION_EVENTS` flags have been replaced by a single + flag `ActiveEvents::COLLISION_EVENTS`. ## v0.12.0-alpha.0 (2 Jan. 2022) ### Fixed diff --git a/examples2d/ccd2.rs b/examples2d/ccd2.rs index 0a10800..4844579 100644 --- a/examples2d/ccd2.rs +++ b/examples2d/ccd2.rs @@ -33,7 +33,7 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::cuboid(ground_thickness, ground_size) .translation(vector![2.5, 0.0]) .sensor(true) - .active_events(ActiveEvents::INTERSECTION_EVENTS); + .active_events(ActiveEvents::COLLISION_EVENTS); let sensor_handle = colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* @@ -87,8 +87,8 @@ pub fn init_world(testbed: &mut Testbed) { // Callback that will be executed on the main loop to handle proximities. testbed.add_callback(move |mut graphics, physics, events, _| { - while let Ok(prox) = events.intersection_events.try_recv() { - let color = if prox.intersecting { + while let Ok(prox) = events.events.try_recv() { + let color = if prox.started() { [1.0, 1.0, 0.0] } else { [0.5, 0.5, 1.0] @@ -96,22 +96,22 @@ pub fn init_world(testbed: &mut Testbed) { let parent_handle1 = physics .colliders - .get(prox.collider1) + .get(prox.collider1()) .unwrap() .parent() .unwrap(); let parent_handle2 = physics .colliders - .get(prox.collider2) + .get(prox.collider2()) .unwrap() .parent() .unwrap(); if let Some(graphics) = &mut graphics { - if parent_handle1 != ground_handle && prox.collider1 != sensor_handle { + if parent_handle1 != ground_handle && prox.collider1() != sensor_handle { graphics.set_body_color(parent_handle1, color); } - if parent_handle2 != ground_handle && prox.collider2 != sensor_handle { + if parent_handle2 != ground_handle && prox.collider2() != sensor_handle { graphics.set_body_color(parent_handle2, color); } } diff --git a/examples2d/sensor2.rs b/examples2d/sensor2.rs index e5a95df..6415f5d 100644 --- a/examples2d/sensor2.rs +++ b/examples2d/sensor2.rs @@ -68,15 +68,15 @@ pub fn init_world(testbed: &mut Testbed) { // Callback that will be executed on the main loop to handle proximities. testbed.add_callback(move |mut graphics, physics, events, _| { - while let Ok(prox) = events.intersection_events.try_recv() { - let color = if prox.intersecting { + while let Ok(prox) = events.events.try_recv() { + let color = if prox.started() { [1.0, 1.0, 0.0] } else { [0.5, 0.5, 1.0] }; - let parent_handle1 = physics.colliders[prox.collider1].parent().unwrap(); - let parent_handle2 = physics.colliders[prox.collider2].parent().unwrap(); + let parent_handle1 = physics.colliders[prox.collider1()].parent().unwrap(); + let parent_handle2 = physics.colliders[prox.collider2()].parent().unwrap(); if let Some(graphics) = &mut graphics { if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { diff --git a/examples3d/ccd3.rs b/examples3d/ccd3.rs index 635b0e0..8bcbd6e 100644 --- a/examples3d/ccd3.rs +++ b/examples3d/ccd3.rs @@ -92,7 +92,7 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(1.0) .density(10.0) .sensor(true) - .active_events(ActiveEvents::INTERSECTION_EVENTS); + .active_events(ActiveEvents::COLLISION_EVENTS); let rigid_body = RigidBodyBuilder::dynamic() .linvel(vector![1000.0, 0.0, 0.0]) .translation(vector![-20.0, shift_y + 2.0, 0.0]) @@ -112,8 +112,8 @@ pub fn init_world(testbed: &mut Testbed) { // Callback that will be executed on the main loop to handle proximities. testbed.add_callback(move |mut graphics, physics, events, _| { - while let Ok(prox) = events.intersection_events.try_recv() { - let color = if prox.intersecting { + while let Ok(prox) = events.events.try_recv() { + let color = if prox.started() { [1.0, 1.0, 0.0] } else { [0.5, 0.5, 1.0] @@ -121,13 +121,13 @@ pub fn init_world(testbed: &mut Testbed) { let