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authorSébastien Crozet <sebcrozet@dimforge.com>2024-05-04 17:55:04 +0200
committerSébastien Crozet <sebastien@crozet.re>2024-05-05 16:17:39 +0200
commit1258bcbfe8986e14642863464bde341eb425f676 (patch)
tree46c4f1ea3490d60a649803ad146a6d905ee0e2c9
parentfcd4e71b43326ee557f184d8becbbf51db8c6b1c (diff)
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chore: update changelog
-rw-r--r--CHANGELOG.md13
1 files changed, 12 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 8c82543..779dfb7 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -16,9 +16,20 @@
### Modified
-- Renamed `BroadPhase` to `BroadPhaseMultiSap`. The `BroadPhase` is no a trait that can be
+**May shape-casting related functions/structs were renamed. Check out the CHANGELOG for parry 0.15.0 for
+additional details.**
+
+- Renamed `BroadPhase` to `BroadPhaseMultiSap`. The `BroadPhase` is now a trait that can be
implemented for providing a custom broad-phase to rapier. Equivalently, the `DefaultBroadPhase` type
alias can be used in place of `BroadPhaseMultiSap`.
+- The kinematic character controller autostepping is now disabled by default.
+- Add `KinematicCharacterController::normal_nudge_factor` used to help getting the character unstuck
+ due to rounding errors.
+- Rename `TOI` to `ShapeCastHit`.
+- Rename many fields from `toi` to `time_of_impact`.
+- The `QueryPipeline::cast_shape` method now takes a `ShapeCastOptions` instead of the `max_toi`
+ and `stop_at_penetration` parameters. This allows a couple of extra configurations, including the
+ ability to have the shape-cast target a specific distance instead of actual shape overlap.
## v0.18.0 (24 Jan. 2024)