parent_handle1 = physics .colliders - .get(prox.collider1) + .get(prox.collider1()) .unwrap() .parent() .unwrap(); let parent_handle2 = physics .colliders - .get(prox.collider2) + .get(prox.collider2()) .unwrap() .parent() .unwrap(); diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs index 3c92460..9fae737 100644 --- a/examples3d/sensor3.rs +++ b/examples3d/sensor3.rs @@ -65,22 +65,22 @@ pub fn init_world(testbed: &mut Testbed) { let sensor_collider = ColliderBuilder::ball(rad * 5.0) .density(0.0) .sensor(true) - .active_events(ActiveEvents::INTERSECTION_EVENTS); + .active_events(ActiveEvents::COLLISION_EVENTS); colliders.insert_with_parent(sensor_collider, sensor_handle, &mut bodies); testbed.set_initial_body_color(sensor_handle, [0.5, 1.0, 1.0]); // Callback that will be executed on the main loop to handle proximities. testbed.add_callback(move |mut graphics, physics, events, _| { - while let Ok(prox) = events.intersection_events.try_recv() { - let color = if prox.intersecting { + while let Ok(prox) = events.events.try_recv() { + let color = if prox.started() { [1.0, 1.0, 0.0] } else { [0.5, 0.5, 1.0] }; - let parent_handle1 = physics.colliders[prox.collider1].parent().unwrap(); - let parent_handle2 = physics.colliders[prox.collider2].parent().unwrap(); + let parent_handle1 = physics.colliders[prox.collider1()].parent().unwrap(); + let parent_handle2 = physics.colliders[prox.collider2()].parent().unwrap(); if let Some(graphics) = &mut graphics { if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { diff --git a/src/dynamics/ccd/ccd_solver.rs b/src/dynamics/ccd/ccd_solver.rs index d15b28c..a4b1419 100644 --- a/src/dynamics/ccd/ccd_solver.rs +++ b/src/dynamics/ccd/ccd_solver.rs @@ -5,7 +5,7 @@ use crate::dynamics::{ RigidBodyCcd, RigidBodyHandle, RigidBodyMassProps, RigidBodyPosition, RigidBodyVelocity, }; use crate::geometry::{ - ColliderParent, ColliderPosition, ColliderShape, ColliderType, IntersectionEvent, NarrowPhase, + ColliderParent, ColliderPosition, ColliderShape, ColliderType, CollisionEvent, NarrowPhase, }; use crate::math::Real; use crate::parry::utils::SortedPair; @@ -613,11 +613,11 @@ impl CCDSolver { if !intersect_before && !intersect_after && (co_flags1.active_events | co_flags2.active_events) - .contains(ActiveEvents::INTERSECTION_EVENTS) + .contains(ActiveEvents::COLLISION_EVENTS) { // Emit one intersection-started and one intersection-stopped event. - events.handle_intersection_event(IntersectionEvent::new(toi.c1, toi.c2, true)); - events.handle_intersection_event(IntersectionEvent::new(toi.c1, toi.c2, false)); + events.handle_intersection_event(CollisionEvent::Started(toi.c1, toi.c2)); + events.handle_intersection_event(CollisionEvent::Stopped(toi.c1, toi.c2)); } } diff --git a/src/geometry/mod.rs b/src/geometry/mod.rs index 0462cbf..83c687b 100644 --- a/src/geometry/mod.rs +++ b/src/geometry/mod.rs @@ -52,38 +52,44 @@ pub type TOI = parry::query::TOI; pub use parry::shape::SharedShape; #[derive(Copy, Clone, Hash, Debug)] -/// Events occurring when two collision objects start or stop being in contact (or penetration). -pub enum ContactEvent { - /// Event occurring when two collision objects start being in contact. - /// - /// This event is generated whenever the narrow-phase finds a contact between two collision objects that did not have any contact at the last update. +/// Events occurring when two colliders start or stop being in contact (or intersecting) +pub enum CollisionEvent { + /// Event occurring when two colliders start being in contact (or intersecting) Started(ColliderHandle, ColliderHandle), - /// Event occurring when two collision objects stop being in contact. - /// - /// This event is generated whenever the narrow-phase fails to find any contact between two collision objects that did have at least one contact at the last update. + /// Event occurring when two colliders stop being in contact (or intersecting) Stopped(ColliderHandle, ColliderHandle), } -#[derive(Copy, Clone, Debug)] -/// Events occurring when two collision objects start or stop being in close proximity, contact, or disjoint. -pub struct IntersectionEvent { - /// The first collider to which the proximity event applies. - pub collider1: ColliderHandle, - /// The second collider to which the proximity event applies. - pub collider2: ColliderHandle, - /// Are the two colliders intersecting? - pub intersecting: bool, -} +impl CollisionEvent { + pub(crate) fn new(h1: ColliderHandle, h2: ColliderHandle, start: bool) -> Self { + if start { + Self::Started(h1, h2) + } else { + Self::Stopped(h1, h2) + } + } + + /// Is this a `Started` collision event? + pub fn started(self) -> bool { + matches!(self, CollisionEvent::Started(_, _)) + } + + /// Is this a `Stopped` collision event? + pub fn stopped(self) -> bool { + matches!(self, CollisionEvent::Stopped(_, _)) + } + + /// The handle of the first collider involved in this collision event. + pub fn collider1(self) -> ColliderHandle { + match self { + Self::Started(h, _) | Self::Stopped(h, _) => h, + } + } -impl IntersectionEvent { - /// Instantiates a new proximity event. - /// - /// Panics if `prev_status` is equal to `new_status`. - pub fn new(collider1: ColliderHandle, collider2: ColliderHandle, intersecting: bool) -> Self { - Self { - collider1, - collider2, - intersecting, + /// The handle of the second collider involved in this collision event. + pub fn collider2(self) -> ColliderHandle { + match self { + Self::Started(_, h) | Self::Stopped(_, h) => h, } } } diff --git a/src/geometry/narrow_phase.rs b/src/geometry/narrow_phase.rs index cf78b81..8a57ef4 100644 --- a/src/geometry/narrow_phase.rs +++ b/src/geometry/narrow_phase.rs @@ -8,9 +8,9 @@ use crate::dynamics::{ }; use crate::geometry::{ BroadPhasePairEvent, ColliderChanges, ColliderGraphIndex, ColliderHandle, ColliderMaterial, - ColliderPair, ColliderParent, ColliderPosition, ColliderShape, ColliderType, ContactData, - ContactEvent, ContactManifold, ContactManifoldData, ContactPair, InteractionGraph, - IntersectionEvent, SolverContact, SolverFlags, + ColliderPair, ColliderParent, ColliderPosition, ColliderShape, ColliderType, CollisionEvent, + ContactData, ContactManifold, ContactManifoldData, ContactPair, InteractionGraph, + SolverContact, SolverFlags, }; use crate::math::{Real, Vector}; use crate::pipeline::{ @@ -516,10 +516,10 @@ impl NarrowPhase { let co_flag2: &ColliderFlags = colliders.index(pair.collider2.0); if (co_flag1.active_events | co_flag2.active_events) - .contains(ActiveEvents::INTERSECTION_EVENTS) + .contains(ActiveEvents::COLLISION_EVENTS) { let prox_event = - IntersectionEvent::new(pair.collider1, pair.collider2, false); + CollisionEvent::Stopped(pair.collider1, pair.collider2); events.handle_intersection_event(prox_event) } } @@ -551,10 +551,10 @@ impl NarrowPhase { let co_flag2: &ColliderFlags = colliders.index(pair.collider2.0); if (co_flag1.active_events | co_flag2.active_events) - .contains(ActiveEvents::CONTACT_EVENTS) + .contains(ActiveEvents::COLLISION_EVENTS) { events.handle_contact_event( - ContactEvent::Stopped(pair.collider1, pair.collider2), + CollisionEvent::Stopped(pair.collider1, pair.collider2), &ctct, ) } @@ -795,10 +795,10 @@ impl NarrowPhase { let co_flags2: &ColliderFlags = colliders.index(handle2.0); let active_events = co_flags1.active_events | co_flags2.active_events; - if active_events.contains(ActiveEvents::INTERSECTION_EVENTS) + if active_events.contains(ActiveEvents::COLLISION_EVENTS) && had_intersection != edge.weight { - events.handle_intersection_event(IntersectionEvent::new( + events.handle_intersection_event(CollisionEvent::new( handle1, handle2, edge.weight, @@ -1027,15 +1027,15 @@ impl NarrowPhase { let active_events = co_flags1.active_events | co_flags2.active_events; if pair.has_any_active_contact != had_any_active_contact { - if active_events.contains(ActiveEvents::CONTACT_EVENTS) { + if active_events.contains(ActiveEvents::COLLISION_EVENTS) { if pair.has_any_active_contact { events.handle_contact_event( - ContactEvent::Started(pair.collider1, pair.collider2), + CollisionEvent::Started(pair.collider1, pair.collider2), pair, ); } else { events.handle_contact_event( - ContactEvent::Stopped(pair.collider1, pair.collider2), + CollisionEvent::Stopped(pair.collider1, pair.collider2), pair, ); } diff --git a/src/pipeline/event_handler.rs b/src/pipeline/event_handler.rs index c54acc2..5fa90c6 100644 --- a/src/pipeline/event_handler.rs +++ b/src/pipeline/event_handler.rs @@ -1,14 +1,13 @@ -use crate::geometry::{ContactEvent, ContactPair, IntersectionEvent}; +use crate::geometry::{CollisionEvent, ContactPair}; use crossbeam::channel::Sender; bitflags::bitflags! { #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] /// Flags affecting the events generated for this collider. pub struct ActiveEvents: u32 { - /// If set, Rapier will call `EventHandler::handle_intersection_event` whenever relevant for this collider. - const INTERSECTION_EVENTS = 0b0001; - /// If set, Rapier will call `PhysicsHooks::handle_contact_event` whenever relevant for this collider. - const CONTACT_EVENTS = 0b0010; + /// If set, Rapier will call `EventHandler::handle_intersection_event` and + /// `EventHandler::handle_contact_event` whenever relevant for this collider. + const COLLISION_EVENTS = 0b0001; } } @@ -22,47 +21,40 @@ impl Default for ActiveEvents { /// /// Implementors of this trait will typically collect these events for future processing. pub trait EventHandler: Send + Sync { - /// Handle an intersection event. + /// Handle a collision event. /// /// A intersection event is emitted when the state of intersection between two colliders changes. - fn handle_intersection_event(&self, event: IntersectionEvent); + fn handle_intersection_event(&self, event: CollisionEvent); /// Handle a contact event. /// /// A contact event is emitted when two collider start or stop touching, independently from the /// number of contact points involved. - fn handle_contact_event(&self, event: ContactEvent, contact_pair: &ContactPair); + fn handle_contact_event(&self, event: CollisionEvent, contact_pair: &ContactPair); } impl EventHandler for () { - fn handle_intersection_event(&self, _event: IntersectionEvent) {} - fn handle_contact_event(&self, _event: ContactEvent, _contact_pair: &ContactPair) {} + fn handle_intersection_event(&self, _event: CollisionEvent) {} + fn handle_contact_event(&self, _event: CollisionEvent, _contact_pair: &ContactPair) {} } -/// A physics event handler that collects events into a crossbeam channel. +/// A collision event handler that collects events into a crossbeam channel. pub struct ChannelEventCollector { - intersection_event_sender: Sender<IntersectionEvent>, - contact_event_sender: Sender<ContactEvent>, + event_sender: Sender<CollisionEvent>, } impl ChannelEventCollector { - /// Initialize a new physics event handler from crossbeam channel senders. - pub fn new( - intersection_event_sender: Sender<IntersectionEvent>, - contact_event_sender: Sender<ContactEvent>, - ) -> Self { - Self { - intersection_event_sender, - contact_event_sender, - } + /// Initialize a new collision event handler from crossbeam channel senders. + pub fn new(event_sender: Sender<CollisionEvent>) -> Self { + Self { event_sender } } } impl EventHandler for ChannelEventCollector { - fn handle_intersection_event(&self, event: IntersectionEvent) { - let _ = self.intersection_event_sender.send(event); + fn handle_intersection_event(&self, event: CollisionEvent) { + let _ = self.event_sender.send(event); } - fn handle_contact_event(&self, event: ContactEvent, _: &ContactPair) { - let _ = self.contact_event_sender.send(event); + fn handle_contact_event(&self, event: CollisionEvent, _: &ContactPair) { + let _ = self.event_sender.send(event); } } diff --git a/src_testbed/harness/mod.rs b/src_testbed/harness/mod.rs index 59cccc3..a09e0ac 100644 --- a/src_testbed/harness/mod.rs +++ b/src_testbed/harness/mod.rs @@ -86,12 +86,10 @@ type Callbacks = #[allow(dead_code)] impl Harness { pub fn new_empty() -> Self { - let contact_channel = crossbeam::channel::unbounded(); - let proximity_channel = crossbeam::channel::unbounded(); - let event_handler = ChannelEventCollector::new(proximity_channel.0, contact_channel.0); + let event_channel = crossbeam::channel::unbounded(); + let event_handler = ChannelEventCollector::new(event_channel.0); let events = PhysicsEvents { - contact_events: contact_channel.1, - intersection_events: proximity_channel.1, + events: event_channel.1, }; let physics = PhysicsState::new(); let state = RunState::new(); diff --git a/src_testbed/physics/mod.rs b/src_testbed/physics/mod.rs index c3f21ef..c8168d9 100644 --- a/src_testbed/physics/mod.rs +++ b/src_testbed/physics/mod.rs @@ -3,7 +3,7 @@ use rapier::dynamics::{ CCDSolver, ImpulseJointSet, IntegrationParameters, IslandManager, MultibodyJointSet, RigidBodySet, }; -use rapier::geometry::{BroadPhase, ColliderSet, ContactEvent, IntersectionEvent, NarrowPhase}; +use rapier::geometry::{BroadPhase, ColliderSet, CollisionEvent, NarrowPhase}; use rapier::math::{Real, Vector}; use rapier::pipeline::{PhysicsHooks, PhysicsPipeline, QueryPipeline}; @@ -107,13 +107,11 @@ impl PhysicsState { } pub struct PhysicsEvents { - pub contact_events: Receiver<ContactEvent>, - pub intersection_events: Receiver<IntersectionEvent>, + pub events: Receiver<CollisionEvent>, } impl PhysicsEvents { pub fn poll_all(&self) { - while let Ok(_) = self.contact_events.try_recv() {} - while let Ok(_) = self.intersection_events.try_recv() {} + while let Ok(_) = self.events.try_recv() {} } } diff --git a/src_testbed/physx_backend.rs b/src_testbed/physx_backend.rs index 2d42a68..31326bc 100644 --- a/src_testbed/physx_backend.rs +++ b/src_testbed/physx_backend.rs @@ -213,7 +213,7 @@ impl PhysxWorld { rapier2dynamic.insert(rapier_handle, actor); } else { - let actor = physics.create_fixed(pos, ()).unwrap(); + let actor = physics.create_static(pos, ()).unwrap(); rapier2static.insert(rapier_handle, actor); } } @@ -382,7 +382,7 @@ impl PhysxWorld { ); for (_, actor) in rapier2static { - scene.add_fixed_actor(actor); + scene.add_static_actor(actor); } for (_, actor) in rapier2dynamic { @@ -712,7 +712,7 @@ type PxPhysicsFoundation = PhysicsFoundation<DefaultAllocator, PxShape>; type PxMaterial = physx::material::PxMaterial<()>; type PxShape = physx::shape::PxShape<(), PxMaterial>; type PxArticulationLink = physx::articulation_link::PxArticulationLink<RigidBodyHandle, PxShape>; -type PxRigidStatic = physx::rigid_fixed::PxRigidStatic<(), PxShape>; +type PxRigidStatic = physx::rigid_static::PxRigidStatic<(), PxShape>; type PxRigidDynamic = physx::rigid_dynamic::PxRigidDynamic<RigidBodyHandle, PxShape>; type PxArticulation = physx::articulation::PxArticulation<(), PxArticulationLink>; type PxArticulationReducedCoordinate = |
